Avatar

Iron_Cutlass

Iron_Cutlass

About

Username
Iron_Cutlass
Joined
Visits
0
Last Active
—

Discussions

  • With FNAF coming in the Summer, I think DBD really needs a health update instead of them releasing their usual Chapter/Paragraph content. This game has had issues, bugs, and glitches that have plagued the game for months/years that have yet to be fixed or addressed. The swap to UE5 has caused so, so many issues for the game and still continues to negatively affect the game; furthermore the gener
    18 comments 412 views last activity
  • DBD is a game I love, and as a result, I have sunk a lot of time into. In terms of skill, Id say Im roughly above average, but not good enough to really be a top tier players, specifically with the Survivor role. With the way MMR works, and the many flaws with the system, I really cannot play this game with friends. Most of my friends are new to the game but the MMR averaging between my MMR and
    6 comments 251 views last activity
  • Im actually really, really tired of losing hooks because the game just decides to not play the audio of Flashbangs/Firecrackers being dropped, so I get instantly blinded while going to a hook or going around a corner with basically no counterplay whatsoever. And it's not even a case of "well, maybe I need to listen harder", it just outright doesnt make the dropping noise sometimes. It makes no s
    28 comments 611 views last activity
  • Been playing a lot of Demo and have been doing the testing and honestly I still have Survivors who are on the same elevation (no slopes, no difference in elevation) who still Crouch Tech my Shreds. In fact, it quite literally feels the same as before, I quite literally have not seen any differences in hit boxes and collision where I can say “I would have (not) hit this prior to the update”. Li
    8 comments 261 views last activity
  • You can preview the Normal and Deep Rift outfits in the store, like you always could, but it is missing individual pieces for the Deep Rift version, meaning if you want to look at a specific part of the Deep Rift version, you have to select the full outfit. Before individual pieces for the Normal and Deep Rift ve
    0 comments 41 views last activity
  • It seems BHVR is finally ditching the blue Deep Rift color scheme in favor of having more color variety. Im actually surprised nobody has really mentioned or talked about this. Also another thing, this Rift has 21 outfits worth of cosmetics (priced at 1080 AC in the shop) meaning for 1000 AC you get 22680 AC wort
    17 comments 785 views last activity
  • With BHVR changing the way Wake Up! is going to function to "reduce the impact of selfish playstyles", I think BHVR could at least address more problematic perks that promote selfish playstyles. Sole Survivor… Old Effect: Each time a Survivor is killed or sacrificed, gain a token. For each token, your aura cannot be read by the Killer within a range of 24 meters up to a maximum range of 72 me
    0 comments 41 views last activity
  • WAKE UP! Changes… Wake Up! was changed from a flat 50% faster Exit Gate opening speed (PTB), to a scaling 12.5% faster Exit Gate opening speed that increases per Survivor still alive (Live Servers). The intent was to nerf selfish playstyles but unironically this was not an issue. Wake Up! already revealed your location while you were opening the Exit Gates to help your team, and served a decent
    39 comments 1,363 views last activity
  • After months of waiting for some cosmetics to come back from the Rift, some of which just come into the shop normally, BHVR thought it would be a good idea to lock some behind the From The Rift bundle, which causes a lot of problems. For example; let's say there is a single item or cosmetic I want. I cannot buy that cosmetic separately, I am forced to buy the full bundle with all of it's content
    2 comments 161 views last activity
  • I was playing a match of Skull Merchant (because why not) and noticed that half the time I would place a Drone and it was just sit there… and not rotate at all. I didnt have the Low-Power Mode add-on equipped either, they would just sometimes rotate and sometimes they just wouldnt. Like is this intended? Is there something Im missing here? I do not play Skull Merchant, like at all, I got their A
    7 comments 211 views last activity
  • I always see people say "well I am high MMR" whenever they talk about balancing discussions and I really have to question how it is even important or relevant to anything. Most people can agree that the MMR system isnt really the best, it has a lot of flaws/issues and rewards players for playing the most boring ways possible, often punishing players for taking risks or trying to go for high skil
    41 comments 1,212 views last activity
  • In all seriousness, why not? Why not test new gameplay systems and mechanics? Why not test funky or busted addon ideas just to see how they would work? I want to see BHVR experiment. I want to see them try new things, break the game and build it back up again.
