Arxaion
Arxaion
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Description of Issue It doesn't seem to happen with any particular trigger, as I've had this problem occur countless times over the past couple of months. It is just that the frustration has now gone too far. More often than not it happens while I play killer. I'll be playing the match perfectly fine, and as I perform some sort of action the game will freeze. Audio will continue to loop, such0 comments 11 views last activity
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9 comments 121 views last activity
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Actually, the past couple updates have been fantastic. Not going to lie, I really had lost hope after that Ruin change. I think that maybe the order of the updates could have been changed a little (man those weeks post-Ruin were really rough). Either way, nice balance solutions. ๐4 comments 71 views last activity
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I did it my dudes. I finally got every killer teachable unlocked with all killers level 40+. I've got a survivor kitted out at 50 with most desirable perks as well. It only took almost 400 hours. I remember my first match like it was a year and a half ago... Huntress in Lery's.11 comments 171 views last activity
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Decisive Strike is intended to be a form of anti-tunneling perk. However, it is inherently far stronger than just an anti-tunneling perk. In a recent match I was able to chase down and hook another survivor, find a survivor that was unhooked just before the previous chase started, and down them - yet I still ate a Decisive Strike and it cost me a kill (the exit gate was left at 99% with two survi5 comments 61 views last activity
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I feel as though you guys should release an extended list of patch notes that explains why you guys make the changes you do. As it stands, changes are made and players are left in the dark on a bunch of the points. It gets really frustrating not only being blind as to what you guys are going toward, but seeing the aimless backlash left and right after every change. Why was the sabotage time no22 comments 921 views last activity
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INTRODUCTION In an effort to reward greed and provide another (optional) objective in a trial, I present to you the Entity's Cache. The Entity's Cache is a small black lock-box (the size of a toolbox) that appears at a random time in the trial for a five-minute period. It is guaranteed to spawn within the first fifteen minutes of the trial. If it has not yet spawned by the time the last generato14 comments 92 views last activity
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As the title states, have you considered pushing back the next chapter release to instead focus on balancing the current content and fleshing out what we have so far? The game could probably use some love in that department. Things to consider Revamping old maps to match the quality of the new Lery's and Dead Dawg Looking back at old perks to make the weak ones stronger, and the strongest7 comments 131 views last activity
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I'll preface this by stating that I posted this suggestion in a big list of suggestions for the Public Test Build, but felt it deserved its own post in the generic location for suggestions. That said, let me know what you guys think of it! Current Deep Wounds Deep wounds in its current state is not at all able to be taken advantage of by killers, and simply serves as a hindrance and an ann0 comments 21 views last activity
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Killers need to be balanced around not having any add-ons. Most are overwhelmingly reliant on add-ons, when add-ons should be just that - additional passives and tweaks. Right now, add-ons serve largely to just increase a killer's power from where it is to what it should be (in the case of most browns and yellows, and some greens). Just implement add-on improvements into killers' base kits, and1 comments 11 views last activity
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All killers have a specific active ability they can use. All characters have unlockable perks that can then be distributed to others. What if all characters, both survivors and killers, had a passive in addition to their active ability that was specifically tied to them? I guess you could argue that some killers already have passives in the form of the Spirit phasing in and out, or some being abl6 comments 31 views last activity
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Alright, before you berate me and explain the current state of the matchmaking system, I'm aware - I'm not suggesting we remove ranks entirely. I am, however, suggesting we remove pips and never look back after implementing this proposed solution. I'm also aware that this solution is similar to the back-end working of the current pip system. ~~~ Solution ~~~ โข Cut the number of ranks present4 comments 51 views last activity
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~~~ Preface ~~~ Let me preface this suggestion with a few points. First, I'm closing in on 300 hours played over the course of the past year and some months. Second, I play both survivor and killer pretty equally - I flip back and forth depending on how my games are going. Finally, I've experienced all but the highest levels of play - I find that I generally settle down around high green to mid0 comments 31 views last activity
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I'll start this post off by saying that I play both survivor and killer. Please, before you comment anything negative or nasty, read the entirety of the post. Edit: Also, 10/10 love the game. Would buy it again if I had a use for a second copy. -------------------- It was recently mentioned that in a future update, further support for Survive With Friends will be integrated. That's great, I pe0 comments 11 views last activity
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~~~ The Issue ~~~ Hex totems have been reworked a bit to make them better for killers, though they still remain survivor-sided. Hex: Ruin has become a permanent staple in the large majority of matches across all platforms. Hex: No One Escapes Death is constantly berated, despite how easily it can be countered. In short, the hex totems were a good idea that are balanced in theory, but not in pra12 comments 141 views last activity
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Disconnecting from a match isn't fun for anyone involved, and can be used to de-rank quickly if done in moderation. I know that repeat offenders can face temporary bans, as well as permanent if called for, but this doesn't seem to deter players quite enough. Here are some suggestions to further deter players from disconnecting or idling a game (based on a low number of inputs compared to the time5 comments 42 views last activity
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Twice in the past week (both as survivor - I play both survivor and killer, but have more experience in survivor) I have been put into a match as the only survivor. Not as if players disconnected after the match started, or were constantly in and out of the lobby beforehand. It is pretty near impossible for a single survivor to complete two generators against a killer, given how many generators t3 comments 82 views last activity