Marioneo
Marioneo
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- Marioneo
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https://www.youtube.com/watch?v=W_KbSLE2Mxw Almost 2 years since the Knight released and he and his guards are still terrible from the plethora of bugs (Stun in power) to the mandatory addons (Call to arms, dried horsemeat, map of the realm) Knight needs some buffs and fixes42 comments 1,271 views last activity
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Oh boy people are sleeping on Clowns addon changes the two flask addons now give 5% more speed to the already 10% yellow bottles use 1 yellow Bottle and 1 purple bottle on the survivor and they can't even finish 1 loop on a tile15 comments 431 views last activity
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if Devs just made Victor Latch on both healthy and injured survivors this would have solved the slugging issue they also should have kept the haste Charlotte gets while victor is latched. Now were just back to Victor slugging the injured not to mention Devs did not say they reverted Victor gaining immunity so now Victor is now invincible while slugging injured survivors. See y'all in 4 years wh6 comments 181 views last activity
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So there's a glitch/bug/exploit you can do to get the same Perk in your loadouts doubling the effects as well works for both Killer and Survivor warning using this obviously will get you banned but people do it anyway2 comments 171 views last activity
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BHVR needs to up crackdown harder against cheaters by improving their anticheat and their report system https://www.youtube.com/watch?v=5s_opWd4MkQ Spookyloopz and Ayrun try to figure out if this was a subtle cheater6 comments 151 views last activity
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https://twitter.com/_paaanny/status/1779553518417752406 literally the game is almost unplayable at this point9 comments 141 views last activity
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https://twitter.com/brieathe_/status/1778705470397518120 Hits and Autoaiming into walls has gotten so bad its becoming a major problem on both sides7 comments 91 views last activity
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Comparing with other killers they usually get 5-10 seconds duration for addons. Now looking at Plague she can have 120 infection time on a gen or 30 increased seconds of Red Vomit kinda wild29 comments 464 views last activity
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1 ability when infected grants the Survivors a speedboost and the other does not if you Geussed Nemesis your right. How come when Nemesis infects a Survivor they get speedboost but when Unknown infects a survivor they dont? I remember clearly Devs said that removing the speedboost from nemesis infecting you made him unfun but now they made a killer the Unknown do exactly what they didnt want MAKE12 comments 212 views last activity
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Demo needs power restriction around totems how you do beat a Hex Devour Demo? He puts a portal against the hex forcing survivors to have to cleanse the portal first then he always has 100% eyes if your there so he can interrupt and finally were oblivious so we can't even tell he's coming how is that even fair!!!???8 comments 192 views last activity
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Genuinely I'm sick and tired of going against Wesker he's in every other game he gets his power back way to frequently and needs to be punished heavier for missing his dashes and the Distance he gets needs to be shortened obviously his hug Techs need to be fixed too increase power cooldown please devs34 comments 1,131 views last activity
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https://youtu.be/iHF7Cdkt-Ik?si=gJs9XAo5v7v73E46 This video Coconut reviews about Slushie going on break from dbd let's talk about each section in the video Skill Expression: yes lightburn was a cool lil niche thing. Locker saves had to be removed cause swfs kept abusing it yeah it was fun for survivors but was miserable for killers. Flashlight saves yes another thing th33 comments 1,251 views last activity
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So I figured out a big reason why nobody plays Singularity. I was patrolling with Biopods and a survivor was 70% visible and I COULD NOT MARK HER pod wasn't disabled just couldn't mark her while she just sat doing a gen. This killer takes way to much setup just to get hard countered immediately by a simple emp with one button press13 comments 261 views last activity
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Are they not gonna look at or make changes to the latest chapter? Cause I swear unknown needs some tweaks and also Sables trash invocation perk that needs buffs at least shorten the cast time or remove the broken status it gives15 comments 311 views last activity
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https://twitter.com/lynnziezie/status/1776368323141235017 in the link provided shows Billy keeps his chainsaw speed in normal movement6 comments 291 views last activity
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https://twitter.com/ThetwinsmainTTV/status/1775917621126312376 New animation shaves off 2 seconds of the stun time not to mention the new animation is very stiff and were lightly hitting the killer with nothing in our hand16 comments 912 views last activity
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https://twitter.com/ZNHTweets/status/1774953101729935399?t=E69qCaCv3coyPA8gK4ACBg&s=19 A User on Twitter discovers Off the record stays activated when put into deep wounds and when mended regives endurance for 80 seconds. HUGE ANTI TUNNEL BUG BUFF2 comments 281 views last activity
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5 comments 151 views last activity
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Now hear me out the only problematic thing about boon was Circle of healing Devs just don't touch COH and instead buff the basekit thing about boons increase the range and for killers make that one boon destroy perk basekit27 comments 642 views last activity
