Akeeno
Akeeno
About
- Username
- Akeeno
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Discussions
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the slowdown from normal hip to ads for deathslinger is too slow and very clunky to use, why not add a in game sensitivity slider, rather than increasing your dpi on pc, while theres nothing for console players, dont understand why its programed the way it is, thanks.1 comments 51 views last activity
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the slowdown from normal hip to ads for deathslinger is too slow and very clunky to use, why not add a in game sensitivity slider, rather than increasing your dpi on pc, while theres nothing for console players, dont understand why its programed the way it is, thanks.0 comments 11 views last activity
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the slowdown from normal hip to ads for deathslinger is too slow and very clunky to use, why not add a in game sensitivity slider, rather than increasing your dpi on pc, while theres nothing for console players, dont understand why its programed the way it is, thanks.0 comments 21 views last activity
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you can rename the load out preset but not the cosmetic ones0 comments 21 views last activity
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i think it would be good to restore the 2 second aura linger since nurse blinks aren't basic attacks anymore, since nurse players would pair it with starstruck and agitation.1 comments 51 views last activity
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its as if the workers were building the twd hospital from the pilot, and the higher ups were like "what are you doing?! just do it like fnaf! ", a tiny chunk in the corner of the map, if its just like that should've cut the whole map. what a slap to the face to amc, and twd fans.9 comments 1,051 views last activity
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0 comments 21 views last activity
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the new bulk spending is amazing and saves tremendous time, and i like you could go higher if you have the funds to support your wanted level, the only nitpick is why still have the 5 mil cap? if its to prevent cheaters leveling up, they get around it by save injecting and having every character p100, so i dont think its a valid reason. if its to keep players playing longer, it still doesnt mak3 comments 61 views last activity
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having multiple actions on a single button is annoying ill give some short examples: when you play as killer and you down someone infront of a pallet/window/locker and the game for some reason prioritizes those actions i listed before instead of the survivor pickup, youre force to look a certain direction in order to get the pick up option and are vulnerable to flashlight saves, or waste time3 comments 31 views last activity
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having multiple actions on a single button is annoying ill give some short examples: when you play as killer and you down someone infront of a pallet/window/locker and the game for some reason prioritizes those actions i listed before instead of the survivor pickup, youre force to look a certain direction in order to get the pick up option and are vulnerable to flashlight saves, or waste time0 comments 11 views last activity
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having multiple actions on a single button is annoying ill give some short examples: when you play as killer and you down someone infront of a pallet/window/locker and the game for some reason prioritizes those actions i listed before instead of the survivor pickup, youre force to look a certain direction in order to get the pick up option and are vulnerable to flashlight saves, or waste time v0 comments 21 views last activity
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do you guys balance for fun, or for competitive balance?0 comments 31 views last activity
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make it so that for 2v8 killer you look for a match first, load in, then you pick your killer, whoever chooses first gets the killer of their choice, between 2 killer players, then the class they want. pre choosing the klller you want makes it take so long, since duplicates arent allowed. survivor shouldnt be a problem since the only variety is the class they pick. or at the vey least give u1 comments 101 views last activity
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id say 115 movement speed basekit tin oil can faster reeling speed houndmaster is similar to slinger and she got a giga buff, would be nice for slinger aswell.42 comments 861 views last activity
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when you spear a survivor and you're reeling them, and your teammate across the map injures a different survivor, my chain breaks for no reason. i understand its there for preventing 2 taps i guess, but that not fair, the teammate killer is nowhere near in range, needs to be fixed. its an oversight.9 comments 1,092 views last activity
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survivors scream too damn loud, and with headphones being exposed to that could lead to partial hearing loss, but i lower the volume for the screams you miss out on important audio signals. so please add a scream volume slider they dont need to be sooo loud.8 comments 211 views last activity
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1 comments 51 views last activity
