Is Save The Best For Last (STBFL) too much?

I reckon a very slight nerf might be healthy but maybe I’m just whinging? Feels a little dirty imo.

Comments

  • I'd rather they revert Killer attack recovery speed back to pre-6.1.0 instead of nerfing Stabiffel.

    Most M1 dudes aren't getting a ton of value from the slightly faster basekit M1s, but it does make a big difference for the S and A tier Killers like Blight, Nurse, and Spirit, who can use their ability to catch up after an M1.

    That said, they could also just leave attack recovery untouched. Personally I don't think Stabiffel or basekit attack recovery are a big issue.

    I think a more pressing problem is the divide between soloQ and SWF as well as the insane add-on disparity between certain Killers (I do not understand how Twin's "Stale Biscuit" and Nemesis' "Marvin's Blood" get nerfed in a game where Spirit's "Yakuyoke Amulet" and Blight's "Alchemist Ring" exist).

  • @Brandon48 said:

    I reckon a very slight nerf might be healthy but maybe I’m just whinging? Feels a little dirty imo.

    This perk is not seen to often by me. Only killers with smaller chase potential tend to use it, and I am fine with it.

  • i guess its fine, if they really wanted to do anything. make it cap at 6 because of the 2 stacks that were basically made basekit

  • @TheRockstarKnight said:

    I'd rather they revert Killer attack recovery speed back to pre-6.1.0 instead of nerfing Stabiffel.

    Most M1 dudes aren't getting a ton of value from the slightly faster basekit M1s, but it does make a big difference for the S and A tier Killers like Blight, Nurse, and Spirit, who can use their ability to catch up after an M1.

    That said, they could also just leave attack recovery untouched. Personally I don't think Stabiffel or basekit attack recovery are a big issue.

    I think a more pressing problem is the divide between soloQ and SWF as well as the insane add-on disparity between certain Killers (I do not understand how Twin's "Stale Biscuit" and Nemesis' "Marvin's Blood" get nerfed in a game where Spirit's "Yakuyoke Amulet" and Blight's "Alchemist Ring" exist).

    Yeah I was surprised the perk wasn’t rebalanced along with the base kit recovery speed but yeah for sure there are other areas of the game that need higher priority balancing.

  • Honestly I think it's fine

  • I just dislike how powerful it is around hooks. You shouldn't gain tokens for hitting anyone within 10 meters of a hooked player.