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HolyDarky

HolyDarky

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HolyDarky
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  • First of all, I - and I am pretty sure everyone else within this community - appreciate the hard work of the cosmetic team. Over the years you've evolved in a really great direction. The best proof of this is the rift: The first few rifts were kinda empty and some of them didn't even had full cosmetics. Nowadays, the rift is really amazing; full of great and unique cosmetics for so many survivors
    0 comments 21 views last activity
  • In today's bugfix patch, you updated Iron Will with this explanation: "The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero" However, 100% Iron Will still sets the grunts of pain to zero and not only reduce it. You still cannot hear the grunts of pain of a survivor. Is this intended? If yes, then the explanation is
    0 comments 42 views last activity
  • I guess the build from Lara and Sable shows how good you can avoid any interaction with the killer. I've seen the combination of Distortion and Iron Will quite often with then different last two perkslots. Before anyone is saying "But you got the 3k, so why are you complaining?" or that these builds are rather bad, it is not about winning or losing it's more about if this is healthy for the game
    36 comments 2,832 views last activity
  • Knight: Map of the Realm and Call to Arms need to be basekit. It is nice that Map of the Realm is half basekit but you still need the extra 2meters, especially for Assassin and Carnifix. There is a reason why every Knight player uses these Addons because he needs them to have a usable power. The bug that he can summon another Guard while one is active needs also to return because it is a good f
    2 comments 51 views last activity
  • Hey, after playing a lot of Vecna, I want to give some Feedback and what changes he could/should get: Flight of the Damned (FotD): I don't like the ability to counter the Skeletons by just crouching. This feels very cheesy and unsatisfying, especially since this move has a 38second cooldown. Yes, survivors lose distance due to this but this also does not feel right on the survivor side (It's
    0 comments 21 views last activity
  • I'm a little bit surprised that the developers changed Vecna's chase music becaus no one was really complaining about it. However, they changed the Layer 3 of Vecna and it feels so awful to hear and I hope they will change it back to the PTB version. Or what do other players think about it? Live Version: https://youtu.be/9H1o4rRtuLI?si=R3bADHAVBvuzSolu PTB Version
    1 comments 31 views last activity
  • Hey, after playing alot on the new map with different killers, I want to give my feedback because feedback is necessary since this map not very healthy for the game in my opinion: The portals are very strong because survivors can connect them together with the strong loops that we have in the dungeon. It is very hard for weaker M1 Killers to down a survivor that knows about it and with time ma
    0 comments 21 views last activity
  • Firstly, I really love this modifier it makes so much fun and is so refreshing. I personally like to play this modifier and I really hope it will come back asap and then can stay forever (or at least when no other modifier or different modus is active) because I think we can keep a Modifier alive for longer. I played this modifier and the normal modus the last few days and didn't notice any lon
    0 comments 12 views last activity
  • Hey everyone, When Xenomorph was announced as the next killer for dbd, I was really hyped and played a lot with her. I still play her a good amound of time but right now she/it feels sometimes really bad to play - not because Xenomorph is a weak killer but rather she feels sometimes so clunky and not smooth to play. So I want to give some suggestions what QoL changes/Tweaks Xenomorph needs to
    0 comments 32 views last activity
  • To get this banner, which you can see down below, you need to purchasing Kate's Up-Beat Cosmetic - purchasing any other cosmetic from the Techwear Collection won't give you this banner (no matter whether you purchasing for a cosmetic for Zarina Kassir, Jonah Vasquez, Nea Karlsson, David King, and The Trickster, The Legion, Mikaela Reid, Meg Thomas, Yun-Jin Lee, Vittorio Toscano or you already hav
    3 comments 121 views last activity
  • Hey everyone, the Blood Basin (I am pretty sure thats their name) are quite annoying because you have to look at them at a specific angle to click the event pressbutton. It feels like trying to kicking a Boon or setup a Pentimento, it never works in the first time. This is especially annoying as a killer because you don't have the time to spent five seconds to activate the Blood Zone during the
    1 comments 31 views last activity
  • Titel There so many posts about map offerings but the developers still don't give us a statement about them
    11 comments 121 views last activity
  • Hey developers, in my opinion it is not very fair that the Nea tome challenge is unreachable unless you have Alan Wake which is a licenz character (you can only buy him with real money). This is especially unfair since Nea is a free character. This might be not a big deal but it leaves a bad taste that you cannot do a challenge with a free charakter unless you buy another character to do his c
    1 comments 51 views last activity
  • Map offerings are a longtime hot topic in the community (you can just check the forum and will find many posts about it) because one side will always send the match to the map that fits for them - they are prepared to play on this map as they are most familiar with it and their perks will also fit for the map. As a result, the other side will always have a disadvantage just due to one offering. I
    0 comments 2 views last activity
  • Hey developers and everyone, the developers did a really good job with reworking and buffing Furtive Chase in a more useful perk - sure still not top tier perk but better than before and funny to use. Now, it would be great if you could also buff Ghostface's other two perks a little bit to make them more useful. The reason behind this is that both perks have a useful effect but have bad downside
    2 comments 31 views last activity