    20 comments 311 views last activity
  • Did you know that Head-On cannot be used if you have AFK Crows? All it takes is a single AFK to prevent it from being used, and this mechanic was added in Patch 3.1.0. It was originally planned to have the AFK Crows fly around the Locker if they had Head On and perch on top of the Locker if they didnt have Head On. It was never fully finalized and some aspects of this mechanic were added as a
    1 comments 81 views last activity
  • Hello, hey, hi. I am a Demogorgon main, with thousands of hours dumped into the Killer across multiple platforms (PS4 and PC, primarily PC). After seeing Forum User Derpychicken623 make a Tierlist for Singularity, I wanted to make a Tierlist over my current thoughts of Demogorgon and how the current ecosystem of maps affect them. Part of this was also because I want to see in the future if my
    3 comments 553 views last activity
  • So I was playing Chaos Shuffle and the Killer (Huntress) burns a Damaged Photo (Offering) to send us to Mount Ormond. They were using the Wooden Fox add-on to be perma-Undetectable for most of the game. The entire game they do nothing by protect a 3-Gen set-up near the Main Building and the Generator spread is so tight that you practically dont have time to get any repair progress unless you are
    24 comments 492 views last activity
  • I remember when MMR was first added how stressful my games of Killer were compared to Survivor since the matchmaking was a lot more precise with the MMR-ranges allowed within matchmaking. Overtime, BHVR has tweaked the matchmaking by reducing the MMR soft-cap so high MMR players could find matches faster and tweaked the MMR matchmaking range to be wider to allow for more relaxing Killer games an
    15 comments 1,484 views last activity
  • 9 comments 191 views last activity
  • Distortion use to be really damn good at countering Aura Reading but it reached the point to where I use to see at least 2-3 per game, and it basically trained me to never really use Aura Reading perks since they were often not even really needed half the time and I didnt want to waste perk slots for something that got easily countered. In the same regard, Distortion was also bad for the game. W
    69 comments 2,372 views last activity
  • Part of this is just a mini-rant that is not aimed at a particular person but moreso how discussions end up devolving on the DBD Forums that makes it incredibly frustrating to discuss anything. Let's create a hypothetical scenario that breaks down exactly what I have an issue with… 1.) Person A has an issue with an ingame mechanic or perk. This issue has persisted for a long time and has
    25 comments 902 views last activity
  • I sure do enjoy being able to do nothing for 4-minutes straight this incredibly gameplay mechanic which values my time and the time of the people around me. In all seriousness, please add a way to bleed out faster. There is no reason for a player to be forced to do nothing for several minutes straight because a player on the opposing team forced them
    19 comments 222 views last activity
  • 99%
    99%… Ninety-nine percent… Nine to the nine to the percent… I honestly cant believe I made it. It's been a long road, but Im glad Ive traveled it. Oh yea… I should probably mention… Unlike before I wont provide progress updates, Ill just release a big reveal post once I get the final achievement. This is because last time editing the post to be accurate
    2 comments 121 views last activity
  • Leprose Lichen, a Demogorgon addon, use to have map-wide Aura Reading, upon teleporting through a Portal, youd get Aura Reading during the teleport animation and it would linger for a few seconds after the teleport was done. Survivors could destroy Portals meaning the value of this addon was based on your Portal placement which created an interesting and skillful dynamic with good macro play wou
    10 comments 211 views last activity
  • My Bug Report got canned because I didnt include the Player Logs. This issue is that I cannot physically access the Player Logs through DBD since I play on Linux and use multiple compatibility layers to make the game actually playable within the Linux formatting. I use Proton GE/Experimental for anyone that wants to help.
