Jdsgames
Jdsgames
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Like, all my comments plus the map that was Gas Haven. All the items and offerings and those builds are amazing. Yet they only BARELY manage to get 3 gens done. I was 100 points away from getting 32k and I couldn't even get a gg. However, if those sacrifice symbols were escape symbols I would be seeing GGEZ plastered down the chat.9 comments 191 views last activity
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Well, as we can all agree for the most part kicking a generator is useless without perks. I suggest a simple fix to this that makes it more reasonable, fair, and balanced. When the killer kicks a generator at base it is damaged 5%. Now this seems like a lot, however, if you do not decide to gen-tap this penalty is only applied once. The second part that should be buffed is that it takes a skill c0 comments 31 views last activity
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Now, we have the cutest pizza delivery boy: Not to mention his professional delivery outfit. But this man has no pizza to deliver in the game. I simply suggest a new healing item: Pizza Box It contains one slice of pizza that heals 50% of a person's healing bar. Nothing special or overpowered. Just fits the ch13 comments 292 views last activity
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I have always looked at mechanics that require a perk to utilize them a waste of potential. Dull Totems, Gen kicking, healing for survivors etc. For this thread I want to suggest a change and get feedback on whether this would be a decent change. This turns dull totems into the secondary objective it should have been upon release. Each dull totem on the map passively assists a killer in their a0 comments 41 views last activity
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Nurse - There is no fix for a broken killer. Her power is viable for all the wrong reasons. Predictions happen with every killer this isn't a nurse exclusive mechanic. Therefore the only skill nurse needs is the time/distance ratio on blinks. This in itself is pure muscle memory nothing more. You cannot skill a straight line. Yes, players that often screw up blinks can lose, however, it is rare t5 comments 101 views last activity
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https://forum.deadbydaylight.com/en/discussion/75666/struggle-phase-revamped#latest This feature above would also be a neat addition changing the boring 'make it a macro' struggle phase into a better designed mechanic around skill checks. However, there are even more suggestions I would have. General Design: Essentially what would happen is that when you are within the te8 comments 81 views last activity
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General Mechanic Many people have taken to asking for this to be an automatic phase. This kinda takes the 'struggle' out of struggle. I suggest a new idea I had posted in a previous thread. Essentially it will be tied down to skill checks. One every 5 seconds. Hitting the skill check keeps you alive. Missing two skill checks in a row will lead to instant sacrifice. Missing a skill check will r104 comments 1,741 views last activity
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Since healing is becoming non-existent since adrenaline does a full heal and for most killers that are not nurse/spirit/billy to keep pressure. This suggestion came from the example of how Freddy's power degrades toward end-game. So we have a few methods of applying this new injured effect. Now I don't know about you... If I were bleeding this severe I simply wouldn't be able to work at my fi29 comments 171 views last activity
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Is the balance factoring in just two people died in a match? Otherwise are they considering 2 kills as 6 hooks? 6 Hooks is half the hooks which equates to 2 kills. This I think is a better balance goal than simply saying 2 kills. I can camp two people a game and get two kills. However, 6 hooks before EGC is not always possible. Simply just curious on what defines a kill around balance.1 comments 61 views last activity
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Although, this list will grow to contain all the current perks. Here are changes I would personally make. Ace In The Hole: Balanced concept leave it be Adrenaline: Needs to be slightly nerfed. Current: - Instant Heal One State - Sprint at 150% speed for 5 seconds - Adrenaline is on hold and disable until you can use it. - Wakes you up when triggered - Ignores Current14 comments 162 views last activity
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It is beyond stupid easy to turn ds into the perk it was once originally by exploiting capabilities of it being on a timer. It rewards bad plays as in farming in-front of a killer. You pick up the farmed survivor you get ds'd you down and pickup the unhooker you get ds'd. So either way their perk gets used. It needs to nullify ds on hooks. I would suggest to balance out the timer being nulli2 comments 41 views last activity
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It should simply have a min and max distance that it will work. It completely makes Wraith's stealth ability useless as you ALWAYS are outside of the terror radius then.0 comments 21 views last activity
