yutycorn
yutycorn
About
- Username
- yutycorn
- Joined
- Visits
- 205
- Last Active
Comments
-
Hmm, gotta say sloppy butcher and dead hard for me
-
@HuntressIsMyFavXD said:
Spine chill, because I didn't think it would be an advantage to know when the killer is looking in your direction
Shadowborn, until i used it on nurse and realized how op it is
Shadowborn is beautoful, ain't it? I just love it
-
@Mringasa said:
I like to burn a Shroud when I smell an SWF sometimes. It's almost always a DC before the match starts.
Just bring Devour Hope. It's your Mori in a bottle, and some of the totem spawns I've been getting are really good. Out of 4 matches tonight, managed to get moris in 2 of them, with one the totem destroyed early, and the other totem destroyed at 4 tokens. Much prefer this to an actual Mori because the DCs are nuts if you have a hidden Offering as a Killer.
Omg I love ya lol
-
@ermsy said:
Keys and mori's are more or less the same in terms of fairness. But saying that keys take more work is simply false.
If I'm a killer I have to at least hook a survivor once which isn't hard but it's still something.
If I'm a survivor with a key I don't need to do anything, I can sit there waiting for either the gens to be done by other survivors or wait for other survivors to die.
Both should be nerfed as they have little counterplay and are unfun to go against.
I completely agree.
-
I posted something like this on a comment about leaving a reduce effect on survivors after it is broken. Basically, in summary, this is what I said (I'll include the way you are putting it, as in against the particular survivor that broke it);
DH: Remove all effects, except movement speed after hooking a survivor OR the survivor that broke it is now ONLY either or; moriable for 30 seconds or exposed for 30 seconds; when you get into a chase with this survivor, the DH perk slot will flicker in and out
Thrill: maintains the ability to notify killer of lit totems being touched for 30/45/60 seconds OR maintains the BP value until all dull are cleansed -- or it notifies the killer when the survivor, who broke it originally, and one other who touch the other lit totems on the map. (Gives it outplay)
Noed: maintains the speed boost OR the player who cleansed it is exposed for 20/25 seconds. (Enough time to escape)
Third Seal: all survivors that were effected when the totem was standing are effected for an additional 30 seconds or so OR your version of this I liked, where they're blinded or oblivious effected for the match
Ruin: after broken, it still reduces at 100% the normal gen regression speed for 1 minute after broken OR it only regresses for the survivor who broke it for the perk's normal worth (100/150/200) for the next 40 to 60 seconds
Haunted Grounds: no residual effect in any matter, seeing how it is meant to be broken. (At least imo)
HL: After broken, the regression from a missed sc will remain the same, but for only 60 seconds and no audible cues are changed/altered OR all effects carry over to the survivor who broke it for 60 seconds
I am keeping in mind the power of these totems, but then again i love your idea of having backlash for survivors if they break totems. Its high risk and reward for the killers, but only reward for survivors as Space Coconut put it best. Doesn't have to be an insane backlash or anything, just something that could push survivors away or have them consider it first.
-
Am I allowed to to get lost in it o,o you too ^-^
-
He is literally amazing. I love dh on him as well. Dh and distressing is just lovely.
-
I won't lie, I was a toned down version of the 65%. I admit I feared the doctor change was bad, but now he is literally one of my favorites. He's the same with quality life changes. At least for me. I remember playing him before the change and scoffed.
I am, however, unappreciative of the ruin change. They should've done more with the change. Because not only did the patch notes come off as heavily biased, but touching just ruin and doctor, then listing 5 survivor unused perks out 6 completely mentioned, were all so poor judgement. So of course i can see the error and miscommunication. I can see the problem that every killer and even survivor is having with these patch notes, stream, etc.
Now, though, I'm like that odd .1%. One of the ones who is both, but trying to keep a steady mind about it.
-
Just joined the forums today, myself, going through and reading opinions and such. However, don't let those people get you down. I'm sure you aren't causing trouble or being a troll. People themselves like being a troll or cause trouble out of spite. Opinions are strange things, afterall, and if and when it doesn't follow the big, accepted picture, it is frowned upon.
Dun even give them a second thought. You have cool peoples on your side by the sounds of it, so just focus on that.
Besides. It is a forums. A community DBD Forums. You have a right to post your opinion.
-
I think keys were always frowned upon, because it relates to the hatch. The survivors really just have to press m1, avoid the killer, or have a strong survivor get chased. Which is likely where it stems from, those gangs of players that strive to be cancerous. I mean, I've felt cheated at times when I outplayed the survivors and felt I had a good chance at a 4k. I like the whole 50/50 encounter with a last survivor, because it gives us both a chance to find hatch. Even then, it isn't over, because they have to open a door. Keys just remove that entirely.
However, in contrast, as a killer, I only use mories for dailies, and keys whenever I wanna see the obsession. Gen speeds make key plays less satisfying for me. But that is my thoughts on it.
-
Based on the dev stream, I feel like they might fix some of the issues, but I'm not too happy with the mention of just survivor perks. Also find it silly that some perks that are overused, like ruin, will get nothing done toward them, but ironically, the perks in this game counter each other on some level. That's not all perks, but still, there's often a counter between perks. Could name a few, but my brain draws a blank.