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GravelordNito99

GravelordNito99

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GravelordNito99
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  • Hi, I want to start out by covering the positives. The killer and map both look beautiful and having the OG British accent for Springtrap back is cool. So anyway, on to everything else. First of all, I have to say that I'm disappointed, but not at all surprised with the low qwuality for this chapter. Firstly, it seems BHVR didn't fix the chase 'music' for Springtrap. It still sounds bor
    0 comments 11 views last activity
  • It appeared in Chucky's bloodweb inside a Halloween mystery box. Please fix this. Not sure how it is triggered, which killers/survivors it can happen on, etc. It happened on my Chucky just now.
    6 comments 171 views last activity
  • Hi, When I booted up The Casting of Frank Stone, I was surprised to hear the main menu music is one of the best remixes of the DBD theme that you have ever made. I was excited to see if the cosmetics in DBD, such as the survivor shirts, have this theme come with them for the lobby in DBD. I was sadly disappointed to find that they do not. Please consider making this a feature of the cosmetics.
    0 comments 31 views last activity
  • Hi guys, I noticed with the new Vecna chapter that the entity is using "marks of the entity" or whatever they're calling it, in order to seal away the powers of ridiculously strong killers like Vecna and Dracula. Do you guys think BHVR will have the lore-knowledge necessary to place this mark upon Dracula when he releases? In terms of feats and scaling, Dracula is just around as powerful as Vec
    13 comments 742 views last activity
  • Title. I have almost 2k hours in this game and my experience over the past couple of weeks has driven me very close to quitting. I'm a killer main, and until recently won around 80-90% of my games, despite the fact the game (and devs) naturally favors survivors. However as of recent, I'm running into EXTREMELY sweaty matches every single game. The survivors I'm going up against are P100 squads
    45 comments 1,572 views last activity
  • Hi, I just played the first game of DBD I've played in months. I have 1.3k hours and I'm a killer main. I came to play the new killer, going for his adept achievement. Every single lobby is filled with 15,000+ hour survivor teams where all of them have at least 3k hours. So why am I being pitted against survivors who all individually have more than double my hours, every game, after having
    22 comments 611 views last activity
  • Hi, I just used an offering to guarantee a hatch spawn at the killer shack on Garden of Joy so I could get the hatch escape archive. I went there as the last survivor with a key, and the hatch was nowhere to be found. I think the hatch bugged and didn't spawn. To replicate - use hatch offering for killer shack on Garden of Joy. Survivor - Feng Perks - Left Behind, Alert, Prove Thyself, Dead H
    19 comments 561 views last activity
  • Wesker's bound attacks grant 3 scoring events - all of them grant deviousness points. This means Wesker's only way to gain brutality points is to use his M1, which is not efficient point gain. This means that in most games with Wesker, players will struggle to get more than a few thousand brutality points at most. This could be fixed very easily - Just swap one of the deviousness scoring event
    2 comments 51 views last activity
  • Thanks for making the hitbox on Wesker's bound bigger. It feels better now. However, I don't yet feel we've reached the sweet spot. Here are some suggestions for additional Wesker tweaks: 1 - I feel as though a 35cm survivor hitbox will be the sweet spot. 2 - Wesker still needs some help to perform at higher mmr levels. My suggestions for this would be to decrease the time to charge his pow
    12 comments 171 views last activity
  • Hi, some of Wesker's changes are good. It feels good to be able to slide off of things somewhat now, and to be able to hit survivors while they vault. Although not all the issues I addressed on my popular PTB feedback post have been addressed, I'm glad at least some of them have. However, there are still many issues. In fact, I'd say that Wesker is not only weaker now than the PTB, but he is als
    5 comments 251 views last activity
  • Please show not only everyone's prestige level, but also show a legacy indicator of those who achieved P3 before this update. Achievement is to be celebrated, after all. Otherwise there is no point. It's no more complicated than that. Thanks.
    0 comments 11 views last activity
  • The legacy P3 reward update is a huge improvement and a nice start. I think I speak for everyone when I say that this new scratch effect is 100x better than the old one. I know you're likely sick of hearing me by now since I've discussed this a lot on the forums, but it's something some of us very much care about. Despite this update being a huge improvement, the change has completely avoided
    22 comments 322 views last activity
  • On pc, the achievement "near death experience" does not function as intended. Instead of it requiring the player to escape a trial while only having gone down once, as the description suggests, it requires the entire team to only have one down between all of them, which is virtually impossible to do when playing alone. Please fix this; I love achievement hunting and this one is frustrating.
    0 comments 41 views last activity