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What more can I do to please the entity. 99% Overall generator defense is not good enough for an iridescent. Like we had two gens left and I PGTW every hook and I got at least 9 hooks.9 comments 121 views last activity
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Here is a suggestion for a slight change to the perk that both sides can agree with: Currently, DS is working on a timer based system, however, in some cases you are simply slugged for the minute which doesn't mean you weren't tunneled at least to the ground. On the killer's perspective you can have 3 other hooks within the timer and you are still considered 'hit' by this 'anti-tunneling' perk.4 comments 122 views last activity
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Hey, I wanted to suggest something that allows killers to not really keep their addons but earn more while in the game. Similar to searching a chest and leaving with the item. The black chest or alter... This chest or alter would work similar to a survivor chest, however, slightly different. Each basement HOOK not Hook State earns the killer 1 token. Every two/three/four tokens the killer can21 comments 201 views last activity
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http://prntscr.com/o40kbg Although, I do not want him nerfed to the ground some bugs needs to be fixed. Issue/Bug 1: His Detection. This system is a whole big pile of garbage. You can be looking away from him and the detect goes off. Then sometimes you can be looking at him and nothing. This has caused both GF missing his exposed when he should have gotten it versus having9 comments 232 views last activity
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It is aggravating at times as you continue to try and approach a survivor who books it the opposite way and you can chase them in nearly a straight line for almost a minute before LOS decides it is gonna notice you are in a chase. If you are actively looking at a survivor and attempting to catch up to them as a slower killer and even attempt to switch targets it is almost in itself an infinite wa0 comments 42 views last activity
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It is honestly beyond broken that you can be licking a wall in this game and the flashlight beam can now proc from near behind or to the side of the killer.0 comments 22 views last activity
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I can honestly say everyone has that one game where they just lose it but now it is practically becoming an every match thing. Note many of these contain the same survivors. But common man this is only every few rounds right? Wrong... This one caused that awful hook animation sound to play on repeat.37 comments 852 views last activity
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I keep getting someone that dc's at some point in the game.0 comments 32 views last activity
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As I have hit R1 in both Killer and Survivor I highly suggest that nurse be reworked to be more balanced. As I can normally get a nurse down to 2 or 1 gen left. It becomes damn near impossible when you are down any teammates and all a nurse has to do for the most part is one-blink across between generators. Rework: All blinks are the same distance (No longer one long blink and then smalle20 comments 212 views last activity
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Now I am normally Huntress and I know a thing or two when playing her. Without Addons with a hatchet drawn you cannot catch a survivor correct? (Speed wise) Generally, just played a game against one that was able to essentially walk behind us with Hatchets fully drawn and follow us in a straight path at an incredible speed. (She was faster than I was normally running non-injured) At this1 comments 32 views last activity
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Why would you allow anything but this? Right now nobody is using the offering (Except myself in my matches) Then purposefully killing me (sandbagging) to get the lantern.6 comments 42 views last activity
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A change I believe should be made for Killers is around Gen Damage. What I am suggesting is that each time you kick a generator it does, damage equal to the amount of the time it takes to play the kick animation and then start regressing. I believe this is fair as you are taking the time to kick the gen it should have some benefit. This balances generator tapping as the time required to generato13 comments 101 views last activity
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I personally think it should work similarly to Devour Hope. 0 Hooks - No Notification (If the time isn't shortened how would you even know?) 1 Hooks - No Notification 2 Hooks - No Notification 3 Hooks - Notification (As if you were exposed by Devour Hope T3) 4 Hooks - Notification 5 Hooks - (Notification) or (No Notification Suggestion) For starters when you get your first skill check, i6 comments 92 views last activity
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I am currently playing Santa clown and am choosing to kill specific survivors at random. Randomly choosing to let an x amount of them live/die. Then let the rest leave?12 comments 701 views last activity