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zacmangaming

zacmangaming

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zacmangaming
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  • The problem is that these idiotic devs don't play their own game aside from @not_Queen and she doesn't even get a say in how the game should be balanced at all... And on the rare occasions that we DO see the devs playing DBD they're all rank 20 survivor main idiots who get their asses handed to them so they just assume "Her Der Killer killed me so they must be OP!!!" The only instance of a dev playing killer was Cote who was destroyed by Korean survivors with insta flashlights. And low and behold after being molested by 4 purple insta flashlights we suddenly get a nerf to them!

    Just goes to show that the devs are so biased, stubborn and idiotic that they won't listen to anyone else and only balance the game around their personal experiences rather then what the majority of the community wants... I stopped playing months ago and have absolutely no desire to come back to the game until they make actual improvements and changed the game to be less repetitive and frustrating.

    ######### Mathieu "Just play something else if you're smart enough to realize that this game ######### sucks and will never change for killers" Cote, ######### Dave "Worst balance designer of all time" Richards and ######### "Well we know the game is unbalanced... We just don't give a ######### now buy our DLC and Auric Cells" McLean. The current dev team needs a massive overhaul as it is.

  • Who is "Feddy" and how can I nerf him?

  • Nope. Terrible idea and It's not even necessary. Are you aware of the "CTRL" button on your keyboard?

  • This sounds like more of a "you" problem rather then the perk being broken. I play rank 1 survivor and killer and I can juke plenty of killers using Whisperers. I don't even bother with it on any of my killers since BBQ & Chili is FAR superior

  • It's useful when you have a coordinated team and will save you every now and then but other than that? Yes. It is useless but it should be kept that way. Nobody should be getting off the killers shoulder without interference from other survivors rather than by themselves.

  • Getting killed as survivor = "Avoid as Killer" = 10 hour queue time = survivors complaining about how long the queue times are. It creates a loop of toxicity and complaining

  • Quit

    Putting

    Multiple

    Spaces

    After

    Every

    Sentence

    And

    Learn

    How

    To

    Write

    Like

    You

    Passed

    The

    Third

    Grade

  • Imagine playing Wraith or Freddy then having ALL of your perks removed against competent survivors... You'd have ZERO chance and probably the worst game of your life.

  • @StrawberryJoey said:
    I wish for a new skin for the Hillbilly called HillBilly. Its themed around Bill from Left 4 Dead. White hair, beard and the army jacket I mean everything! Lets be honest we all know we NEED it.

    Yeah. I'd love if they added something from L4D. Shame we probably will never see that happen though :(

  • @zacmangaming said:
    Nurse = Motherfucking Nurse with a purse
    Pig = Pig Titties
    Freddy = Mr Diddles
    Michael Myers = Stalky Boi
    Trapper = Big Daddy Trapper or Trappy Boi
    Huntress = [BAD WORD] Cuntress
    Wraith = Bing Bong Boi or Legs for days
    Leatherface = IncestFace

    Just to clarify the "Bad Word" I used for Huntress was"F'ing Cuntress"

  • Nurse = Motherfucking Nurse with a purse
    Pig = Pig Titties
    Freddy = Mr Diddles
    Michael Myers = Stalky Boi
    Trapper = Big Daddy Trapper or Trappy Boi
    Huntress = ######### Cuntress
    Wraith = Bing Bong Boi or Legs for days
    Leatherface = IncestFace

  • @Crazewtboy said:
    Seems a bit OP. Might have to be a hex

    I love that any somewhat decent killer perk HAS to be a hex. The amount of threads I've seen saying "Plz make BBQ and Chili a hex" or "MYC Is too OP... Make it a hex"

  • Sorry if I don't want to go up against a 4 man P3 Claudette SWF all with comms, toolboxes and DS + SB. I should definitely be punished for not playing games that make me want to slit my wrists!

  • @PureHostility said:
    The proposed change to Sprint Burst that was revealed on Q&A #2 isn't really going address its main issue and what makes it so strong and picked by so many survivor players.

