MSX_exe
MSX_exe
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- MSX_exe
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Discussions
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Syringes too powerful? Used in chase a lot? Here's how I'd nerf them to the perfect state: Syringes should have an animation of activating that lasts 2 or 3 seconds (this prevents vaulting windows or dropping a pallet and immediately activating the auto-heal without losing any distance. Healing mid chase SHOULD be a risk) The time it takes to heal should be FIXED, which is 24 seconds I believ8 comments 211 views last activity
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11 comments 281 views last activity
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Cool, now killers will tunnel easier, AGAIN! Decisive needs to be 5 seconds because it's a PUNISHMENT for tunneling, don't reward unfun gameplay with a shorter stun. Revert it to 5 seconds again6 comments 112 views last activity
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I have the daily to hit 5 survivors with a fully charged Demogorgon shred and despite me trying my hardest and holding the shred for ages next to a survivor like a weirdo, I only got 3/5. This is the worst daily in the game1 comments 241 views last activity
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Spine Chill was extremely popular back in the day and it was my favourite perk of all time. To see it get this gutted hurts my soul whenever I occasionally see it in the bloodweb. It was powerful paired with resilience, yes, but all it needed was its vault speed bonus removed, nothing else, the perk was fine (and I say this as a P100 Ghostface. The one perk that counters my main, I want buffed a4 comments 81 views last activity
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Can you guys please rework hitboxes? Those Huntress hatchets just do NOT hit me, I'm sorry. I never got the idea why you even buffed her in the first place, but if she's gonna stay that way (for whatever reason), can you please take a look into hitboxes so she does NOT hit air and damage me? https://youtu.be/GgmxuJqh7vM?si=KGZKPNRu-pxLDyVg https://yout0 comments 31 views last activity
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We all know that giving props doesn't really do anything, so here's my idea how I'd rework it so we can create a healthier community: Props has an MMR like system, let me explain: Props should be something you gove to the other side exclusively for being a fun opponent to verse, let's say the "props range" is like 0-1000 and one single prop gives like 20 points, but if the player receives props0 comments 11 views last activity
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Can anyone explain to me WHY does OTR have EIGHTY seconds of endurance? Like, give me one good reason OTR needs 80 seconds of endurance. You want to nerf tunneling? REVERT DECISIVE STRIKE TO 5 SECONDS (And remove the fall stagger, that's dumb as hell). Off the record gives so much power to the survivors, it also lets them bodyblock and completely win the game because hey, 80 seconds of endurance26 comments 783 views last activity
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I'm fine with it being 5% and max 8 stacks, but can you please make it not work within like 4 metres within a hooked survivor? Like Whispers, if you're in range (in Whispers' case, out of range), the perk dims in the hud and is inactive (keeping the current amount of stacks, obviously) Additionally, can it not gain stacks when hitting survivors with Endurance? (discouraging hitting people off ho2 comments 31 views last activity
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I think the reduced percentage of the perk is okay, maybe you can keep it at 5% but make the maximum amount of stacks at 7, or 8, doesn't really matter, my issue with the change is that it will encourage hitting people off hook even more, and make hook trading extremely effective like it is now. Plus, the way you can lose stacks is bad, because some people can abuse it. The obsession can use Plot0 comments 11 views last activity
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It's so ass now, killers catch up way too quickly ffs38 comments 503 views last activity
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You buffed Pop, why can't you buff Decisive Strike to 5 seconds? You know 3 seconds isn't enough, considering the STAGGER alone is 1.2 seconds? So that's 1.8 seconds of running away, how does THAT laughable stun discourage killers from tunneling? So much being an anti tunnel perk... Additionally, why does Off the record STILL have 80 seconds of Endurance? People are body blocking with their free7 comments 91 views last activity
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One of my biggest complaints when playing killer are: 1. Maps (thankfully they're slowly getting looked into) 2. Spawn locations Because of the RNG of spawn locations you can load into a small map and go straight ahead where everyone spawned and pressure all 4 survivors or you can load in the middle of Azarov's resting place where all 4 survivors spawn separately and by the time you finish one11 comments 191 views last activity
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I have a bit of a theory. Ever saw people complaining about more camping, tunneling, genrushing etc? I think it has a little bit to do how this community pretty much encourages the concept of "win" in Dead by Daylight and so many people are blindly following it. The community has this made up rule that we all kinda accepted that "win = 3k or 4k" and the rest is a loss. So naturally, nobody likes28 comments 1,002 views last activity
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I have 2 QoL suggestions on how killer can be improved. First suggestion: many killers have experienced 1 or 2 gens being done before they get a down. 3 even if they're unlucky. While I think it's a little unfair that survivors can be doing their objectives as they spawn in while the killer has to look for them at the start, it can hurt seeing survivors put a lot of progress in their objective w8 comments 151 views last activity
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I wanted to start off with the meta shift back in 6.1.0 where you made a bunch of changes to many perks, and overall you did a good job, but I feel like when you make changes to perk, you make bad changes for the wrong reasons. When you make perk changes, you have to take these things into consideration: •Is the perk unfun to go against? •Is the perk necessary to bring? •Is the perk too power8 comments 141 views last activity
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Hi, we all appreciate the changes from the PTB, however, there's one thing that's not sitting right with me for a LONG time. Dead Hard. When you changed Dead Hard in the 6.1.0 update, you thought it was going to be in a good spot, however, it's still the most used survivor perk and that's for a reason. Why will we STILL complain about Dead Hard, despite the upcoming change? Because Dead Hard0 comments 21 views last activity
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Do flashlights have a small delay between clicking M2 and the beam starting to shine, or is it like on the live servers now? Also, did you feel like flashlight saves have to be done a LITTLE earlier?0 comments 21 views last activity
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Crazy idea, maybe make it 6 seconds (since the stagger when you fall is around 1.5 seconds), or just make it 5 seconds and shorten the survivor stagger when they fall of the killer's shoulder.18 comments 321 views last activity