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Beardedragon

Beardedragon

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Beardedragon
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  • and you face off against people several ranks higher than you with all purple perks, thats the moment, that this game can go ######### itself and i need a break from it. Throw in a few SWFs and you have a cocktail that could make Ghandi lose his #########. no fun, pure frustration and stress. Gens pops left and right and i have no way of tracking from where. Gens often pop before ive even rea
    25 comments 801 views last activity
  • Why do i, someone who just bought the Oni at level 1, face off against people who have all 4 perks in purple? am i truly supposed to feel like a shithole the first time i buy a new killer and wants to play him? is there any reason for the way match making pits me, a new killer, versus not new survivors? does the developers even know? being level 12 doesnt mean jack ######### when you need to
    8 comments 141 views last activity
  • so around a small little loop i was chasing a guy, me a 115% killer, yet for some reason, i didnt gain on him? the same distance just kept on. ######### happened? i didnt see any perks that could have done anything.
    3 comments 31 views last activity
  • so i have a question about blood orbs. How many are meant to spawn when i hook someone? i think i saw a video once of a guy that was hooked, and it spawned like 5 or so blood orbs. i only get 2 or so when i hook someone. Also whats the best way to get blood orbs?
    4 comments 71 views last activity
  • why is this guy a 110% movement speed guy? unless you actually get somewhat close to survivors before shooting your harpoon, it will break to the gazillion of things in between you and the survivor. sometimes i run after survivor and im thinking: man, am i even gaining on them? because they probably have different perks to sprint and what not, it feels like im not gaining on them at all. and wh
    0 comments 61 views last activity
  • how the living F did this make it past the green light? Oh lets just add a toxic feature to remove hooks in no time. im sure SWFs wont abuse this at all.
    10 comments 201 views last activity
  • So.. i had a match, on the stage: McMillan Estate at the "Groaning Storehouse" in which i ran in to an infinite loop. I played Deathslinger with 110% movement speed. I chased for well over 3 minutes, not because i had to, but because i wanted to see if it was physically possible for me to keep up. Inside it there were many angles, so shooting was more or less not possible, but also, the
    0 comments 71 views last activity
  • unless you run a good build in a killer or is, yourself, a very good killer, then this game is impossible to win. hell even getting 2 kills can be a super challange when gens are being popped left and right. Why are the generator repairs so fast? why isnt there some other objective needing to be done by survivors? what is this even. Its difficult to even be angry at survivors because they d
    2 comments 61 views last activity
  • Active Reverse Bear Traps: Active Reverse Bear Traps initiate a countdown timer. A Survivor with an active Reverse Bear Trap is automatically sacrificed when their timer expires or if they attempt to leave the Trial with it still attached. Basically i had a game where i trashed 2 people inside the gate area after it was opened, then i gave them both a trap on their faces, yet they still c
    14 comments 1,032 views last activity
  • A bit of a weird rant after having played survivor where i was mostly unseen. I think its sad that this game gives more credit to people who get chased, downed, survives, chases some more, than people who entirely avoid being attacked to begin with. i could go through an entire game not being seen, working on gens here and there, doing totems, and it still wouldnt net me more than if i h
    40 comments 581 views last activity
  • simply to lessen the outrageous looping. how many are there anyway on the entire map? 15 pallets? thats a lot of looping potential. Where am i supposed to find the time to deal with that when gens are done in very few minutes? Gen rushing + endless pallets and a guy that knows where each pallet is = thats ONE guy that will at least never die. if everyone knows = im just done.
    22 comments 141 views last activity
  • I only hear gruntings when people are in pain. ive never heard Footsteps before? Why cant i hear footsteps when people say they can hear footsteps? no wonder i never know where the survivors go
    15 comments 921 views last activity
  • i fail to grasp the fairness when im trying to level up, lets say legion, and he's level 1 with 1 perk, and i have to fight against 4 survivors with all purple perks and great items. I mean the game is difficult for the killer and only really become manageble properly with perks and add ons, yet im here, having to fight a gen rush game without any real help? no perks no nothing. i have no chase
    8 comments 301 views last activity
  • So im level 1 and 2 on some killers and i wanna try them out, but i get matched against people that have 4 purple perks, and purple addons. People that really know how to play well (kudos to them) and me whos just trying to understand the ropes of this killer im trying. Why is this fair? What because im level 15 or so with killers that means i know how to play this specific killer? i dont. im
    1 comments 51 views last activity
  • that or any other keybord making company, because otherwise i cant find out why i must continue to push space to "Struggle"! I mean you really wear down your keybord doing so. and hell i know you can switch to another button or mouse wheel, but why exactly do i have to struggle? cant i just get a suicide button if thats the case that i should be allowed to kill myself? im confused. strugg
    25 comments 1,051 views last activity
  • Hey guys. ive been off for a very long time and now i come back to people whining over Leatherface being super good? i dont recall he was overly great back then so has anything changed? i have yet to play him, and rarely played him before so i dont really know. was anything different done to him to merit people hating him?
