MadMoeZel
MadMoeZel
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- Username
- MadMoeZel
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Discussions
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top 100 players in master rank, regardless of their rank points should be awarded Grand Master. master rank can be achived on playtime alone, those of us at the top would like some way to differentiate between someone who has barely squeaked into master and someone who has been working their hands to the bone to be at the top.0 comments 11 views last activity
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Seeing a base be competely ignored while watching raiders go hunt exposed tombs just to quit the map after they die. i didn't have the capacity to put 2nd wave holo blocks on them cause it was wave one. congrats. now they're sealed in. raiders, you need to consider how your actions affect the builder. if you just ignore my outpost because of your greed for loot, i won't give the loot to you.0 comments 31 views last activity
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You guys were fantastic with the hotfixes for holos and mended tarps this time around. keep up the great work.0 comments 1 views last activity
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holo cubes should mimic the bedrock of the map they are on. this is a clear failure.1 comments 21 views last activity
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To give players a more accurate view of difficulty, we’ll be augmenting the standard Outpost categorizations of Normal, Dangerous and Brutal with a 10-point difficulty scale symbolized by skulls. The more skulls, you see, the deadlier the Outpost. We’re also planning for this updated difficulty system to have a dynamic component that assesses both0 comments 31 views last activity
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Loot Loot states are now registered on the backend during Raids, meaning loot will have persistent diminishing returns for a given Outpost. This will prevent “loot farms” from being abused by returning Raiders. While these types of Outposts are clever and cool, and fun for one go, it can be unfair to grind them. keep the nerfs coming. <3 tired of seeing this trash in "brutal" j2 comments 71 views last activity
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i want double jump, and grapple, and the ability to use my glide suit inside my command center. there is no down side to this, it in no way impacts the game for others and if anything allows players to practice navigating obstacles in a non-threatening enviornment with unusual terrain copared to outposts.1 comments 11 views last activity
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Make a casual raid mode for collecting resources, and a ranked mode for collecting rank. casual play awards no rank. ranked play awards no resources. reintroduce rank penalty for quitting a ranked raid. with the data we have collected we should be able to discard about 5% of outposts as outliers to average data, then take the remaining stats and find the average number of kills awarded to0 comments 1 views last activity
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Instant crafting instead of press and hold or give me a craft 100. i'm tired of sitting here crafting 300 in sets of 100 comments 1 views last activity
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Questionnaire. How many raids do you do in a day? What difficulty of raid are they? How many times do you die doing it? How much synthite/parts do you receive? How much do you want to get for that amount of effort?1 comments 22 views last activity
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flash barrier will deflect your own projectiles fired within the shield as if they were shot into it from outside. this has repeatedly gotten my killed by preventing my shot from hitting an armored warmonger that is walking into the barrier. my shot bounces off my barrier from inside it, then the warmonger doesn't get hit, so doesn't get stunned, so i die. this issue also stops you from breaking5 comments 41 views last activity
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add a casual mode that people can play to get resources that doesn't give rank, have builders mark the map as ranked or casual. make posting farm maps and xp maps in ranked an offense. ranked has been devalued by the removal of leaver penalties. it was done to cater to players who shouldn't be playing in ranked who cried about not being able to get masters. normal difficulty maps should be in0 comments 1 views last activity
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ravager, demolition cannon, sentry laser, and nautilus suit all cost 15,000 cells. not sure if this is a bug or not. it could be this was their intention for a "cell sink" but after giving all the previous players the stuff for 2 cost it seems like a decision that only hurts newcomers if it was intentional. so i'm gonna operate under the assumption this price is a bug? anyone confirm?0 comments 31 views last activity
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first one should have +8800 second should have +7400 is there some hidden cap that i wasn't told about? if not i've lost a LOT of genmat because of this.0 comments 11 views last activity
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i deployed the flash barrier, it was up, blocking fire, i shot the fire, then i died to a death piston i was standing on dead center of the flash barrier. this has happened enough that i know it isn't me stepping out of my dome. i've also had lasers pierce the dome. also, there is no report function for an outpost you've already completed. i play through the bugs and still win and can't link0 comments 11 views last activity
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i promoted in at rank 3 and took the top. HYPE!!!3 comments 81 views last activity
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EVERY SINGLE ONE OF THE BRUTALS SAYS 0m how hard is it to fix your distance display? three months almost the game has been out. Come on guys.26 comments 201 views last activity
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The traps and guards used to balance an outpost are different depending on your intended audience. For outposts with solo in mind you will see more single use traps and double use traps. For outposts with co-op in mind you'll see a bunch of repeating traps. if every base is made for co-op, then most solo players will be unable to play the game. if every base is made for solo player then co-op0 comments 21 views last activity
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This can be earned by staying in the death cam if you died mid-air0 comments 11 views last activity
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i've been posting maps routinely and collecting data here is the past several days4 comments 31 views last activity
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Polls can't be read unless highlighted or already voted on3 comments 21 views last activity
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exactly what the post says. can someone post some clips/screen caps of actually challenging content on live?5 comments 91 views last activity
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The outpost buff station would be an added interface at the tower where HRV spawns. from the tower the raider can activate optional boosts provided by the outpost owner for the raider this could mean things like having an automatically recharging shield that absorbs a fatal blow every minute, refilling munitions over time, increased speed, or any number of other boosting effects. The builder wo4 comments 31 views last activity
