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Cyn0_0

Cyn0_0

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Cyn0_0
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  • Apparently completing all gens and getting a 4 man out can make you de-pip as survivor in irri rank. That probably shouldn't be a thing, just saying.
    10 comments 131 views last activity
  • Could we get something added to the game, post anniversary, that does the randomized perks like the survivor and killer event challenges do? That was pretty interesting but unfortunate that you can only do it once per role.
    0 comments 31 views last activity
  • Switch Event Archive challenge, Salvation or Sacrifice is not registering safe unhooks as survivor or hooking survivors as killer. Activate archive challenge, play public match as survivor or killer. Unhook survivor safely or hook a survivor. In game notification shows as 1/8 , but then does not progress further in game, and does not register any progression post game. Played several matches
    0 comments 81 views last activity
  • BHVR, please, I beg, do not change the singularity's kit. You have not had enough time to understand the dynamics of play and counter play with this killer. It's been only a few days live and yet you've decided to make major changes before players have a chance to learn how he works and how to counter him. Besides jumping the gun on changes, you've also noted multiple changes happening at once. T
    5 comments 91 views last activity
  • Platform: Switch Midwich bathroom pallet is down and still visible on my screen, highlighted with windows but Demo shred over/through it hitting me on the other side. While slugged my character model would partially interact with the pallet model, but I would be forced on top of the pallet. I could see the other survivors and killer walking through the downed pallet with similar glitchy interac
    0 comments 21 views last activity
  • Keeping the theme of being a visual perk, I was thinking of having this give the survivors the effect they have when in Dredge's nightfall or Freddy's dream state, where they have the whitish glow essentially giving the survivors a greater visual contrast from environmental objects. Hard to say if this would work out in practice, but in my head it would continue to act as a 'feel good' perk whi
    0 comments 21 views last activity
  • Platform: Switch Killer: Meyers j. meyer memorial + tombstone piece Corrupt intervention, lethal pursuer, bitter murmur, deadlock Load in public match, suffocation pit Tombstone an unsuspecting Nea, match continues normally, later pull a Quentin out of the locker, HUD disappears. I dont know if it happened right after the mori (ie HUD never returns after cinematic) or if it was after the
    0 comments 21 views last activity
  • Does BHVR even do anything about with the in game reporting system? By this point if they did I'd expect the problems with in game harrassment, body blocking to cuck your teammates, and unhook spamming would have improved by this point. I'd really like some actual feedback because I have zero faith that BHVR is actually using that information appropriately.
    1 comments 81 views last activity
  • I've noticed that when a killer DCs early in the game that this can result in a de-pip for the survivor. I think this should be changed to a minimum safety pip. It seems odd to punish a survivor for the DC.
    5 comments 51 views last activity
  • Are survivors supposed to be able to actively push a killer? Like, killer is carrying a survivor and another survivor runs into me, and my forward walking motion is over powered by the survivor enough to push me into a pallet hitbox. Pick up happened outside a maze tile and while walking to a hook this took place. I play on Switch so I'm kinda wondering if the walking momentum is shared between
    3 comments 122 views last activity
  • What is that weird wiggle that some survivors do that just seems to make your swing miss? I'm playing on Switch and I dont know if it's that killer auto aim thing that they know how to exploit, if its something with sensitivity, and if its something that's reproducible on Switch while I'm playing survivor.
    3 comments 31 views last activity
  • Suggestion for a rework of the map offering system to make it more balanced between survivor and killer roles. Currently each offering is effectively 100% realm selection, given the 1 vs 4 nature of the game, SWFs, killer power balance, and the lack of general map balance provides a significant advantage when a map offering is in place, a general survivor advantage (4 potential offerings vs 1 m
    1 comments 21 views last activity
  • So, serious question. Are the survivors the DC in the first minute of the game after one bad chase, are they the same one that love to t-bag at the gate? ๐Ÿค” Anyone care to enlighten us as to if those behaviors are correlated? Just a sneaking suspicion this is one of those hypocritical moments that we love to see. ๐Ÿ™„
    0 comments 31 views last activity
  • Platform: Switch Loaded into Caol Tower as Doctor Invisible collision between log pile and main building First time seeing it, probably affects all platforms Cant load a video since there is no way to take video on switch (for this game) Probably never going to be addressed because, you know, charms.