    0 comments 21 views last activity
  • SUMMARY OF THE ISSUE: If you are in a Locker when Lucky Star's Cooldown is finished, you still retain your Grunts of Pain while Injured despite it showing as activated. Leaving the Locker still gives the Aura Reading effect and removes the Grunts of Pain, but it does not remove your Grunts of Pain while you are in the Locker, which is not intended. It use to not have this issue but one of t
    0 comments 41 views last activity
  • I really, really feel like my opinions on the game will probably not be taken well, at least on the forums, since I tend to be really direct and speak my mind on things, often in ways that people do not like. This probably wont be brief either. Back in 2021, after coming back to the game after years of not playing, DBD was one of the most enjoyable games I had played up til that point. There was
    18 comments 502 views last activity
  • Ive been playing both the Event and Normal Queue and my games have been really, really laggy. I keep getting into high ping lobbies where everyone is lagging, or suffering from extreme packet loss where the game just eats inputs, rubberbands, or a mix of both. It's gotten to the point to where it is basically unplayable past certain times of the day. Furthermore, with the large amount of camping
    3 comments 51 views last activity
  • After 1750 Hours, starting my journey on PC on October 5th, 2022, Im nearing the final stretch of 100%ing the game. Some achievements I have left are not necessarily "difficult" but are simply just really grindy achievement that are really out of the way to obtained. WORKING ON: Taking One For The Team; Take a Protection Hit for a recently unhooked
    18 comments 693 views last activity
  • Any sort of Owl Helmet has this clipping issue; minor clipping near the bottom of the mask, minor clipping of the forehead through the top of the helmet. Any sort of Hare or Hound helm also has this issue; the forehead clips through the top of the masks, minor clipping at
    0 comments 21 views last activity
  • I hate this map with a burning passion. It's hard to see anything bc of my colorblindness, colorblind settings dont really do much to help. The map is absolutely full of plants, foliage, and rocks that make it hard to see anything since there are many, many LOS blockers or objects that can be used to obstruct various Killer powers. Keep in mind, I already struggle with Coldwind and Eyrie of C
    17 comments 512 views last activity
  • Literally what is the point of this perk? You have to spend 60 second in basement doing nothing, does not progress the objective/Generators in any meaningful way. It leaves you permanently Broken for the entire game once it is completed and for the game to play a universal sound cue and notification telling the Killer that this perk is active. For the trade-off of being able to get 2 seconds of
    29 comments 1,421 views last activity
  • BBQ and WGLF was changed a long while ago to remove their Bloodpoint effects in favor of a Role Incentives giving a bonus amount of Bloodpoint. It is a direct downgrade, since you can no longer play the role you want and have to play the role with Role Incentives; and there is no guarantee that the Role Incentive will even be at +100% for that given role. There is also the fact that the Role Inc
    7 comments 311 views last activity
  • Patch 6.1.0 changed a large amount of perks for both Survivor and Killer and ultimately shaped the game to what it is today, however, I would love to look back at the perks and content changed in Patch 6.1.0 and see how well the changes hold up in current DBD compared to at the time. KILLER First off, I think it would be really important to analyze how the Overcharge and Eruption changes in P
    88 comments 2,383 views last activity
  • There is only two perks in the game that increases the Blessing speed of Boon Totems for yourself (not for others); which is Resilience and Spine Chill. It only increases the Blessing speed by 9% and 6% respectively. Better Than New can technically increase Blessing speed but only for other players, it does not affect yourself. (As pointed out by others, Boon: Illumination also gives increased
    6 comments 191 views last activity
  • I had this idea to would change how Self-Unhooking and Anti-Camp would work to make it more effective at doing it's job. ~ Self-Unhook now has the default chance set to 0%. At 0% chance of Self-Unhook, you are unable to attempt to Self-Unhook. The intention behind this is to prevent Survivors from being able to immediately give up on hook unless certain perks are present; Self-Unhook is still
    5 comments 322 views last activity
  • This is not a rant thread, just moreso Im really struggling and have no idea how to deal with them. Most of the time, it feels like I only really counter them because of a bug or glitch that affects the Houndmaster's power, or in other words, it feels more like Im getting lucky than Im actually countering it. I know the basics of "try to avoid the dog's pathing" and I tend to do so but I dont f
    6 comments 1,601 views last activity
  • The Killswitch in DBD is used to remove Characters or Perks from being played to prevent gamebreaking bugs from affecting the game. But Ive had an issue with it for awhile where you outright cannot interact with those things in any way, this includes things such as spending Bloodpoints in their Bloodweb. With Houndmaster, they are only Killswitched in the Event Playlist, but if a Killer had a ga
    0 comments 31 views last activity