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i keep seeing nonstop posts about this, but its just a placebo. killers were slugging for the 4k waaaayyyy before this change. i hate to say it, but it truly is a skill issue. most players are bad, especially survivors, it takes about 8 minutes for 1 gen to pop, and they cant loop at all. but against stronger survivors a generator pops within 45 - 50 seconds, and thats not an exaggeration.42 comments 1,062 views last activity
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this weeks from the rift bundle is trappers deathmatch wrestler skin from tome 13 malevolence (october 2022) unfortunately i was absent during this time, and was unable to get anything from this tome rift (even the trickster prime gaming head), especially considering it was the tome that introduced the deep rift cosmetics, so im very glad this from the rift bundle is here, but i did some researc1 comments 71 views last activity
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i always lose matches to them, even when you look at a wall they somehow shine a single light ray from the very edge of your screen and get a free save, it just pisses me off how slow it takes to pick up a survivor. 2.5 seconds from 3 second pick up would be huge25 comments 642 views last activity
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this update destroyed hitboxes for deathslinger, the old way of aiming with him doesnt work anymore, you have to lead even more than before the midchapter update. since the harpoon hitbox is so small, and the survivor hitboxes shrunk or been moved foward its frustrating to play with, huntress doesnt feel this way since her hatchets have bigger hitboxes but for slinger is a pain. increasing t6 comments 91 views last activity
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recently skilled chucky players found an actual tech that allows them to double scamper and get hits, but of course there is outcry about it ,.to get rid of it, fine then. but then why is stuff like "heal tech" allowed? why is crouch "tech" allowed. they barely qualify to be considered techs but apparently they're fine cause it benefits survivors. id agree and also say they're fine, they're inte40 comments 1,202 views last activity
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i play deathslinger and 20 seconds is not enough time to use the exposed stats effect so how is a m1 killer suppose to use it? timer always expires as i reel them. only time it would work is if survivor is literally close by. i would say 30 seconds just like every other exposed perk, such as starstruck, hubris, etc. please survivors agree with on this one. 20 seconds is not it chief.15 comments 261 views last activity
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matches where you hook survivor 1 and they get unhooked , but you dont tunnel and hook survivor 2, survivor 1 plays aggressive towards killer, you either downed them get hit with ds, or they get use otr, but at that point as killer its no longer tunneling, so why is it still active? im sure survivors can agree on that right?17 comments 522 views last activity
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something changed between todays patch and yesterday survivor hitboxes, the way i normally aim is no longer registering, and i play on low ping, its as if they shifted the hitbox of survivors when running foward, so its sort of a shadownerf. if you dont play slinger very often you wont tell, but im sure something changed. let me know if anyone else noticed this2 comments 101 views last activity
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every weapon cosmetic sight besides the default are misaligned or severly block the screen, and deathslinger has a very precise weapon, but if you try to aim with a bad sight, examples being the iron maiden and the new blighted weapon, it messes up gameplay. look how bad this looks. every weapon needs to be matched with the default, or else why buy slin8 comments 1,101 views last activity
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0 comments 11 views last activity
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you didn't misread that. and gta 6 has been a decade in the making.0 comments 21 views last activity
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why are you forced to either wait an hour, or eat dc penalty in situations where cheaters dont die cause they have godmode or something. even when egc ends, the match doesnt for some reason. fixing this will end hostage taking situations, cant be that hard to implement id imagine, right?0 comments 21 views last activity
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i hear survivors scream, but its not really directional, is not seeing the scream bubble intentional? i mean thats is the risk of the perk or trade off right? i dont think it would be broken, so that killer can use the information.9 comments 581 views last activity
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7 percent haste is too much and dont give me that cliché weak excuse that it only activates endgame, therefore its warranted. killer is weak at the start, strongest mid game, and disadvantageous at the endgame. and now survivor is faster too? some even pair it with mft, and with the power of two buff coming up it will be too fast for killer to handle. at the very least haste shouldnt stack.7 comments 191 views last activity
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one of the few reasons i dont like ph is because when you need to adjust your aim horizontally, it moves so slow regardless of sensitivity and dpi, hes the only anti loop killer with this weird restriction. nemesis is far superior this slow turnrate makes him incredibly easy to avoid, especially since the attack comes out sooo sloow. moving the sword sideways would also be a huge qol. i dont1 comments 111 views last activity