    0 comments 21 views last activity
  • Ffs BHVR do something to normalize collision. Playing Wesker on Gas Heaven, bound into a survivor and slam them against a tree/boulder filler tile, and what happens? No collision. So the survivor literally is thrown and arcs around the boulder landing on the other side unscathed. Why, for any reason, does this games collision physics do something so ######### absurd. I wish I could post a rep
    0 comments 61 views last activity
  • This is less relevant now since the nerf to Boon: Circle of Healing, but still may be worth considering as a quality of life adjustment. Concept: Each totem on the map has a maximum limit as to how many times it can be booned and then snuffed. Example, survivor boons, killer snuffs but on the third time that same totem has been snuffed, it is instead broken. This is particularly needed on cert
    14 comments 262 views last activity
  • Tome challenge not registering after trial. Notification pops up that it was completed upon escaping, but the tome node does not register for collection. Nintendo Switch (๐Ÿ˜ญ) Step 1 : play sMegma. Step 2 : escape 2 chases, escape trial Step 3 : cry for your lost blood points Meg: bond, dance with me, lightweight, sprint burst Happened twice in a row. One of the RPDs against a ghostfa
    0 comments 21 views last activity
  • Has anyone else been showing the red packet loss icon all day today (May 12 23)? I've never had the issue persist this long. Usually it's a match here or there, but it's been all of them today. Nothing on my end looks unusual internet wise. Anyone else?
    4 comments 161 views last activity
  • Just something I was thinking about, updating the Coldwind maps to be "post harvest" so only the small remnant stalks remain. Make the rows a little more dense and you can keep the aesthetic without having the maps be a visual nightmare for those of us with visual ######### going on.
    0 comments 1 views last activity
  • Dear BHVR, Please rethink your process of map design. Factors: Map size consistency by square meters. This should be pretty obvious considering maps like Mothers Dwelling, Shattered Square, and Temple of Purgation can be a nightmare for 110% killers and very difficult for standard m1 killers. Standards for tile density and pallet density, and by extension a mix of "killer sided" "survivor
    15 comments 311 views last activity
  • Is anyone else finding it difficult to simply have a fun match of DBD? From both survivor perspective and killer perspective. Between map design, map offerings, SWFs, general balancing, game changing bugs, rage disconnects, functionality comparing counsel vs PC, etc. I maybe get a handful of legit fun games in a day, if I'm lucky. And this is regardless of win versus loss. I acknowledge that
    2 comments 61 views last activity
  • Hey, what are some of the recommended settings for dealing with corn blindness. I'm playing on Switch (๐Ÿ˜’) so limited options. I'm not colorblind (as far as I'm aware I guess?) and i don't quite understand how the built in accessibility options actually change things, and its impractical to check and change during a match since 3 gens would pop in that time. My next step is to try a bot match a
    5 comments 121 views last activity
  • Does anyone have a resource for stats comparing kill rates (of killers) when going against a SWF vs kill rates against full solo queue?
    7 comments 241 views last activity
  • I've notice during killer and survivor (using self-aware) that scratch marks seem to be really densely packed as of late. Similar to what would be seen with using Predator, but without the constraint to trail width. Has anyone else been noticing something like this? Playing on Switch (๐Ÿ˜’) if that matters.
    5 comments 231 views last activity
  • Platform: Switch Issue: hook spawns block paths inside/through tiles when a survivor is hooked. Steps to reproduce: none, spawn rules/hitbox rules based issue. How often: noticed on multiple maps. One of the Crotus Prenn maps (I think disturbed ward) and today was on Dead Dawg Saloon playing Wesker.
    0 comments 32 views last activity