Hanuka5
Hanuka5
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- Hanuka5
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Discussions
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I think it would be good for dbd if the amount of pallets would be adjusted to what killers you are playing. As far as I understand DBD the Maps are generated out of fixed elements and out of tiles and pallet positions. Some pallets are there some games and some games dont. How about the developer choose some pallets as "important" (they behave same as they do now) and some pallets as balanced.7 comments 111 views last activity
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At this point, I think most of us agree that the latest Clown buff: Decreased the time it takes for Afterpiece Antidote gas clouds to activate to 1 second (was 2). that makes him easier to play and apparently strong will be reverted I also hope that the recent nerfs: Decreased the Hindered effect of Afterpiece Tonic to 14% (was 15%). Decreased the Hindered effect linger time from Afterpie2 comments 452 views last activity
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I think the problem with Best of Prey is that it’s pretty hard to use in a chase, because if you want to mindgame with it, you risk losing the Bloodlust buff altogether. I would suggest a buff: Also increases the time Bloodlust regresses by 100%. So instead of 5 seconds out of chase until Bloodlust is gone, it would be 10 seconds. That would make it a decent chase perk in some situations. I1 comments 21 views last activity
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Hello if the survivor ragequits after you down em they dont loose points but if the killer quits his points go on 0 why? Why can the killer not just abandon when the gates are open but the survivors can instanly leave as soon as the remaining survivors are on the ground? For example. i down the last 2 survivors, one survivor crawls away and i dont find him. Why do i have to wait until he blee2 comments 111 views last activity
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SUMMARY OF THE ISSUE: When i play dbd in "windows fullscreen" and i click of the very left of my monitor i tap out of the game on the desktop. Thats a new problem but not happens all the time PLATFORM: PC0 comments 11 views last activity
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Hello, my suggestion is a rule to reward the killer for targeting different survivors. The numbers I use are just placeholders to explain the principle. The idea is that the killer gets bonus points depending on how few hook states the team has. This rewards the killer for keeping track of hook progress and focusing on new survivors instead of tunneling one down. As long as no one has reache9 comments 111 views last activity
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SUMMARY OF THE ISSUE: The perk "forever entwinded" doesnt work for grapping somebody out of a locker or throu a window. forever entwinded is used to sabotage the timeing of flashligh saves but out of a locker or at a window you still grap with the normal speed making Flashlight saves very easy PLATFORM: STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1.) Use the perk "forever entwinded"0 comments 1 views last activity
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Hello i have it lately multiple of times that survivors are starting to teleport over the map. In one second they are ahead of me in the next second they are 10m left of me. Is this a bug or are they cheaters? I play only killer5 comments 81 views last activity
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How does it come that this community is so unbeliveable toxic? Just had a very bad game the survivors were a SWF way better as me, 3 flashlight allways safed themself. Out of frustration of the game with 4 gens done and i only had 1 hook i left the game. In endgamechat they writing "ez" and tell me what a noob and what a bad killer I am. Why is this community like this? I there there is no game20 comments 541 views last activity
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Hello, what do you think about increasing the Time survivor needs to finish a gen by for example 20% but reducung the time they need for every survivor killed by for example 40%? I dont have concrete Numbers (so i just guess some) for it, but im sure its possible to balance it out so the winrate doesnt change. So this is not a killer nor a survivor buff. The idea behind it is to insentivise24 comments 353 views last activity
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I think it would be funny the killer and survivor dont have 4 but 5 perks. But the last one is not choseable its more of a Weekly or Season perk. For example for a week every killer has the "Overcharge" and every survivor has the perk "Prove Thyself". This would bring a bit of variety and also makes counterplay possible. Ofcourse the perks would not be like "total random", it would be choosen0 comments 11 views last activity
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Some of the logs on blackwater Swamp are infinite very strong loops against alot of killers is that intended? Like you see on the picture you have a small wall left and right and a window in the middle. So its not possible to mindgame it, and since the window is in the middle you cannot get the survivor.10 comments 261 views last activity
