zyrems
zyrems
About
- Username
- zyrems
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Comments
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@PigMainClaudette said:
While tunnelling and slugging are still a thing, these perks are needed. Killers brought the upon themselves.
I also naturally counter these perks with how I play, by not targeting recently unhooked survs and only occasionally slugging early on for early pressure.
thats not what i meant tho. why should i be ds by a fully healed survivor who i didnt tunnel but just happened to see so i went after him.
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@Deadman316 said:
The same reason Pop and BBQ are.
not even close to the same lmfao. u gotta earn pop and and bbq is a point perl. ds is immunity and unbreakable is oh the killer is slugging guess ima get up and reset the game. such a terrible example please bring a better one lmfao
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@PigMainClaudette said:
Obvious bait is obvious.
But anyway Infinite Myers and Iri Huntress are some of the worst examples of "threatening" as there is no counterplay outside of "DON'T GET HIT" and that is far from what DbD is about.
Yes, some killers are more reliant with add-ons than others, but that's not an issue considering they're also good with brown or yellow add-ons to supplement their power enough.
The survivor side of things is dependent on HOPE. If you make every killer an Infinite Myers, Iri hatchet Huntress or do something mental like make the Ebony Mori base-kit, then there is just no hope for survivors and no reason to play.
but every survivor uses the same ds and unbreakable build no counter to it so make killers have no counter
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@NuKeD said:
https://forum.deadbydaylight.com/en/discussion/comment/1529802#Comment_1529802
well, if i didn't kill the third one, he would've saved the hooked guy, i had to get all of them, but still, they like to play dirty with crutch perks, then telling me "gg ez" when they clearly won thanks to their lovely crutch perks, lol. second chance perks are cancer.
survivors are actually so bad at the game. its hilarious versing them and watching them jump in lockers with ds and stuff thinking they r gods. ill eat the ds and tunnel i do not care. but if i see a key i bring a ebony and mori off first hook and then say gg ez
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see as a killer i do not slug more than 2 people in case of that. once i have 2 slugged ill either chase a 3rd and hook them or go back if i do not see anyone and hook my 2 slugs. if they have unbreakable just let them waste it early on so it doesnt affect u late game. cuz trust me iv lost so many games just because all 4 survivors had ds and unbreable because they need it. they literally cant play without it and they r the same kids who tbag at gates and click there flashlights. thats why i show no mercy and tunnel and mori
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all these kids saying dont slug do not play killer lmfaoooo u have to slug as a killer for map pressure it is needed in rank1 lmfao u guys r so stupid
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problem i have with this is keys should be for aura reading only. no hatch. why should the survivor be rewarded a escape for failing the objective of holding r1 lmfao. and remove ebony moris and keep ivory mori
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the perk build i run is
sloppy , nurses , bbq , pop
sloppy , nurses , ruin , survelliance
bamboozle , bbq , pop , brutal
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I just feel like 90% of the killer perks arent even worth using.
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@Slashstreetboy said:
What you´re referring to is commonly known as the smol pp survivor build, usually accompanied with exhaustion perk x and another strong choice like BT, Spine chill or Adrenaline.
It does have counterplay though:
A)Camp the slug/locker and throw the game to spite them or
B)Try as hard as you can to avoid recently unhooked people, no matter how bad/aggressive the survivors play
Noed gets heat because it enables killers to get 1-2 downs that feel undeserved from the survivors pov.
noed isnt even a good perk tho lol. I dont run it because of how bad it is. A perk that can be broken in the beginning of the match when its a end game perk yup sounds reasonable
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Its not just bubba tho. I see people run it on wraith and legion like whats the point lol
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1525918#Comment_1525918
I feel this would be just a little bit too much though.
Well the perk is strong in a swf. It balances it out
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Best build for annoying is OoO/Open Handed / Kindred / Bond. Now this only works in a swf when all 4 people are running it. Trust me the killer will probably dc
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Object needs a rework to where if you run object of obsession your are exposed for the entire match. Then people would think twice about running it
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@DarkMagik said:
If you want to answer do it like this.
Example
S:(Perk,Perk,Perk,Perk)
K:Killer,(Perk,Perk,Perk,Perk)
My Build
S:(DS,Adrenaline,Dead Hard,BT)
K:Ghostface(NOED,Thrilling Thremors,Deathbound,Whispers)
( Dead Hard / DS / Unbreakable/ OoO )
hag ( stbfl / corrupt / dark devotion/ pop )
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@yusdacra said:
is hex one needs to counter OoO?
The Hex perk is supposed to be the Opposite of OoO for survivors. Object benefits 1 player using it. But for killer i made it affect the other 3 survivors and the obsession isn’t affected. But yes its meant to counter object if multiple people are running it.