Neaxolotl
Neaxolotl
About
- Username
- Neaxolotl
- Joined
- Visits
- 916
- Last Active
Discussions
-
They do those only to waste time of killers, sometime they don't even care if they get sacrificed or not, this shouldn't be a thing in a game where game that cares about agency4 comments 51 views last activity
-
So many people are saying legion and oni is super strong, but I'm wondering if oni is actually stronger than wesker, blight, wraith or even nurse when they are against already injured survivors I know he can move fast and has slightly better control than billy, but so is everyone I listed beside nurse if he needs power recharge for each hooks, is he really stronger option out there?10 comments 191 views last activity
-
they can't make dead zones anymore, nor they can't break those fast enough, there is very few killers who is winnable in proper matches of 2v810 comments 141 views last activity
-
Yeah they have capability to end game faster, but the question is why they MUST put their effort ONLY to get a lose? Shouldn't we like, just end the game and go on? why they must actively work for it?1 comments 32 views last activity
-
There is plenty of hex perks that does this, I'm not sure why it cannot be applied to boons too Especially if we gonna pretend boon sounds are super loud and obvious, all it does is simply gatekeeping with hearing capability13 comments 181 views last activity
-
So my belief is there is quite a difference in skill levels of each role across different regions, I'm interested in knowing if it's true or not0 comments 1 views last activity
-
PvP games like Apex legends, gacha games like genshin, PvE/MMO games like warframe, or even steam wallet, all of those things have currency that can be purchased through real money(apex coin, paid jewels, platinum, and "wallet"), but LITERALLY none of those have expiration date like this game has Maybe something has changed in laws, or BHVR is misunderstanding the way it works, I don't know, but15 comments 742 views last activity
-
Maybe it's fine with current game balance anyway, but like why0 comments 11 views last activity
-
Really, the biggest problem in survivor gameplay was always those people not even trying to play even though queing up, I'd rather take fewer player count than playing with those griefers It was long time to finally fix all those issues, we really should kill those exploits in one go13 comments 162 views last activity
-
…and new skull merchant seems to be lot more complex than old one? Not gonna say it's a bad design or anything yet, but I'm honestly not sure if any players will be happy about that1 comments 21 views last activity
-
I have a feeling that most of the newer killers have been improved in memento quality, notably the unique corpses left after the animations So I have a feeling that by making first survivors leaving a corpse, it would improve an immersion/horror theme or something3 comments 51 views last activity
-
Considering the amount of cooldown and power level of killers, I don't see anything goes wrong His entire power is mostly for just finding survivors, so he should at least be good at it0 comments 12 views last activity
-
Like is this real even? yeah pretty much all perk doesn't work with them, but I didn't expected killer POWER to not work Is this a bug or feature? honestly it shouldn't be a feature if it is4 comments 51 views last activity
-
He is pretty meh anyways, he deserves a buff Even though people didn't really used haste/slow perks that much for him, a nerf is a nerf6 comments 71 views last activity
-
It's pretty obvious, you can't rescue anyone when you are doing gens, it makes survivors to not do gens at all the chances of two survivors going for single save will also sky rocket, too2 comments 41 views last activity
-
I mean since hook grabbing removal camping doesn't really have much interaction yet it is kept possible for some reason, why don't we just get rid of it Maybe it's thematic or something but at this point camping is almost throwing in most games, I don't see completely getting rid of it will harm the game12 comments 111 views last activity
-
I mean, there is countless amount of really good rescue perks, but not exactly a perk that JUST increase unhooking speed We don't have hook catching anymore, I think it would work without breaking game balance as much8 comments 874 views last activity
-
Basically allow people to use 1000 auric cells (same price to buy the rift itself) to buy a key for the rift, which you can use at any time and any day, and also there shouldn't be a limit for how many of it you can have or how long you can keep it This basically changes nothing for most people, but will help remove the burden for japan players where auric cells expire in 6 months7 comments 81 views last activity
-
I mean this thing literally costs money, how can it be vanish to nothingness like that26 comments 802 views last activity
-
I think this is best way to help with unintentional crashing, even though it'll hurt the game slightly I think those who crashes don't have to be punished when they have an intention of getting back to the game, especially when we have the bots6 comments 51 views last activity
-
Crows are not exactly reliable as is, it deserves to be like that9 comments 111 views last activity
-
This is ridiculous we can circumvent DC penalty by simply holding M1, this is an outdated mechanics and only do harm to the game It must be changed or removed, and it must be quick because it is hindering every games so much0 comments 21 views last activity
-
Basically buff the recovery speed debuff number to 50% or hell 75%, then while making those longer and stronger, remove the aura debuff altogether It'll be less oppressive for solo q while being immensely buffed baseline, making it relatively effective against SWF5 comments 91 views last activity
-
It'd be interesting if we could see the statistics for each of the servers0 comments 41 views last activity
-
Is it lobby dodging/swf things or what10 comments 431 views last activity
-
It's quite obvious this system severely hinders ridiculous amount of perks that isn't even strong, basically affecting "normal gameplay" so much If the only problem is 3 gen endless kicking meta, we don't need anything until that happens, make it so it only happens at 3 gens remaining14 comments 171 views last activity
-
So we have hatches which is just RNG and nothing else, if the outcome is all RNG without any skill expression, why should we feel good when getting 4k and bad when not getting it Make it so sacrifice caps at 3k, emblem caps at 3k, adept only requires 3k, basically make literally everything only rewards you up to 3k, it'll make game better for everyone 100% Oh yes, change every 4k tome challenge0 comments 31 views last activity
-
It doesn't really makes sense it's whatsoever year and we still has this mechanics for abusing, be it removing penalty from skillcheck/unhook attempt or even entire removal of both it should be fixed Not to mention the fact it can skew the match results extremely, as it often results in 4k afterwards13 comments 171 views last activity
-
Plenty of games have this (like "footstep »»" and such), I think this game should have one too2 comments 31 views last activity
-
There is much of difference in utilizing tunneling and not utilizing it, I think removing tunneling altogether would help this game immensely by showing true kill rate of 12 hooking33 comments 472 views last activity