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Im learning Onryo lately, so im pretty bad at it (whats okey). Im just trying her mechanics out i dont tunnel, i dont camp or do anything that could be remotly considered toxic. Why do survivors still teabag and flashlight me at the end? Why do they still let the 2min cooldown run out if i dont come and see how they teabag me? Im really starting to be confused, why are people doing it?28 comments 611 views last activity
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There are some points i dislike in the Emblem system of killers First of all to Onryo 1.) I think 4 Condemn kills should award you with Iridescent in that categorie even when you did 0 hooks. Because its the idea of the killer that you use your killing ability and if you kill em you should (for the pit) be allways counted with 3 hookstates. I mean if you can kill them with your ability and yo0 comments 21 views last activity
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Please fix the MMR, i have around 600hours in DBD if the survivor bonus is 100% (so enoth survivors are present) i get good enemys. But if there are not enoth survivors and i play killer im matched with people who have over 6000 hours of dbd. And that kind of games are so borning and frustrating since you cannot do ######### against them. Yes you can hope that a noob is in team and tunnel him ou0 comments 11 views last activity
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I like the Perk because he benefits a "healthy playstyle" i would suggest to buff it so it will be played more: 1.) It also activates after you hooked everybody twice 2.)All generators who are blocked also start regressing at normal speed 3.)After one survivor died, this perk deactivates for the rest of the game (like ruin)2 comments 31 views last activity
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The suggestion is obvious i mean why isnt it that way? edit: And guys please dont tell me 1.) The chances are super slim to play with them again anway 2.) Than queing takes forever since you block too mutch people Both statements cannot be right. Please choose one. There are 40000 dbd players on steam alone per day. If someone doesnt want to play with the people he blocked, why do yo35 comments 451 views last activity
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I think one major disadvantage in the game and the core of the toxic community is that you are punished when you leave the game. The probem is if you encounter trolls and bullies, you cannot leave the game. You have to endure the trolling and the bullying. That builds up frustration until the bullied people are starting to bully themself. I think the possibility would gradly benefit the game.13 comments 271 views last activity
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Hello, i think it would be nice if there would be a way to opt-out playing with people who steam there gameplay. As far as i see alot of people with "TTV" in the name are not playing for fun or gens but often more for their viewers. Their goal is not to finish the game but to make cool flashlight save, pallet stunns and annoy the killer as mutch as they can. To detect if somebody is a streamer15 comments 201 views last activity
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In a other tread i allready posted the option that you should be able to "opt-out" playing with SFW groups. The answers were that than no killer would like to play with them anymore. So it seems that we all agree that they are to strong in comparison with random players. Than how about a nerf? For example: They are not allowed to use the same perk twice (so if 1 survivor picks a perk no other8 comments 101 views last activity
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As preamble i play mainly killer. ATM its planned that if the killer is staying in a radius of the survivor a meter fills up and than he can unhook himself. First of all this dont work against some killers like huntress, deathslinger, bubba ....or depenting on where the hook is not at all. And for me it kinda sounds abusable that survivor can force you to play in this radius. How about we jus8 comments 301 views last activity
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Because playing against SWF groups are way different as playing against randoms, the communication changes ,everything, playing stealthly basicly has no use since they know at all times where you are. There is no uncertainty anymore and even a survivor whos dead on hook wont heal when he knows that the killer is far away. The difference between 4random players and 4 players (on the same skilllev5 comments 61 views last activity
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ATM the effect is: Grants the Undetectable IconStatusEffects undetectable Status Effect for as long as a Survivor is speared by The Redeemer. This effect lingers for an additional 10 seconds. What is pretty useless, since after you shoot and hit the survivor you have to recover from that hit for 2,7sec than reload for 2,5sec. I think the effect would be better: Grants the Undetectable I1 comments 41 views last activity
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Hello, atm the maximum gametime is 60 minutes, after that time the Killer has won the game. Would you change it if you could? In my case, i would change it to 30min. i think 30min. is allready very very long for a game to imagine it has to go on for another 30 minutes :/6 comments 1,941 views last activity
