OutcastAndrew
OutcastAndrew
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- OutcastAndrew
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Thank you for the reply. I really appreciate it.
On that note....so trolling and whatnot, you need video evidence, steam account, and ingame report to take effect? That's really unfortunate seeing as most people don't record their gaming sessions...so the reporting for those just exist as a portion of the required materials then?
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literally two junk pallets facing each other in the same loop lol
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@Audis said:
Don't face-camp their hook and go chase their teammates, and you won't get in this situation where they can bodyblock you with 10 seconds of endurance.
I swear no one even reads. HE BODY BLOCKED AT THE GATE...THEN GOT A FREE UNHOOK AND EXIT.
Can you read that? I can draw a picture if you want.
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You're wrong but ok. Its the same premise as DS shutting down to stop someone from abusing it and letting you get a kill. Just had it happen, survivor used a syringe first chase, prolonged it on massive map, pretty damn impossible to win on an M1 killer at that point. DS can be used "exactly once" as well and is shut down in endgame for this reason.
Body blocked at gate to stop another down, then has a free unhook and run out. Not what the perk is intended to do
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@Cyber_Atlas said:
https://forum.deadbydaylight.com/en/discussion/comment/3252888#Comment_3252888
I am a "survivor main" as I play this game mostly with my girlfriend, but when I am alone I enjoy it a lot as a killer.
There are no rules. 4 people need to do 5 gens and open the gates. The killer wants to kill them. To me, what is in the game stays in the game. It's absurd how serious people take these stuff and how much energies and time they waste to complain about who did what. (beside cheating!). There are pseudo toxic interaction, but even then that's as far as it goes.
Tunneling is something only weak survivors really complain about as it is basically required at high MMR with survs bringing 4 items. There is no match where the killer doesn't resolve to tunnel or slug for a section. If the killer wins without being highly efficient, consider you played against a killer that truly didn't take you seriously as a team.
You cannot live in the dream word of no tunnel, slugging, camping. As this game is not even fair for killers, when you can finish 5 gens in 4-5 minutes, bringing medkits that allows you to be healed in less than 10 seconds. Everyone uses everything against everyone.
This is a giant strawman. I play at top MMR killer. I don't tunnel at 5 gens. I don't count but my win-rate is easily around 75%. It doesn't make me a "bad survivor" to be frustrated that by the time I've done half a gen, a guy is hooked and that guy will never contribute to the match again.
Make solo queue's match with lower MMR killers or something. So at least when the incels tunnel someone out you have a shot at running them for a bit rather than just the game being over.
You people act like I'm a survivor. Im 90% killer. It doesn't change that this is a massive flaw and NO ONE can give a good reason for DS being nerfed beyond "it was being used a lot so we killed it"
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@Cyber_Atlas said:
https://forum.deadbydaylight.com/en/discussion/comment/3252869#Comment_3252869
They are both fine to me. Literally playstyles. Tunneling is not discouraged by the game, differently from extreme slugging and camping where you actually loose points for it. It should be common sense to tunnel in a "sane" way. People doing unsafe unhooks are more dangerous than the killer sometimes.
I agree...that's not what I'm talking about. All afternoon yesterday, every single game with maybe 2 exceptions, first person downed was 3-hooked and often at 4ish gens. "playstyle" is a poor excuse for "survivors flat out can't win if you get matched with someone who is weak in chase or, HEAVEN FORBID, makes ONE MISTAKE and gets downed"
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@Viamont said:
i have said it a good few times, but when gen 3 people are penalized for gen rushing a generator by 3 people in the same way that killers are penalized then survivors should start complaining about it...at the end of the day gen rushing and tunneling are the exact same thing, eficiently doing your task....the hipocritical thing here is that one its ocnsidered horrible, disgusting and anti fun, and the other its totally ok, ill leave you to wonder wich one is wich
I play 90% killer. Yes. I agree. Gen-rushing is a stupid term. However, in solo queue when people aren't communicating, and aren't playing efficiently, and the killer tunnels out at 5 gens making the game not only close to impossible to win for survivors but also likely guaranteeing a de-pip, yeah...that's broken. If we're down to 1-2 gens and the killer wants someone out, so be it...but it's too easy to make the game an easy win, and it's frustrating as hell and has made MULTITUDES quit playing.
24/7 there is an incentive to play survivor when I used to get insta-queue killer matches for years. That's a clear indication that there are people leaving.
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@YOURFRIEND said:
The only anti tunnel perk? Come on.
Name another...Off the record does nothing unless you actually get away initially
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DECISIVE STRIKE WORKED FINE. It wasnt perfect but NERFING IT MAKES ZERO SENSE.
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DS had multiple uses....1 it was an ACTUAL second chance and 2 the threat of it prevented tunneling even if you didn't have it. Do all killers respect it? No. But enough did that it wasn't bad.
This game has gone to trash so fast in the past 4 months since the perk changes. I just had it happen again. Camped and tunneled at 4 gens when the first Nancy pussy killed herself on first hook.
CAN WE GET AN ACTUAL RESPONSE TO THIS? The lack of respect from the devs is abslutely disgusting
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Hi So sorry I didn't see this, thank you. Yes that is what happened. Spent thme on PTB and then they were gone on live servers
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Confirm, voted up, had to do it on Ghostface
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@Jirobeko said:
Here is an explain of the Madness Skill Checks.
"Madness Skill Checks have an equal chance to be either placed off-centre, reversed (turn counter-clockwise), or both placed off-centre and reversed."
Yeah no, I understand doctor, I've got 3500 hours in the game. It's bugged in a sense they are starting centered then moving a split second later, which is not intended and a bug
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@TheClownIsKing Sure, but like any game, if you just chase, kick, chase, kick for too long the game is over. There aren't playable pallets so you just have to play mindless. I don't see how "have 10 unplayable pallets" isn't an issue in your eyes