Builders should be able to mark an outpost for only solo, only co-op, or both.

The traps and guards used to balance an outpost are different depending on your intended audience.

For outposts with solo in mind you will see more single use traps and double use traps.

For outposts with co-op in mind you'll see a bunch of repeating traps.

if every base is made for co-op, then most solo players will be unable to play the game. if every base is made for solo player then co-op players trivialize everything.

allow builders to restrict if an outpost can be run by a solo player, a co-op group, or either.

it would give builders the power to balance an outpost for an intended audience without having it's design trivialized or exposing an unintended audience to struggle that wasn't designed to be taken on single handed.

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