    Currently, Sprint Burst allows survivors to instantly burst into a 3 second run speed of 150%. That power alone with addition of aim assist on killers melee attacks can create an effect similar to the Dead Hard's, where you wiff an attack, even though it should connect; makes an illusion of survivors being under an effect of invulnerability status.
    Any decent survivor will try to bait killer's initial attack before sprinting away, this way they buy themselves most time chase wise (Killer is recovering from missed attack and survivor is gaining ground at 150% of their usual speed).
    Of course, many killers do understand their intentions and will just close distance in order for them to sprint away without attacking and wiffing, still, survivor was caught in a bad position, somewhere in the open probably, yet gets away to safety (looping zone) due to this single perk.

    Another point is it activating in the middle of a chase, which is nothing more but infuriating experience for the killer player, as they were probably gaining crucial ground, yet perk alone buys survivor massive amount of time, often allowing to reach another set of loopable zone and that happens quite often. [Your proposed change addresses this, it's fine]

    The major issue is, Sprint Burst alone nullifies ambush based killers, Wraith and The Pig, especially the Pig. Personally, whenever I play as Amanda (Pig), I don't bother using ambush ability when approaching generators, as survivors are usually equipped with sprint burst, making said attack less effective than just standing up and beginning the chase.
    Wraith also suffers from this, decent survivors will wait for the Wraith to fully uncloak before sprinting away, nullifying his element of surprise or use of his speed boost addons.
    Sprint Burst alone makes those two killers horribly weak, or at least drastically ... tremendously decrease their effectiveness.

    Your proposed change only addresses mid chase reactivation of SB, which is just one of 3 major issues this perk creates.
    For the record, 3 issues it creates are:
    1. Trivalizes bad positioning; being caught in the open isn't an issue.
    2. Drastically increases survival chances during a chase, when it goes off the exhaustion cooldown and creates illusion of invulnerability when attacking while SB is active (aim assist).
    3. Nullifies powers of ambush based killers.

    I do think that Sprint Burst needs a rework in how it works.
    Personally, I would proposed this change:

    Sprint Burst now grants you 1/2/3 seconds of additional speed boost after being hit by the killer's attack.
    Causes Exhaustion.

    It doubles the speed boost and distance covered after being hit.
    Allows survivors to gain enough distance to also attempt an evading actions, to try and lose the killer due to massive amount of distance covered during that time.

    It would also provide quite a buff to the late game of survivors, when rescuing each others from hooks when gates are already powered, as that kind of a speed boost would quite easily grant them safety.

    I really like this idea! It remains a useful perk but can be countered by good play from a killer with an insta downing ability

  • @Canextro said:
    I was doing a daily today and I had to play the nurse. As I played the match, I noticed that blinking seemed way off? You know that odd occurrence in which you charge your blink, yet cannot go very far due to not being able to blink through an object, and thus slowly inch a few feet forward throughout the duration of that blink? Well that seems to happen now after almost every single blink. Even going through minuscule jungle gym areas, I find myself hardly moving after each and every fully charged blink. It was very odd. At first I thought I was unlucky, but it happened again and again and again. Also, as a side note, I believe the basement glitch is back again in which you blink to the basement no matter your location if you are anywhere near it. I did it again in a chase from like 40m away. Very odd...

    And here I thought it was only me... Yeah I've noticed that she definitely seems off since the patch. Maybe they shadownerfed her?

  • +1. Doesn't make sense that people drop their items from being hit with a mallet but not a chainsaw. Also I feel like Throwing Axes should make you drop your items. It rewards skillful play on the Huntresses part for landing it from a distance further than 8 meters

  • @iOrangeStain said:

    @zacmangaming said:
    If they add a survivor it NEEDS to be Sidney Prescott. She's literally known as the ultimate final girl.

    Laurie Strode is the ultimate final girl! [BAD WORD] Syd anyways, I need a sexy cop.

    The "Ultimate Final Girl" who died in her series yet I've yet to see Sidney Prescott die yet.

  • If they add a survivor it NEEDS to be Sidney Prescott. She's literally known as the ultimate final girl.

  • Sorry I don't want to play against your 4 man SWF with 4 toolboxes and voice comms.

  • He definitely has room for improvement. With some buffs to his ability that would make him a great killer. Can't interact with items while intoxicated and have him throw bottles straight just like how The Huntress throws her hatchets.

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