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  • Give them a requirement for them to work. Playing a killer that wants to spread his attention across the board is impossible trash because every time you return to somebody they have their Dead hard back from doing nothing at all. I hate it. Survivors getting freebies for doing nothing or playing terrible is just bad game design and its time for it to go. If I am not allowed to cause exhaustion
    9 comments 101 views last activity
  • Hoarder should work with Nemesis' cases. Coulrophobia should slow down vaccine use (neither of these two currently do) and Nurses Calling should see people healing through walls. With small changes like this it could even be possible to finally use that god-awful Umbrella badge. Any other interactions that should work with perks?
    3 comments 81 views last activity
  • Should just be assigned to a 5th (only regression perks) slot because the game is completely balanced around them. I hate having to waste a slot for these perks to have a moderate chance at playing the game before the match is already over.
    12 comments 161 views last activity
  • Using the Vaccine as a survivor against Nemesis does not count as an action that disables Decisive Strike? Well now you do. I feel this is a bug but eh.
    4 comments 81 views last activity
  • Does one thing: Lets you instantly down the first survivor you encounter. does nothing else. This way I dont have to constantly run ruin Pop or another some other slowdown perk that can be destroyed, that is situational at best and does usually nothing to alleviate the fact that the first chase, if it takes more than 30 seconds; results in you losing 2 or 3 gens immediately. If it has to be tie
    0 comments 11 views last activity
  • On PC Could not dash through this particular spot nor dash inside of this particular spot as Blight. This was also before the hatch spawned so I dunno whats going on there. Locker Window and Hatch are all real close by here
    1 comments 51 views last activity
  • First a link to Trickster changes that really should be a thing with his addons: https://forum.deadbydaylight.com/en/discussion/232242/the-trickster-is-interesting-but-lets-make-his-addons-and-base-ability-actually-more-interesting#latest So what do I mean by addon design changes? By that I mean that the current addon system is quite creatively bankrupt (boring). Most addons are number ch
    0 comments 11 views last activity
  • Change Remember Me to work so that if a survivor has touched the exit gate handle and has let go of it after 50% then when the survivors get the gate/s to 100% it instead locks the gate/s for as long as Remember Me currently locks them for. It would give a nice counter option to 99'n gates and survivors not sweating about the timer starting to work against them, or hell. Mix Remember me a
    1 comments 81 views last activity
  • Small nook by the edge of the rock could be climbed by using Dead hard. Another rock right next to the shrine on the left could also be climbed but normally even the killer could get up there, however a pallet connecting to another rock could be crossed to get to a unreachable rock. Luckily though I could reach it with lunge. And the two people doing this
    0 comments 11 views last activity
  • I'll just get straight to the point: Playing Red Ranks is frustrating because the most prevalent and active strategy used by killers to secure easy victories in this game is Tunneling. You tunnel one guy to death; there is one guy less, and his team is now slower at everything they need to do . The greatest issues with tunneling are the following things: Tunnelling is a Good strategy bec
    27 comments 311 views last activity