    10 comments 151 views last activity
  • and i was disheartened to see that pallet breaking <-- flashlight is still very much a thing.. i mean when i play survivor, and ive started doing that a lot with a friend, i often get the idea that when i mess up, its my own fault. most of the situations, i feel like its fair. although with incompetent allies its almost impossible to win but i rarely feel like its frustrating. And over al
    15 comments 121 views last activity
  • in heroes of the storm, if you DC during the battle, your next battle will be against other players who have also DC'ed during battles. this happens in the next battle you fight, and is then turned off in the battle after that. that way those of us that dont rage quit wont face others that do rage quit. or rather we can, but those that JUST ragequit in that moment, are penalized to have to pla
    3 comments 51 views last activity
  • hey guys. before the patch i had only ever played the hag once. i didnt like her due to her slow speed, and the fact that it took me ages to plant traps. while her speed is the same, it feels less hindered by the fact that the trap setting is faster, and i believe also the teleport range. anyway, thats not the issue. the thing simply is, ive had maybe 3 matches with the hag since then (and
    3 comments 41 views last activity
  • am i the only one that really hates this map as a killer? i mean i like it as a survivor due to all the grass and all that. but as a killer, wow i cant see at all where im running, where survivors are running, or where anything is running. this is definitly the stage where i lose track of survivors the most. scratchmarks disappear from me in the tall grass and even running bloodhound doesnt
    9 comments 162 views last activity
  • Bloodlust should not be broken because you hit someone, break a pallet, or gets stunned. the reason for this is, that it encourages looping. we've all seen it, you run after a guy, he loops around a pallet. after a bit of time, he throws it, you might not break it in order to avoid losing bloodlust. then we proceed to stage 2 of looping: pallet vaulting. maybe you break the pallet, you lose
    3 comments 51 views last activity
  • So in my previous thread, it was established that there is an issue with the hatch. im not much interested in talking about whether the hatch should be there or not, im only here to talk about the mechanic itself, that allows the hatch stand off to begin with. my solution is this: the survivor must hold down their interactive button at the hatch for a total of maybe 6 seconds. if they succeed
    1 comments 21 views last activity
  • trying to level up my killers, ive been against rank 13 guys with full purple perks, all slots, with my level 2 clown that has room for 1 perk and no add-ons. im personally rank 20 or 19 or so. why cant the ranking system acknowledge that i use a new killer, so i should face off against new survivors?
    4 comments 41 views last activity
  • i mean why is it so hard for the developers to do something about the hatch. either let me close it as it was inteded, or let me put survivors in the dying state if i hit them near the hatch. because its stupid that i have to stand on that hatch, or near it, in order to avoid a survivor from escaping. and naturally thats my goal, so i want to try and avoid that they do. the hatch should eit
    Mod
    83 comments 981 views last activity
  • I hate the fixed view. The number 1 reason i often lose survivors, at least when its a stage with tall grass where those scratchmarks are really non-existent. its when you do things, like break pallets, and your face is just fixed on the Pallet. i mean why on gods green earth, would the killer and MY view, be FIXED on that pallet while i break it? i dont have a god damn chance to see where
    5 comments 61 views last activity
  • I already made another post about hooking, so apologies if ive made a little too many posts in little time. so i catch a guy. i hook him, and the moment i turn around theres 3 guys within reasonable distance. one runs up to unhook, i hit him which doesnt stop the unhooking, they are now both free. (i found out i could grab people that try to unhook, but lets face it, that wouldnt help. another
    24 comments 281 views last activity
  • i dont get it. so a guy is hooked. another guy comes up and unhooks. i the killer, want to stop him from hooking, what do i do? so far ive been hitting that person but seemingly that doesnt stop the unhooking from happening. they both still get down, and run their seperate ways. what do i do? shouldnt being hit stop the action from happening?
    14 comments 411 views last activity
  • so.. playing the killer and being new to the game, i cant help but notice a pattern when someone DCs or was AFK from the start of the game. the rest of the 3 survivors simply let themselves get killed by me and hung up to die. now im still new and all so i take this chance to rake up some more points and learn the mechanics of the game. but i dont understand why they do it though. i mean my
    14 comments 361 views last activity
  • so im new to the game and when ever theres tall grass or other things blocking my vision, i just completely lose survivors on the chase. they could be right next to me and i wouldnt be able to see them. i dont know if theres a perk that gives off where they are when very close to me, but right now im playing as the Pig. also those scratchmarks are impossible to see when near grass so im not
    10 comments 131 views last activity