DeathScavenger
DeathScavenger
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- DeathScavenger
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Discussions
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Where are the bells and whistles? I am disappointed with the lack of quality - BHVR did NOTHING to add to the "thematic" of Eddie (Iron Maiden) skins, only the visuals, no audio, nothing "special" about them at all. This is as embarrassing as the Attack on Titan cross over. It would have been SPECTACULAR to have the Oni scream out "RUN TO THE HILLS! RUN FOR YOUR LIFE!!!!!" when his power a4 comments 111 views last activity
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Would like to see the range increased to 10m or so - specifically when interacting with hooks on a hill. Oni's map, Yamato Estate or whatever it's called... The 8m currently doesn't reach the hook when circling around the hill. I can only imagine this is the same for "hill tiles with a hook on top" on various other maps as well. Seems like the perfect "edge case" to buff for as well. The pe2 comments 41 views last activity
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Since we are cracking down on racism / "tools for hate crimes" with removing the "black face Bubba" masks, when are we (as a community) going to admit that "Hillbilly" is a pejorative targeted at white people, particularly ones from "The South" [dueling banjos intensify]? "The Hillbilly" is literally the equivalent of making a Mexican / Cuban killer and calling him / her "The Wetback" or if we r9 comments 211 views last activity
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There's no reason for blessing a totem to give 1,500 blood points, especially on subsequent blessings. Blessing a hex should still grant bloodpoints, but blessing a dull totem should not. The boon is strong enough, remove the blood point gains (from blessing dull totems).5 comments 161 views last activity
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*Platform: PC *Description: "The Nemesis" zombies were not spawning during the match. *Steps to reproduce: One of the survivors, the obsession (not sure if that matters) disconnected during the stage introduction where the camera spins around your character and the map is revealed to the players. -I was playing as The Nemesis (killer). I was using [perks]: Tinkerer (1), Oppression (3), Lethal0 comments 21 views last activity
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Platform: PC Description: Missing blood and legacy textures on Trapper's Mask. When equipping the prestige and legacy masks, you are given the default mask (with no added blood / glowing for each respective mask). Steps: Low graphic settings, not exactly sure what went wrong myself, they just aren't working properly? How often: Ever since 4.0 patch, every game. Most frustrating is how l0 comments 31 views last activity
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Let me start out by saying: peanut butter is green. I'll never know why this is "wrong" to people, but it is my reality, I see peanut butter as green... I am colorblind. I've been asking practically since beta for colorblind options to the game, specifically how near impossible it is for someone like me to see "killer tools" on Autohaven because of the green hue (the map's specific color tone)1 comments 22 views last activity
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I've been asking for a very long time for color blind features to be implemented in a game that I have grown to love to apparently deaf ears (handicapped puns!), and it's a bit concerning... https://steamcommunity.com/app/381210/discussions/5/1354868867730720328/ *This post goes into a better detail of what specifically I have difficulty seeing as a person with colorblindness, and an "easy sol6 comments 105 views last activity
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Simple balance change to self care: you lose your healing progress if you are in a chase, a slow degrade similar to generator regression from killer kicking it. The idea being that your "bandages" lose their effectiveness while running away. Maybe a survivor perk (or quality of life buff to Botany Knowledge) to make it never go below 25 / 50 / 75% heal progress to open counter-play as well. May1 comments 41 views last activity
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Key is an extremely situational item that has very very limited use. Having a perk that makes you drop it (Franklin's Demise), not to mention how difficult it is to find again after dropped; I think the key could use an add on to counter dropping it. Considering if a player is aware of the "formula" for the hatch to appear in the game: Current amount of alive survivors +1, making it always a m3 comments 32 views last activity