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the way they handled the S.M. is very scary. tons of survivors "protested" by killing on hook and artificially raising the kill rate to the moon, and bhvr simply gives in, and essentially deletes a character from the game, in order to please these players. that clearly shows what side they give priority to. then this business practice could continue with other killers, just to please more surviv6 comments 191 views last activity
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when playing survivor and you need to sprint, you need to keep holding down the sprint button. a toggle option for sprinting would be nice. also for crouching i dont think it would be hard to implement.3 comments 71 views last activity
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why increase the cooldown for victor, from 2.7 to 3.2? there has been a trend lately to standardize killer powers to match the default 2.7 cooldown. and if its because twins are considered strong, why not increase the power cooldown hits like nurse and blight too? the kick victor change is fine i guess, since you missed, but punishing for landing your power again?9 comments 391 views last activity
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ive analyzed frame data on whether it makes you transform into the creature you picked faster, no. does it allow you to use your powers faster? nope. i genuinely dont know what this addon does? devs?2 comments 111 views last activity
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77 percent movement speed, and needs to charge an attack deathslinger is 93.5 trickster is 96.5 why is huntress so slow, even with the addon 82 percent is too slow around loops. trying to take an uncharged shot at a survivor is a way harder than it should be, simply because of the tremendous slow down.13 comments 422 views last activity
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this video shows how easy it is to avoid a spear, by simply for an instance momentarily changing directions causes a miss, even if the shot was properly aligned. for this reason i run the tin oil can, because missing the shot is heavily punished. but im certain that this shot would be considered a hit with the huntress. i know survivor hitboxes are out of the question, and so are for the spear27 comments 672 views last activity
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current enter ads is 0.4 seconds, exit is 0.6 seconds. old enter and exit ads was 0.15 seconds. understandably the nerf was introduced to remove "faking shots" at windows, leaving survivors in a catch 22. but with the long ads enter speed, survivors always make it behind cover, or do sharp turns before you could aim, so you kinda have to heard survivors into a opening to attempt a shot, but if4 comments 61 views last activity
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im super disappointed in this killer, another noob stomper, but gets bullied in high level swf. his hellfire takes too long to charge up and slows him down. 0.9 seconds, in that amount of time survivor can turn a corner or get behind something. nemesis takes 0.35 to charge and is way faster. deathslinger takes 0.4 to charge. i guess they did it this way because of unknown, but that has a bigge36 comments 1,042 views last activity
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literally no counter to this, i thought flashlight immunity applied to flashbangs as well? isnt fun as killer, and only solution is to run lightborn. needs to be reviewed and fixed, because this counts as an exploit.2 comments 101 views last activity
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too much of a hassle and you cant even attack from bat form unlike spirit. so what gives?25 comments 911 views last activity
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i think maybe some sort interactable environment, either traps (like nostromo), or temporarily closing door, (sealing an entranceway), ladders, ziplines, platform launchers, slidable vents, teleporters anything like that. it could introduce new perks, and fun interactions.2 comments 41 views last activity
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after lets say 3 minutes of not doing anything, reveal the aura of survivor to the killer to end the match faster, and not rely on whispers.2 comments 41 views last activity
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could we get a perk that reveals survivor aura for 3/4/5 seconds after a basic attack? would that be too strong?9 comments 112 views last activity
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in the ptb update i noticed they added a similar feature like dlss, but i dont see the reason for it since the frame rate cap is 120, and no ray tracing, so?5 comments 521 views last activity
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i cant believe they're going through with the nerf. im not trying to be a negative nancy but almost every perk that isnt involved with generators, such as stbfl, ultimate weapon, weave attunement, are being complained about, so they get nerfed, they're no longer worth using, and just stick with gen regression. it sucks cause then there isn't any good perk variety. then until the next set of perk31 comments 971 views last activity
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now that they are being removed in midwitch bathrooms, i think all breakable walls could also be removed. they're just a killer only interaction that wastes time. maybe if they're reworked into doors that killers and survivors could open, lock (only for survivor) and close. then breaking a door would make much more sense when its locked, but that's just an opinion. thoughts?4 comments 111 views last activity
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just an idea, bloodpoints are kinda meh, when you already unlocked everything, prestige doesnt matter as much after the first 3 for perks0 comments 22 views last activity