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GetWoke

GetWoke

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GetWoke
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  • At the end of summoning a companion, it shows as the knight himself then it changes into whatever companion it should be.
    1 comments 11 views last activity
  • Crazy question, currently the dying state recovery is capped at 95%. I feel like this was once at 99%? The wiki doesn't log it as a change but I'm sure it came in with cross board healing nerfs, I thought it was a part of the first major initial self-care nerf or something Not sure if I'm crazy, anyone got any ideas?
    3 comments 91 views last activity
  • We need some creepy Victorian streets, perhaps make it a Blight map. I'm talking nighttime, lanterns, cobbled roads and old shop fronts. Maybe it could have a cemetery in there as well as an optional area. It would be soooo dope.
    2 comments 23 views last activity
  • I've come to the conclusion that considering grabs never work due to the latency registering actions, the most balanced thing is to allow you to grab someone off a healing action so survivors can't just heal in your face without a care in order to force someone to escape or recover. Considering the chances of grabs are so rare, it's not overpowered. Such actions such be punishable and result in
    0 comments 61 views last activity
  • Imagine logging into DBD, deciding "I'm gonna play some killer" To have every game where you're not being completely bullied resulting in up to 3 people a game disconnecting on purpose because you do a good job, you mind game them and win, you land a good hatchet, a good blight tech, a good nurse blink and so on. Instantly you realise that unless survivors are bullying you, you're wasting your
    6 comments 152 views last activity
  • Hello, I just had a game on cornfields I think, I did a medium vault into a window and I maintained the speed boost from Lithe after the time went away. When exhaustion wore off, the speed remained and to follow it up with another vault, it only added the exhaustion timer, it didn't reset the Lithe.
    1 comments 21 views last activity