yauniqua
yauniqua
About
- Username
- yauniqua
- Joined
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Comments
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*uses laugh react option*
you do realize that you will not have a 2 minute match with multiple dcs or 4ks every round right??
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The fact that the KiLLaH MaiNz keep pointing out the hyperbole of your title "10k hours" means that you actually are on to something and they don't want to face the fact that between lag and low input/high output gen popping perks (BUSTED!) that this game has completely 180'd the health of this game.
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Take away the things that make players feel helpless... like gen popping perks.... being able to "grab" instead of lunge attacked... things like that.
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clearly a swf memeing.
this would never happen with solo queue.
get real.
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it's hypocrisy
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The need to shadow revert his hitbox.
That buff WAS NOT NECESSARY.
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Yall are giving me "tech" reasons.
I'm asking for gameplay reason.
After the Blastmine nerf, what is the POINT?
Blastmine should disable Pop Goes the Weasel and preserve WireTap.
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@SuzuKR said:
Yes, that’s literally the point. Why would it eat perks? Getting stunned and blinded and having the kick nullified, and then having to kick it again takes up a lot of time.
Takes what?
5 seconds?
Good grief!
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I agree.
It's one of the worse things to experience as Survivor solo queue - a crybaby player trying to suicide.
I'm always baffled by suiciders when I play KiLLaH. I don't even camp or tunnel... I'm just running Distressing, Thrill, Dark Devotion, and a random 4th perk.
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Survivors should have Camaraderie as a basekit and Kindred.
The devs are nerfing the crap out of Survivor perks, but giving them MUCH NEEDED AND LONG OVERDUE basekit changes.
Here's to hoping in 2023!
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Dead Man Switch DOES NOT need to activate if the gen blows back because of a bo0sted KiLLaH perk.
Things that are out of a players control, but still greatly and negatively impacts them should be removed.
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@Sluzzy said:
There is a lot of discussion about how killers have effortless winstreaks and all you have to do is watch Twitch or Youtube to find the evidence. This is why stats need to be looked at with caution.
Survivors don't have the winstreaks that experienced killer possess and I think this is bad for the game because it shows unfairness and most importantly a grossly unbalanced game.
Survivor is not as fun as it used to be because of too many nerfs and a lack of motivation and chance to win. This is because of balancing around bad killers. Circle of Healing, Dead Hard, Decisive Strike have been changed into killer sided perks and removes players agency from survivor.
Circle of Healing: A perk that takes away from doing the objective (to win) to setup a way to heal. It was nerfed so much that it was less worthwhile than using Self-Care. Self-Care is now nerfed so bad that both is not acceptable or most importantly fun to use. The ability to heal takes too much time, meanwhile it is easy for killer to continue with their objective. Good killers can capitalize with no way for survivors to overcome.
Decisive Strike: The survivor plays better than the killer for the entirety of the match but the survivor is punished for playing well and the perk is disabled, for bad killers. The nerf to 3 seconds also rewards bad killer gameplay. It is not fair killers have perks that guarantee their wins with endgame perks but survivors do not have any that helps them win. Killers can play badly at the endgame and survivor does not have a way to overcome it.
Dead Hard: Good killers knew how to play around old dead hard as evidence by watching killers play. Of course it sometimes, albeit rarely in specific scenarios extended the chase under very specific circumstances but shouldn't that what a perk does? Help you survive? The perk is now nerfed so killers do not have to think about the perk which is bad design. Killers do not need skill to down the survivor now because it is a simple M1 without thinking about what the survivor might do or try to dodge the hit. With less than a second of window of activation, the perk is unusable due to server latency. The new form is not fun to use, at the cost of balancing for bad killers.
Balancing so killer perks automatically reward the killer in so many ways with no downsides while survivor perks have too many downsides, too many deactivation conditions has caused the game to lose its fun factor for survivor side. This is why survivor is not as fun as it used to be because of lack of options. Experienced killers capitalize on these lacks of options for survivor to guarantee their wins. This causes survivors to have no hope in a majority of matches.
you are the seer of truth that we need, not the one we asked for or deserve.
AMEN!!!!!!!!!!!!!!!!!!!
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Pinheads are right up there with Legion with gameplay design that disrupts what the dev's give survivors the ability to survive.
There is no counter to a Pinhead +Franklin's that can hold the game hostage with looping puzzle hits
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this needs looked at
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This perk needs updated.
This Is Not Happening :> Pharmacy
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The unnecessary spam of gen slow down perks + the new gen times are so soul irking.
I like that the perks survivor side were switched up (RIP Iron Will) but the nerf to the hit speed-boost and increase in gen times is silly.
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@Erukani said:
https://forum.deadbydaylight.com/en/discussion/comment/3098761#Comment_3098761
Replace the word 'players' with 'killer mains', and you're spot-on. ;)
!
T H I S.
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please… with all the gen popping / meme perks that slow down gens.
this has got to stop. Reverse the generator time.
dear god… 1 minute and 30 seconds for a generator, uuuuggghhhh
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Death Garden’s Scavdngers couldn’t survive either and Oops! Where is that game?
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It’s been easier to not actually play this game. I signed up on the forums to see if others felt annoyed and what others had to say.
glad I’m in the majority. The Ususl Suspects around these parts aren’t winning with their self-christened victim status.
it’s up to the devs now!
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KiLLaH MaiNz gonna eat you alive if you keep talking about balance for both sides.
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Zzzz... did you mean to post this in October??
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Um... it's WHACK.
Why would there be a speed debuff?
Even if they kept the speed the same but removed the grunts, aint no one running that wack azz perk.
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This game will experience the same fate as DEATHGARDEN. bookmark this post.
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This game will experience the same fate as DEATHGARDEN. bookmark this post.
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he got lucky!
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i'm very concerned.
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Killer queue times are longer cause I am (thankfully!) in the majority who have been playing 1 or 2 games MAX since the update. It's so bizarre... BHVR better WAKE UP or enjoy another Deathgarden on their hands.