  • Hello everyone and the people from BHVR, in this post I want to give my feedback for the new modifier Lights Out because I really liked it and want to see some improvements so we can enjoy this modifier even more next time. In addition, I also really like the idea of new modifier and hope more will come soon. POV Killer I'm a killermain and I really enjoyed this modifier because it felt so
    0 comments 22 views last activity
  • Hello, Over a year ago the developers gave Pyramid Head the ability to torment survivors when they got hit by his power in a PTB. Of cause, this was a buff that was way too strong and not the buff Pyramid Head needed, which was the reason it did not came life. However, since then nothing has changed for him dispite he has some huge issues. Firstly, using his Power feels so clunky/not smooth whi
    1 comments 31 views last activity
  • Hey everyone and developers, in the last tome we had a challenge with breaking a breakable wall and now we have it again. The issue is that some maps have no breakable walls such as Lampkin Lane, Blackwater Swamp, or Red Forest. This kind of force players to use a map offering to go to a map with a breakable wall and many killers will use it. Now, you, the developers, allows players to use them
    2 comments 41 views last activity
  • Everyone who plays killers will know how strong all of the badham maps are because 1) The maps are very big, 2) have many strong pallets, 3) the mainbuilding is quit strong and downing a survivor there without basement can be sometimes a really big pain, 4) the house can also be very strong 5) it is very hard to defending generators due to the huge split out and difficulty to reach them, 6) the h
    4 comments 71 views last activity
  • Hey, today the developers shared which changes come from ptb to live and overall they are all good. However, there are no mentions about additionally changes for Garden Of Joy's and Mother Dwelling's mailbuilding. Do you, the developers, just forget to mention them and they come or did you not mentioned them because they won't come? If it's the second reason, why did you no changes to them des
    0 comments 31 views last activity
  • Hello everyone and developers, so today Mandy confirmed that the MMR Softcap has been indeed increased which means that players with similar skill ceiling will play against each other more often. In theory this is a good thing like a newer player won't meet a 10k player and destroies them in five seconds. However, in praxis my last few matches felt so awful and stressful. On the killerside: Don'
    41 comments 1,023 views last activity
  • Hey developers and everyone else, there have been many posts for a long time that have repeatedly asked for to remove map offering because they are not good for the game. It feels so disadvantaged when one side is perfectly prepared to play on a map that is for the otherside really bad (e.g. Nurse on Midwich with No Where To Hide; survivors with Badham and going down to the basement in school wh
    2 comments 31 views last activity
  • Hey developers and everyone, one feature that I really wish for the game, because it seems necessary, is a surrender option. I had survivor matches where only me and another survivor was left at 3, 4, or 5 generators and the killer decided to slug one of us for four minutes just to find the other one to get the 4K. This is an extremly borring and frustating situation because the slugging survi
    0 comments 42 views last activity
  • Hey everyone and the developers, I love use play Auraperks because they are more fun instead of slowdown or regression perks. However, nearly every second match I have at least round about two Distortion players, which is - in my opinion - really unhealthy and I want to explain why: It gives some Killer players the feeling that Auraperks are not reliable and they rather play regression perks.
    42 comments 1,980 views last activity
  • Hey developers and everyone, From december 2021 to May 2023 various cosmetics were available at a certain time via Amazon Prime Codes. These Outfits are still not add to the shop and I want to ask if they will ever be added to the shop, as it seems not fair that many players miss these outfits just because they did not play the game at this time or had no clue about it - in my case I miss the Ar
    0 comments 21 views last activity
  • Hello everyone, firstly, I am not sure if this is a bug or something else (maybe I miss understand these eventpoints?), so if this is the wrong section, I am so sorry, now my issue/bug: Platform: PC (Steam) Description of the issue: As you can see on the screenshot, I get no points, although I "bought" some of the event-cosmetics as well as unlocked all of the cosmetics and charms from the
    0 comments 31 views last activity
  • Hey developers and everyone, Firstly, I am very happy that the developers reworked The Decimated Borgo-map to make it more balanced. However, the map has still too many red colors, which is awful because Scretch Marks, Auras from survivors as well as generators, and Pools of Blood are hard to see due to this. This gives some players, which have issues with colors, a disadvantage for no reasons -
    4 comments 101 views last activity
  • Hey, I want to ask if one of the developers could tell us if any map gets a rework - or at least a tweak/Qolc - after the two Swampmaps get their rework. There are some maps that don't really feel fun to play on. Some example of troublesome maps: Garden Of Joy: The map is really big, the red tones are sometimes disorientating, depentend on the RNG the map can have really disgusting loops that
    1 comments 11 views last activity
  • Hey, I became an Artistmain because I love her design, her power, and the satisfying feeling when you snip someone with your crows from far away. However, one thing that bothers me with her power is that you don't get a sound feedback when you injured/down someone with your second crow (power) - like Huntress has when she hit someone with her hatchet. It is so sad that you have to look at the HU
    1 comments 21 views last activity
  • Platform: PC (Steam) Description of the issue: The Guards get stuck on some objects or run into a wall: Four days ago, The Assassin got stuck on some bushes on the map "Garden Of Joy". Today I got two of these bugs: First my Carnifix got stuck on the railing in the mainroom on RPD and then my Jailer ran against a wall next to a door (screenshot - I forgot to make a screenshot for the other
    0 comments 31 views last activity
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