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LittilAvindar

LittilAvindar

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LittilAvindar
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  • So now that the new patch notes have been released, it appears that I was correct in assuming the perk would get a pretty hefty nerf. BHVR says the reason for the change is because "this could have been abused to keep the hooked Survivor permanently on the hook, preventing them from being sacrificed against their will." Let's be real for a sec. If that was actually the reason, BHVR could have imp
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    64 comments 1,661 views last activity
  • So I can understand if he can thread an impossible needle, but why is he then able to drag his chain through walls and objects like they don't exist? If he shoots someone through a railing or a series of large boxes, why is he suddenly able to ghost his chain through it? That should be a punishment, in my opinion, if he shoots through something he cannot drag people through. His rifle already inj
    16 comments 182 views last activity
  • Racoon City Police Station is not an option in the Match Management settings as the host of a custom match. Edit: Never mind, I just saw that it is disabled.
    0 comments 11 views last activity
  • So is it just me, or is anybody else noticing that Nemesis doesn't appear to have a grab (interrupt) animation? In practice matches, I tried tapping my basic attack to grab someone off a gen, and he just punches them. He doesn't appear to have a grab animation. Am I insane, or can anyone else confirm this? I don't believe I'm doing it wrong.
    4 comments 81 views last activity
  • So I'm loving the characters and the chapter thus far, but there are just a few things bugging me. 1) Infection - why does it look like I fell in a vat of glitter-based paint? That should probably be looked at and tweaked a bit. I shouldn't look like I came back from a rave when I become infected. Even removing the appearance effect altogether is fine, since you start coughing. 2) Virus syringe
    0 comments 21 views last activity
  • Listen, if you wanna hook camp or slug or tunnel or whatever, fine, but Bubba is the one killer where literal face-camping guarantees him a kill, because even with counter perks, like Borrowed Time, he can hit repeatedly through players with his insta-down ability. Why is he able to hit multiple people with his ability? It can effectively take out the person saving, hit the person with borrowed t
    26 comments 661 views last activity
  • 6 comments 311 views last activity
  • He can choose between an m1 and firing his weapon, so he can game you that way, but he can fire and hit you, and freely break the chain before you do, enabling him to immediately step forward and m1 without any kind of stun. He shouldn't have the ability to break the chain himself like that. I get his chain to 99% and he breaks it to avoid the stun, before moving in for an instant m1 at the crutc
    12 comments 161 views last activity
  • Soooo, new DLC, and flashlight aim is super broken. Good luck trying to blind a killer. I checked the patch notes to see if there was a change, but maybe I missed it?
    1 comments 111 views last activity
  • That is a silver, but it awarded me a bronze. So it de-ranked me because of it. This has happened so many times where it's clearly the next tier of medal, but doesn't properly award it. Come on, BHVR. How do you manage to break your game this much? I've never seen someone break a game so much, and that includes the super complex, larger scale titles with
    0 comments 11 views last activity
  • Make a survivor whose movement animation is skipping, and make him/her giggle profusely whenever they throw pallets and vault windows. Done. Imagine the salt.
    8 comments 71 views last activity
  • Even in chase, when the Spirit uses her ability, the whispering sound that comes with the indication it's being used is virtually silent.
    4 comments 22 views last activity
  • The killer Clown, that is... Yeah, the very one. Now, you know very well what to expect when the killer is The Clown... Tunnelling, camping, moris, etc. This guy was a trip. The match starts, and he finds his first survivor. After a bit of chases with bottles being spammed like machine-gun fire, he finally downs the first victim. They get hooked. He looks around, before moving in a direction of
    8 comments 192 views last activity
  • It's one thing to request survivors to go around cleansing all the totems. That's no issue at all. This perk does that by forcing them to go cleanse totems because each cleanse simply transfers the hexes. However, it shouldn't also add the double-whammy of revealing the auras of anyone who either strolls by, or moves to cleanse. It already notifies the killer with an atomic bomb-sized explosion.
    45 comments 621 views last activity
  • Every single time I go against a Bubba, they hook camp the very first survivor. Other survivors are either expected to leave him alone and let him die after 30 seconds of game-play, or risk a 4k. This is getting ridiculous. It's the first hook! And then the killers sit there and try to talk about how survivors falling for it should be punished. It shouldn't be a strategy. No player should have to
    6 comments 131 views last activity
  • Brother was using an iridescent map, and it wasn't showing him totems at all, even when he knew where some of them were. I found a green map in a chest, started to use it, and it literally revealed nothing. I even managed to use it completely and it didn't show me a thing. No gens, no nothing. This happened over the course of multiple matches, so it's clearly not a one-off.
    0 comments 11 views last activity
  • I think there could be more done with Mori that would enable a more enjoyable experience for both parties. First, I think it shouldn't be an add-on. It just shouldn't. Each killer should have their own unique add-ons, and Mori takes away from that. Instead, Mori should be a built in for all killers. Why? Because my suggestion completely overhauls the ability. Make Mori usable immediately when
    0 comments 41 views last activity
  • Still getting randomly afflicted by Pyramid head's torment trail while working on gens, even when there's no trail nearby. Not to mention, I'm crouched and not moving. There's literally no way I could have just walked through an invisible trail. He was able to use it against me at the very end of the match.
    0 comments 12 views last activity
  • Platform: PC (Steam) Pretty much, I was in a match with the Executioner, I was working on a generator, no place near his carved trails, and after about a minute of working, I was randomly afflicted with the Torment status effect that is received upon running through his trail. Unless I'm missing something here, there's n o way for him to remotely afflict someone with it; the only way to apply it
    2 comments 51 views last activity