  • Have you seen this man? He has gone missing… Ive searched for what feels like forever trying to find one and I havent. I feel like the happy, inflatable snowmen got removed and just fully replaced with the fleshy, rotting snowmen instead. Which is a shame since I actually liked the mix of both, it gave this decent mix of morbid and jolliness that felt ni
    12 comments 391 views last activity
  • I would personally love to see the addition of "Cursed" addons, or addons that affect various items or Killer powers that change how they function but do not consume the addons upon use. I want them to function similar to meme addons, in the sense that they change how the item or Killer is played completely, but they dont sacrifice too much of the functionality and opt into alternative playstyles
    3 comments 71 views last activity
  • Id love to see more frozen/ice weapons on other Killers. Paired with Frosty Eyes, it just makes sense, and the weapon skins look insanely cool. Maybe you can also go back and give Killers a frozen body piece to pair with the weapons and Frosty Eyes so you have a full set of frozen cosmetics for a Killer. Overall I like this a lot and would love to se
    5 comments 81 views last activity
  • Specifically the Left For Dead achievement. This achievement took me 312 hours (yes, I kept track) to get, and it really, really has to do with how poorly designed this achievement is and how much it relies on luck, especially in SoloQ. You have to get lucky and hope your teammates are decent and get Generators done… but not too lucky since you need y
    14 comments 331 views last activity
  • This is a bit of a mild rant about how the DBD community discusses topics such as Generator Speeds… 5 Generators. Survivors have to complete 5 Generators, which take around 90 seconds per Generator to complete. Yes there are ways to shortcut the Survivor's objective, such as bringing a toolbox or perks to make the Generators go faster, but it often leaves them more vulnerable to the various Kill
    30 comments 1,021 views last activity
  • I sure do love being Bleed out for 4-minutes when the Killer can just end the game. It would be nice if there was some level of agency from the Survivor's end to deal with this issue. :) Also yes, as you can imagine, the Killer did ye ole' W + S on top of me, nodded, and threw hatchets at me while I was on the ground. (Also since I know someone will loo
    42 comments 791 views last activity
  • MENU TITLE. 🗣️ In all seriousness, I dont know how a bug like this is even possible. It is clear that this is just meant to be placeholder text but I have no idea what caused it, it just popped up while in the lobby after a Survivor left.
    2 comments 131 views last activity
  • How it works… Aftercare is a Jeff Johansen perk. Upon healing a Survivor, being healed another Survivor, unhooking a Survivor, or being unhooked by another Survivor, you and the other Survivor see each other's aura, this effect goes away upon being hooked. The flaws… Having mutual aura reading is not a bad effect, it allows teams that do not have the ability to communicate to make better i
    2 comments 111 views last activity
  • After making my thread on Hex: Thrill Of The Hunt, I think it is only fair to address Shoulder The Burden and how poorly designed it is. Shoulder The Burden can completely changed the way that the game is played, it outright removes tunneling and, by proxy, can remove a lot of the pressure the Killer can generate through hooking certain Survivors. To put in bluntly, Survivors who would be dead w
    51 comments 1,293 views last activity
  • I see a lot of posts saying “just use Counterforce to deal with Hex: Thrill of the Hunt” but I’d love to just collectively deal with all of these threads by bringing up some counter arguments that completely shutdown Counterforce entirely. First off… let’s talk modifiers… and math… For those who don’t know how modifiers in DBD work, perk descriptions work in percentages but in DBD’s code these
    33 comments 1,293 views last activity
  • First off, Id like to start this by saying that any Steam users that plans on participating in the Steam Awards event should focus on making their own decisions on who to vote for based on their own personal experiences. I just want to say that DBD is trying (again) to earn the Labor of Love award and I really, really just wanted to voice my opinion on this. PREVIOUS WINNER… One of the prev
    22 comments 911 views last activity
  • This cosmetic is rated as Ultra Rare however it ultimately falls flat compared to other Ultra Rare skins and is generally not worth the money. Costing 1755 Auric Cells, it costs 20 USD to purchase this skin, it also breaks the price standardization that BHVR said they were doing awhile back since it is more expensive than other Ultra Rare cosmetics. Naughty Bear costs 1484 Auric Cells, or 15 USD
    2 comments 902 views last activity
  • …and we have killed him. How shall we comfort ourselves, the murders of our farming? What was awesome and fast all that would has yet owned has been bleed to death under our knives… (This is where I would continue the copypasta but frankly I have no reason to continue this since it is too distracting. Frankly BP farming is not dead, I just wanted to make this joke/reference.) For some reason
    14 comments 1,421 views last activity
  • Before going forwards, I have to go on a limb and say something… DBD is one of those games where I dont exactly thing it is "Pay to Win" entirely and the topic is a bit "iffy" in the since that what you could define as "Pay to Win" tends to change depending on who you ask. If you spent money on "something" and you win with said "something", some would say it is Pay to Win while others would
    3 comments 315 views last activity
1 2 3 4 … 14