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https://www.youtube.com/watch?v=2pqMjGedQt8 in the video provided Otz talks about why buffing the duration of Ds won't solve tunneling especially against meta killers and instead says it should be made a common perk not locked behind a paywall for new players and begiven an additional effect that disables a killers power for 10-20 seconds so it can affect Nurses and bligh93 comments 3,895 views last activity
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An extremely important key thing to take note here that nobody is talking about is that DS now has an ANIMATION that will lock survivors in place before they can run during which will consume 1-2 seconds before they can create distance from the killer.11 comments 411 views last activity
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(VICTOR IS PICKING UP DWIGHT) Jk I believe Devs are shifting the twins from a snowball slugging killer to a secure downs killer. Using the image provided from the official dbd twitter i believe victor can. 1) When Victor latches on to a healthy survivor if victor is not removed within 10-20 seconds Victor downs the survivor. 2) When Victor downs an inju19 comments 851 views last activity
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Skullmerchant: 70% killrate do to her extremely easy play style drop 1 drone of 6 at a loop and survivors gets hindred injured and revealed while SM gains haste. Survivors counterplay is disables drones for 15 seconds and they reactivate. Singularity: 52% killrate with a third to last pick rate do to his need to set up his pods then monitor those pods to then infect a survivor then teleport for14 comments 221 views last activity
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Devs give one of the best ranged killer Huntress and a Clown Ammo buffs but give nothing to the two of the worst ranged killers nothing? Trickster with the second lowest killrate and Deathslinger who got nerfed to oblivion and become so unfun to play as. Give Trickster more knives and slighty nerf his main event Give Deathslinger faster reload speed and make cigar basekit15 comments 241 views last activity
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Map devs if your gonna be adding more cars with strong pallets in the middle then you better remove those window god vaults in buildings and those hedge pallets0 comments 51 views last activity
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Micheal Myers is a fossil of the old dbd era he hasn't been touched in ages and while i do think Myers needs some basekit buffs and a addon pass mainly tombstones and tuffs of hair. However if they did im fearful of what they could do to him like make him unfun to play as or even more worse to go against. What are some do's and don'ts you think they should do for Micheal.7 comments 81 views last activity
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https://www.youtube.com/watch?v=vp5XmjwS5aA Push Limits a solution to fight against killers who just keep you slugged6 comments 91 views last activity
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How does people feel about the Unknowns weakness cleanse? Imma be honest after playing both sides the fact you can continue cleansing when breaking Los for 2-3 seconds is kinda bad it reminds me of old ghost reveal mechanics that made him miserable to stealth as12 comments 481 views last activity
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Deep wounds needs to be reworked to turn off killers from tunneling Deep wounds: When applied with deep wounds you have 90 seconds to mend yourself from going down however the timer does not stop while running but here's a twist a killer cannot down you but shaves off 10 seconds of your deep wounds time when hit if you don't mend yourself in time or if the killer decides to hard tunnel you go do22 comments 481 views last activity
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I play both sides and I wanna say Solo queue survivor is the worst its ever been. Furthermore Killers new strat is to just proxy camp the edge of the anti camp zone cause it goes down incredibly slow and you can lose a health state before AC gets full changes need to happen next chapter here are some ideas AC no longer ramps depending how close the killer is its just a flat rate if in the zone9 comments 281 views last activity
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https://www.youtube.com/watch?v=mywWze3kQYU in this Video will show you how you can never start a chase with a killer chasing you and never activate the entity blocker thanks to the shift tech and the insane speed you get from Champion of Light giving you infinite vaults109 comments 2,214 views last activity
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on pc hawkins is spawning things incorrectly0 comments 41 views last activity
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In the image provided shows Hawkins killer objectives spawning incorrectly for pigs case guaranteed headpops due to inaccessible boxes. This also applies to the following killers Sadako Tvs Pinhead box Skullmerchant drones23 comments 493 views last activity
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Has anybody tried using filters on the new lights out mode? Does it give an advantage or is the darkness too dark? I swear Yamaoka map is 2x dark compared to the other maps0 comments 61 views last activity
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Thanks to today's bugfix patch they adjusted addons for Blight. Compound 33 33% for Turn rate and duration caps to 2 rushes. However pair this with Umbra salts you get 48% Turn rate which can loop better then survivors plus the 33% duration you can traverse the whole map still making this a busted combo11 comments 342 views last activity
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https://youtu.be/9wjfXRyIziI?si=sm0S3Ka2bwiCpt0d Using iri tag for infinite rushes and soul chemical to trigger a very difficult skill check you can cause infinite very difficult skill checks make doing gens impossible stalling the game indefinitely. PS you can use unnerving presence to make skill checks even SMALLER and y'all thought you hated skullmerchant stalling the g3 comments 151 views last activity