Dermott
Dermott
About
- Username
- Dermott
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Discussions
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Increased the visibility and size of the negative status effect timer fill. One red bar is outlined, some small black line is separating red from other red. Not much changed in terms of readability. I have no idea why you are so stubborn to use that color twice on a element of interface that need to be clear on first sight. Please change it.0 comments 1 views last activity
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At least for me. I just find them dull and not engaging in any way. They're just a distraction from playing the actual game. Sometimes you find them quickly and sometimes you don't. As killer you don't really have time to freely walk around and look for it. Most of the time you pick it up during the chase (and thanks to that surv makes some distance) or during patroling gens. Survivors have a sli0 comments 21 views last activity
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I don't know why, but for some reason I was ignoring how framerate is worse with every update and on reworked maps. This patch really opened my eyes how lack of optimization made me angry how unstable framerate is on some maps (Father Campbell's Chapel , Ormond or Badham Preschool ). Looking at Preschool lowers my framerate from 110fps to 60, it's absurd how being in one place or looking at som0 comments 1 views last activity
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Since the game UI is getting changes I hope the lobby UI will be next. For me, navigating through pages of perks, items and offerings can be very inconvenient. Some simple tasks as reorganizing perks or swapping them between slots can take way too much time. Here's some suggestion that would improve the quality of life when sitting in a lobby. General: Drag & Drop function Allow pla1 comments 11 views last activity
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I'm surprised you decided to do some changes to Trapper but I'm also really surprised what kind of changes you decided to do. Randomness here is bad for both sides. Sometimes survivor can quickly escape, which kinda dimnishes the role of the trap, sometimes it will took several attempts that can give Trapper a precious time to do something else or just come from the other side of map and grab hi2 comments 21 views last activity
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The fact that Victor can't hook and you need to switch to Charlotte and walk up to downed survivor is a really strong reason to ignore hooking process and just slug or camp. I don't exactly know how it should work but I believe something like Pyramid's Cage or just straight "executing" survivor that will respawn after some time might be a good direction to reduce slugging. Even if those hooks wou8 comments 81 views last activity
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I know new tome is coming today but when you already done all challenges the progression is so slow its really exhausting. Small but constant (everyday) boost would feel really great. When I completed previous Rift I still had about 10 lvls left to grind and it was a burden.3 comments 11 views last activity
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A deep bond with The Entity unlocks great strength. After hooking a Survivor, the next Generator you break is instantly regressed by 15/20/25 % of its total progression. Normal Generator regression applies after the damage is done. Just from description it seems like a cool and solid perk. A more demanding but also more rewarding variation of overcharge. Unfortunately, first match has11 comments 441 views last activity