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Jake_Parks_prince

Jake_Parks_prince

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Jake_Parks_prince
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  • Okay for starters flashlight saves are so easy to do rarely do they fail once you know what you're doing which is all the time, plus they're annoying as all hell to deal with and waste so much time + are uncounterable without lightborn. So What I think we should do is remove flashlight saves all together, BUT make it so when you pallet stun a killer no matter what time during the pick up animati
    72 comments 2,391 views last activity
  • Okay um campers are garbage no one likes them and its frankly a cheap tactic for cry baby killers. SO why don't we add bloodpoint penalties to campers, keep everything the same but make it so if you're within 16 meters of the hooked survivor you lose 6-10 blood points per second the closer you are to the hook.
    85 comments 1,442 views last activity
  • How quick gens get done is literally killing this game its not the survivors fault with how quick gens get done and how little killers can do to stop it. I know I should probably just get good but you shouldn't have to play nurse or be a top tier rank 1 killer just for a chance to get a kill end game. This game needs more perks to slow Gens down like a perk that reduces repair speed in your ter
    23 comments 1,071 views last activity
  • 3 comments 82 views last activity
  • Everything I said previously is REDACTED this stream was great y'all aren't lazy like I expected congrats heres to year 3 and hopefully many more.
    65 comments 833 views last activity
  • Hey um just a small little thing I noticed in the teachable perks in the help section of the game it still says "Each character has their own unique perks that will unlock in the bloodweb at levels 5,10,15." Just a little thing you guys should correct for new players :)
    3 comments 22 views last activity
  • Add not a big speed boost but a 30%, 40%, 50% speed bonus and remove the exhaustion going from 60, 50 , 40 and make it stay 60 seconds all tiers. Cause at the moment heads on is kinda weak considering just to get use off it you have to initiate a chase and on killers who run enduring its extremely useless plus its weird hit boxs make it funky to use as well.
    4 comments 82 views last activity
  • Okay so I have noticed recently that if you are tunneled, camped, or the killer disconnects early you CANNOT pip or even safety pip! Its an instant depip which I think is really rude and unfair so I feel as though being camped or tunneled should at least earn you a safety pip depending on how long the chase lasted because how is it fair to be chased, then camped and depip because the killer only
    7 comments 82 views last activity
  • Okay so as most of you know when they say they're reworking Freddy they don't mean changing his power but changing all of his add-ons. So heres what I think they should change his perks too. -Common- Wool Shirt: A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse". Slightly Decreases movement speed (3%) while transitioning to the dream world. Sheep B
    3 comments 252 views last activity
  • The pig needs a buff and I think these ones would be perfect! So after placing a trap on the survivors heads and a gen is done it activates. Once the timer starts ticking each gen done while the timer is active removes 10 seconds off the timer. If someone has a trap on their head and the exit gates are powered failing a jigsaw box will result in a 5 second penalty. Traps apply the
    3 comments 102 views last activity
  • So everyone is discussing NOED and how powerful it is and everything but heres the thing I don't think it of itself is a BIG OP thing. The problem with NOED is the same problem that DS had and it was the fact that it has no pre requisites to activate. It is a powerful perk and it NEEDS a change that'll suit it well so my idea is remove it being a hex and make it have pre requisites. Killers sh
    70 comments 1,153 views last activity
  • Here's a list of buffs to killer perks as a part of my long discussion of buffs! Unnerving Presence: Your presence alone instills great fear. Survivors within your Terror Radius have a 6/8/10 % greater chance of triggering Skill Checks. Skill Check Success zones are reduced by 45/60/75% Survivors repair and sabotage speed while in your terror radius is reduced by 8/9/10%. Monstrous
    8 comments 112 views last activity
  • So I've been playing exclusively Nurse and shes kinda easy I've had little to no problems and climb ranks with her lol are you guys sure shes the hardest killer?
    26 comments 292 views last activity
  • https://mega.nz/#!Duw32AxI!0pHIoUJkw0uQFypNb-IdbcN7OapUzRrJmqNC3NGqLbc Thres the link for anyone who wants ultra rare perks (Updated to chapter 10)
    3 comments 62 views last activity
  • Okay so who actually uses this outside of meme builds? I feel like we could have so much more use out of this! so heres my idea! You become obsessed with one survivor. Every time you injure the obsession but don't down them gain a token up to a max of 1/2/3. Each token makes your own movement speed increased by 1.5% while also making survivor increasing the obsessions skill check chances b
    10 comments 92 views last activity
  • So I was thinking...every other exhaustion perk gives you some extra benefit like balanced landing lets you basically avoid staggers, sprint burst lets you activate it whenever you want, and dead hard lets you avoid a hit so why not give lithe a slight buff? Have the added benefit of increased vault speed by 5%/10%/15% what do you guys think!
    19 comments 192 views last activity
  • Okay so Dying Light is meh tier at best because of the fact it A. counters the purpose of Micheal's other two perks B. Requires you to tunnel the obsession just to get it C. You need to kill the obsession for it to take place and by then unless you tunneled and camped its possible 3 gens will be done. D. If you dont kill the obsession they just get a free altruism buff So I came up with
    11 comments 132 views last activity
  • so why not make it and I know it’d take time but it’d be time well spent since it’d give people a reason too A. Buy cosmetics and B. To grind on the game
    3 comments 192 views last activity
  • so this status effect unless using a killer that can track blood easily isn’t very good. Sure it helps with tracking but on certain maps it’s super hard to even see. So I was thinking hemorrhage can do what ruin does but for healing skill checks idk what do you guys think?
    7 comments 72 views last activity
  • Hi killer main here I'd just like to start off by saying in my 1200 hours of DBD across all 3 platforms the only one which I encountered survivors who were toxic toxic was PS4. Other then on PC i have a solid 300 hours and I've had little to no end game toxicity other then when I play survivor and the killer goes "GG EZ noob team." on my 900 hours on xbox I have received 3 end game anger chats.
    49 comments 1,601 views last activity
  • Well to be honest I see zero point in the mangled effect on add-ons anymore. Since sloppy butcher is an easily obtained perk and it seems like almost everyone runs it why not change add-ons that add mangled to add deep wound?
    15 comments 171 views last activity
  • Devour hope is a lovely perk if the totem doesn't get found and destroyed wihin your first 3 hooks. The fact is it takes too long to become useful and with hex's not being so hidden I think it needs a slight buff
    8 comments 151 views last activity