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The prestige system is garbage honestly. the points before weren't that hard to get even without accolades, and now it's a joke. Accolades in no way reward a builder at this point. I recommend we rework accolades so that it gives the outpost more lifespan. each accolade given could add 30 minutes to an hour to an outposts life which would extend maps enjoyed by the community being in the ros0 comments 11 views last activity
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post a screenshot of content, a room, an entire map, etc. then state what level of difficulty you feel that picture should be found in. i consider this dangerous appropriate content.3 comments 41 views last activity
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having over 1000 hardware just says 999+ please fix this, i do not like not knowing my stockpile.0 comments 71 views last activity
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Hardware can stack over 1000, so i guess that's good news.0 comments 11 views last activity
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over 40 raids given out, across various difficulties, in solo and co-op over the course of 4 hours. but0 comments 11 views last activity
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corrosive cube thumbnail displaying distortion or corruption1 comments 1 views last activity
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Bored, need more/harder content to fight against as a raider.2 comments 31 views last activity
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Ever since the removal of rank loss, raiding outposts has no value to me. i have no desire to do anything related to raiding as i feel all the work i put in climbing was trivialized. an 8 year old with a broken hand on summer break could earn more rank failing horribly in every difficulty by blind luck finding easy bases than a dedicated brutal raider who has tons of experience and mechanical0 comments 11 views last activity
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the Magnetic Attraction Mechanism M.A.M. creates a magnetic field that draws in projectiles until destroyed. it will apply a force to all projectiles causing them to curve towards the trap, once the trap is destroyed this effect stops. Having more than 1 M.A.M. within a single activation radius will cause all to power down until one remains, causing it to activate. mods second wave- cost2 comments 41 views last activity
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a block that reduces the firing angle of a single block to a slot/box that allows projectiles to pass but not guards or players.4 comments 41 views last activity
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They say dead men tell no tales, Necr would beg to disagree Biolink 1 - Commune, Standing still for 2 seconds will display corpse markers from previous raiders within 3/5/7 blocks. Biolink 2 - Marionette, the last 1/2/3 guards you killed return to life to serve you, they follow mindlessly and will walk into hazards and off cliffs as if they are not there. Biolink 3 - Interact with a corps4 comments 51 views last activity
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It feels really bad to get genmat and get out after struggling through a hard outpost and see a 0 on your rank, you got the objective, you made it outside, but you get the same rank as someone who just gave up.4 comments 61 views last activity
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Lawless mode that enables all removed exploits for social map that marks the map as lawless on the selection screen. so that all of us challenge hogs can have our nightmare content still without affecting the casual playerbase7 comments 61 views last activity
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We can pretty much agree that the best boost is suits for information. we may use the trap boost for synthite, but the prestige boost is basically worthelss with the changes, and the parts and cells stock up so much that their boosts also lose value. since we can agree that information is the most powerful boost i suggest a rework of boosts lets make them all information related so that each0 comments 11 views last activity
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Community wide event where players can donate cells to the hunt for the cure, an ammount of cells that each player can donate to get specific benefits for their outposts like double the genmat harvested from outpost passive income for a time, or slowing the rate of outpost decay. then when the entire community as a whole has contributed an amonut of cells as a whole the entire game triggers a rep3 comments 31 views last activity
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Mark your tombs clearly and don't trap them mark a clear path to genmat from the start don't use duplicate traps in a room keep the traps/guards in a single room at 6 or less tasteful decoration and use of lights thematic rooms artistic incorporation of traps an artistic facade for the screencapture a friendly message written in blocks or decal on the screencapture a short HRV route (un2 comments 81 views last activity
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1 door stall rooms more than 7 traps/guards in a room more than 2 plasma in a room anything that makes them lose ammo incinerators second wave only bases dead harvey blocked tombs holo cube blocked tombs high time investments anything that you saw on youtube large numbers of noise generating or moving blocks excessive use of lighting rooms that are all one color/texture decals on e1 comments 51 views last activity
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you can go into a base, die as many times as you want perfecting the run. then you can quit the map, come back in, do it in 1 run, and get full rank. you can now receive your rewards for beating a challenging outpost instead of just getting 0. Perfect your run, then leave and refresh your death counter for full rank. this will reward the builders with your deaths, you with practice in harder outp1 comments 51 views last activity
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Heat Seeker cost - 15 capacity Guard - Hornet Effect - Hornet shots have increased homing capacity, allowing them to turn more sharply (not like 90 degree turns, but it could round a wide corner)0 comments 11 views last activity
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Siege Breaker cost - 20 capactiy guard - warmonger/enforcer effect - this guard takes twice as long to attack, but if their attack hits a shield that shield breaks.0 comments 11 views last activity
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Melee attacks can lunge at targets in places too small for a player to pass and break targets that are beyond reach without causing the player to move to the target or ever allowing them in range of a regular melee attack.0 comments 11 views last activity
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Inconsistent interaction with projectiles hitting hardened skin + splatter corrosive cubes. not all bolts generate acid, some bolts penetrate into hardened skin. applies to guard bolts and player bolts as well as trap projectiles. Boltshot projectile will not interact with splatter in any capacity.0 comments 11 views last activity
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You are able to revive players through walls in co-op4 comments 21 views last activity
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Magnetic hands pulls ammo through solid objects disregarding line of sight.0 comments 11 views last activity