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I think there should be an addon that increases deathslingers projectal speed. Huntress has 2, Deathslinger 0. Since deathslinger dont have alot of good addon this could help him (like +25% (10 m/s) for yellow, +50% for green (+20 m/s). But the finetuning should be worked out on the PTB, its more about the idea5 comments 41 views last activity
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Was just playing a 110% killer against a survivor who had HOPE + Made for This, i mean how stupid is that? Why does it stack? And no its not "funny" to play against this. If its a low loop its impossible to catch the survivor. Imagine if i had a lategame build with No Way Out or something like that, that would be completly useless. If a killer cannot catch the suvivor after finishing the 5th1 comments 71 views last activity
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Since Awakened Awareness exsist, it need to be massivly buffed or reworked. What you want it to see if they are sabotaging the hook, that you can do with Awakened Awareness better since the Radius is bigger and works around you and not around scourg hooks. a quick buff might be increasing the radius (more as 20m) and make the effect linger for a few seconds (like 5 sec) after you hooked so you11 comments 213 views last activity
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When i play and I down the last 2 survivors, nearly allways they try to hide and slug themself for 4 minutes instead of just staying where they are and let me hook em. If the survivors voluntarily slug themselves to death, how bad can it be?77 comments 1,561 views last activity
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Hello, if i block a Survivor or a killer can i still come in a match with him?2 comments 21 views last activity
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For example the fast-vault exploid to avoid staggering after falling of a high distance.1 comments 41 views last activity
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Why can survivors kill themself at the hook and instandly que for a new game and killers are forced to play even when its over? The whole problem with toxic SWF groups, holding game hostage, would be solved if the killer could just surrender the game. For toxic players the game would become very soon very boring since all killers would refuse to play with them. The same as survivor can do it wi5 comments 101 views last activity
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Hello i just read that BHVR is planning an anti-camping mechanic (what is good in my opinion). I play mainly killer so im not sure how big the problem with camping and tunneling is, but if I understand the survivors here correctly, its massiv. Camping and tunneling are very strong tactics to ensure the win of the killer. Lets say atm. (with camping and tunneling) the game is balanced and we hav11 comments 471 views last activity
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Hello, when you hit your guards as knight to make them disappear you are not rewarded bloodpoints, why? Every other interaction with your ability give you bloodpoints but this not. Since there is basicly no reason why this interaction should not give bloodpoints, i suggest to add it.1 comments 11 views last activity
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I think it should be good to make Monstrous Shrine baskit on every hook, maybe change the distance from 24m to 32m if 24 is too strong. I mean why you shoulndt want to reward the killer for staying away from the hook? Its a healthier play for both sides.14 comments 181 views last activity
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I think the Perk is very niche and even there not very good. On long term it might be reworked but on short term a buff might be good. When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon totem are revealed to you for 8 sec. Just change it into that the Aura of all Survivors in all Totems (12y range or so) are revealed.0 comments 1 views last activity
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Hello, Hex: Face the darkness was never very good but now with "Ultimate Weapon" from Xenomorph existing, where it the point? Its better in everything: Its not a hexperk Its easier to activate It shows your survivor who are close to you It gives Blindness So i suggest the Devs. to rework the Hex: Face the darkness edit: At least buff it that survivor screams at 0sec and than every 2514 comments 141 views last activity
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ATM, when people are in the Nightmare they hear a distant Terror radius but the effects of the addonsare not working. I think it would be nice if all addons that work with terrorradius would work in the nightmare too. Than people would be more forced to wake emself up and it would be more of a "nightmare" for them. Maybe make the addons work not at 100% strenght but at a lower rate like 50 or 711 comments 101 views last activity
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Hello, atm there are on many maps like dead spots. So if you have Boil over, and you die there, there is nothing that the killer can do, even when you still have all hook avaidable.8 comments 92 views last activity