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OutcastAndrew

OutcastAndrew

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OutcastAndrew
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  • Trolling: teaming up with killer, body blocking...listed on official report option. DCing, rage quitting. Listed as unsportsmanlike Does reporting do anything? I just had a dude say he hated brown "people" (he used an animal, not people) after hitting Adam on hook over and over. Is there any moderation or penalties AT ALL for this? There is zero transparency for reporting, so it feels pointless.
    3 comments 71 views last activity
  • Fast Vaulted the stairs at father campbells chapel. The half-stairs that curve up to the balcony. Landed, ran 3 steps over. Wesker dash-vaulted and landed and instantly hit me, like I was outside a normal window and hit me. I was FAR ahead and the hit shouldn't have happened, but as he dropped it hit me. Zero to do there since the pews blocked me from moving forward, and moving to the side got me
    0 comments 11 views last activity
  • Was on Father Campbells Chapel against Freddy, dream world is insanely dark, like almost as dark as dredges nightfall. Couldn't see windows in a TL wall til inside the square. Clearly a bug
    7 comments 161 views last activity
  • When you drop a minion in one place...as in you don't move you just tap power twice, it makes an INSANELY loud whooshing noise for the duration, even from across the map. So loud you can't hear generators 3m away
    1 comments 21 views last activity
  • Everything. On this map. LOOKS LIKE SCRATCHMARKS It's very nice. I'm sure you've very proud, but the devs continue to value aesthetics over gameplay. The burning buildings...thats what scratchmarks look like on normal walls. The reflective water in the red ground....looks like scratchmarks and blood....seeing as they are red. The bushes look like scratch marks. Also got stuck hooking someone ou
    1 comments 41 views last activity
  • Deliverance shouldn't give built in borrowed time. It lets them body block at the exit gate for free, you can't kill them, they just run out. In the same sense DS is disabled in endgame, Deliverance should be too, or no endurance
    9 comments 141 views last activity
  • I've been told this is in game since Pinhead release, but I just had a really BS move used on me and it can't be as intended. Full health, pinhead uses chains on me at point blank range. Then breaks the chains as he hits me. New chains spawned and hit me (impossible to dodge 3 at the same time from three different angles) and then insta downs me. Pinhead breaking the chains should not work like
    0 comments 51 views last activity
  • I'm angry. I've just been trying to pip up, been one off from iri 1 all day. Does it matter? no. But that's not the point. FIVE GAMES IN A ROW, TUNNELED. I play solo queue. YOU NERFED THE ONLY ANTI-TUNNEL PERK for ZERO REASON. ZERO. The reason was "gee people liked to use it" YEAH CAUSE THERE IS NO DISINCENTIVE FROM TUNNELING, IN FACT ITS THE BEST WAY TO WIN AS KILLER. FIX DS, AND GIVE MASSIVE
    26 comments 311 views last activity
  • I have been finding on Wreckers yard, and even most of azerov's maps, that the new trash gym (Yes, we're gonna call it trash gym, it's got a garbage pallet and crap windows....what were you thinking?) are FAR too likely to spawn. I've just played one with 3 out of 5 gyms are trash gyms...along with a 4 lane and the weird curved long wall gym. Probably tone down the "lets give survivors nothing t
    1 comments 41 views last activity
  • You did some good work getting rid of stupid crap that breaks the game in keys and moris. How bout we talk about tombstone myers and syringes. tombstone totally breaks the game, zero people have fun with it, it's nothing but a waste of a match essentially. Syringes used after a hit are equally moronic. insta heal after 16 seconds can completely lose a game for a killer. I just had one. Take t
    45 comments 802 views last activity
  • Just played Swamp Pantry. Whole middle area was a field and a hill. Zero Pallets. I think you guys might need to work on your design or values or something. I swear it happens often. I know you want random map generations but having the whole middle area have ZERO pallets when it can spawn up to 3 is insane. That is bad planning. Bug? Bad design? you decide
    0 comments 21 views last activity
  • Serious question: How does the official statement "we wanted to deter tunnelling" exist in a world where you then nerf basically the only anti-tunnel perk to the ground? 3 seconds you can't even get to another loop...as a killer main it's not at all a fear anymore to get DS'd. 5 games in a row ive been tunnelled tonight. I now have a 30 min dc penalty from being so frustrated with this game lat
    33 comments 491 views last activity
  • I play as and against Wesker. He needs to be disabled. Twice today as survivor I dropped a pallet, Wesker dashed at the pallet as it fell, and I was pulled through the pallet to the far side and downed. Often you dash with Wesker, get a grab, but it doesn't either collide or toss, no damage state just infection. Not to mention hitboxes are sketchy at best...I've hit survivors in the shoulder and
    1 comments 71 views last activity
  • Hi. I spent 8000 Iri shards on the PTB for more bloodpoints and they came off my main account. I've never done the PTB before, is this standard? Or is it a bug? If it's standard, it doesn't make sense. If it's a bug, please to be giving me back my shards
    2 comments 71 views last activity
  • That's it. That's the message. You nerf DS while saying you want to deter tunneling. You've pissed off survivors so all the people playing are toxic SWF teams, Map design is ridiculous, the Game is inexcusable, the fact you can play the same map and either have 3 pallets in an area one time and nothing but a couple trees the next is a joke.
    2 comments 41 views last activity
  • Was just in a game playing on "The Game" meat plant, where the last survivor dropped down the small ledge in the exit gate nook, but was body blocked by the killer from leaving. There is no way back up the ledge, and no way around the killer. Held the survivor captive for endgame collapse kill. Need to widen the gap a little. It's the side with the slanted van with the pallet on the high ground.
    0 comments 31 views last activity
  • Playing against a Doctor. In T2-3 when skill checks are in different places on the screen, they would start in the right place then a split second later move to another spot on the screen. Made skill checks nearly impossible as they draw your eyes to two spots in a short time
    5 comments 131 views last activity
  • I'm sorry, i try and be a positive person but why rework a map and make it worse in every conceivable way? The Game map is a series of completely unplayable pallets. Survivors can camp them, drop them, and there is nothing you can do but kick and chase. Zero gameplay, Zero fun, Zero Strategy. Seriously have no idea how this made it past design and NO ONE on the team said anything or noticed how
    6 comments 121 views last activity