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Celticbear

Celticbear

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Celticbear
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  • The game has been remarkable in updating and modernizing the Blood Points spending system, and I think we're on the cusp of improving it to its greatest potential. One change I would like to posit is "Intuitive Bloodweb Preferences". When a player uses the "Automatic Unlock", the unlocker should prioritize whatever their currently selected build's items, add ons, and offerings are if they are ava
    0 comments 2 views last activity
  • One of the things I've been very vocal about advocating for in this game are clarifications and fixes for my all time favorite killer perk: Game Afoot. About a year ago I submitted a bug report regarding Game Afoot's haste bonus not applying to special pallet breaks. That report was eventually closed with Coordi, one of the mods for the forum, explaining, "Hello, we checked in with the team on th
    4 comments 204 views last activity
  • SUMMARY OF THE ISSUE: Hooks spawn too close together in Forgotten ruins, even without offerings. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into forgotten ruins, see these hooks VIDEO: PLAYER LOGS: Player logs are required from PC players only. DeadByDaylight.log
    0 comments 32 views last activity
  • I've been having a lot of fun with the hookless challenge, and now you can too! This is a Bubba Build (and it only really works with Bubba tbh). No add ons are required, so go buck wild! The perks, however, are integral to the strategy. In order to play the Hookless Challenge, you're bringing NOED, Rancor, Game Afoot, and Remember Me. Here is the game plan: Find a survivor (preferably obses
    5 comments 111 views last activity
  • It's been eight months since I made a bug report about Game Afoot. I don't want to make another one because there's like three bug reports about game afoot anyway. I want to post about it here instead to draw more attention (and hopefully fix) this issue. Special pallet breaks including killer powers, perks, and I assume event pallet breaks if they are ever coming back do not trigger the haste
    8 comments 521 views last activity
  • Step 1: Boot the game Step 2: Play as killer or survivor in a public match Step 3: Load into the Midwich map Step 4: In the hidden area of the bathroom section behind the breakable walls, notice a strange teleporting phenomenon at the apex of the ramp I only tested this with Bubba, but the streamers in my game claimed that survivors were affected by this bug as well. Below you'll find video
    2 comments 81 views last activity
  • Step 1 : Boot the game Step 2 : Play as killer in a public match and use the perk Game Afoot Step 3 : Initiate chase with the obsession Step 4 : Break a pallet using your power Step 5 : Notice you do not gain the Haste status effect when you do so I suspect all killers with special pallet breaks are affected by this bug, but I only tested it on Nemesis and Bubba, can't be arsed to do the res
    6 comments 233 views last activity
  • I've gone against numerous teams at this point abusing a build centered around No Mither and Boil Over. The most favored map offering with this is Ormond, although any map with a second story building and no nearby hooks suffices to make hooks nearly impossible. The idea behind this insipid playstyle is this: 1) The entire team's set up consists of similar perk loadouts as detailed before, plus
    14 comments 471 views last activity
  • Step 1: Boot up the game Step 2: Play as killer in public match Step 3: In-game, find a survivor in a locker Step 4: Survivor's teammate throws a firecracker at my feet, blinding me and forcing me to let the survivor go I'm not sure if this was an intended feature or not, but apparently the locker blindness immunity doesn't extend to firecrackers. I was going against a four-man SWF, they said
    1 comments 51 views last activity
  • I was playing a game as Nemesis on RPD when I noticed a zombie in the basement hadn't moved in a while. Turns out it was stuck in the stairs as shown in the image. Since the zombie movements are semi-random, I haven't been able to see whether or not this issue is RPD centric. The basement had spawned on the West Side of the map underneath the stairs that lead up to the second floor. I was unable
    0 comments 21 views last activity