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Brandon48

Brandon48

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Brandon48
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  • Do we know when the PTB is? I thought it was today but obviously not.
    2 comments 41 views last activity
  • Not sure if it’s common practice for game company’s to do but would it be possible to have regularly updated statistics about the game here on the forum? Things like kill rates, perk usage, character prestige rates, add on usage etc. Would be interesting.
    3 comments 61 views last activity
  • I don’t know if somethings been changed with him but I swear you used to reliably be able to crouch behind a pallet/window/shorter objects/loops etc and it used to be the way to not get hit. Lately I’ll go against a Nemesis and I’m getting hit through everything, am I getting worse at countering him, has something changed or is there a reliable counter to it that I don’t know? It’s obnoxious af
    1 comments 61 views last activity
  • Was thinking it would be cool to have a ‘thumbs up’ animation when reassuring someone on hook then thought, why not make it a third emote lol? I’m not usually about emotes at all but could be cool?
    7 comments 111 views last activity
  • Basically is there a certain map or maps you like and if so why? I think each map brings something different to the table whether it be it’s playability, aesthetic, lore, etc but would be interesting to know if there are maps that are universally liked or considered well designed by most.
    23 comments 432 views last activity
  • Just wondering, was an explanation ever given as to why Reassurance doesn’t work for basement hooks? As in being able to reassure within the radius without having to actually go into the camped, one shot killer or overly trapped basement? To me it seems like the perk was designed to ease camping gameplay but for some reason doesn’t work in the most extremes of these cases? What am I missing? On
    1 comments 31 views last activity
  • Hello. A suggestion for perks that require you to be within a certain range of another survivor in order to maintain a particular benefit. Teamwork perks and Bloodpact for example. Could there be a visual radius around the teammate you’re supposed to be around? Without it, I find it impossible to guess the distance and get any value from these perks which is a shame because I think they’re a g
    0 comments 1 views last activity
  • Hello, There is a really popular strategy a lot of Onryo players are using right now to ‘slug’ survivors constantly (no hooking) knowing that others will have to pick them up and gain a stack of condemned in the process with the Ring Drawing add-on. This is horrible to play against and is a similar abuse of power that the Cenobite had when able to stand on the box. Simple suggestion - Tweak
    0 comments 41 views last activity
  • When is Merciless Storm going to get kill switched?! If a skill check is missed, the gen regresses back to ZERO! This has been in the game for ages now.
    2 comments 121 views last activity
  • This video (below) sums up that this chapter was most likely meant to be licensed but what we’ve ended up with is a chapter that feels like it’s either an embarrassingly incomplete licence or an unimaginative incomplete ‘original’. Either way, I’m sorry, but it’s not a great final product. Is there any way we could get an official clarification on what has happened here licence wise because at
    16 comments 301 views last activity
  • I’m all for powers that exemplify horror and running around in pitch black is great for that! Only thing is that sometimes I literally can’t see at all when affected by Dredges’ nightfall. I’m not sure if it’s map dependent or whether I’m playing at night vs day (glare on screen?) but there are lots of cases where I simply can’t see anything which feels badman. One game for example, it started
    5 comments 61 views last activity
  • Some ideas to improve knight. Power: Ability to cycle through and choose which guard to summon Having 2 options when summoning - manual or automatic Manual (hold down) - Exact same as current power except each guard behaves exact same in terms of speed/radius/info/time/interaction with survivors etc (interchangeable) Automatic (quick tap/barley slows knight or impairs vision) - Each summon
    0 comments 21 views last activity
  • If I go on this forum it’s on mobile so thought it might be a setting I’m overlooking? Just wondering if anyone knew a work around?
    3 comments 31 views last activity
  • I reckon a very slight nerf might be healthy but maybe I’m just whinging? Feels a little dirty imo.
    6 comments 181 views last activity