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semercury

semercury

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semercury
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  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472136/when-will-bhvr-finish-trialing-the-new-denvo-anti-cheat

    We don't have an end date to share at this time. In the meantime, though, what are your initial thoughts? Any feedback?

    I am inclined to agree with the above comments in response to this. It has been a week since I've been able to play the game due to severe input lag, and I know I'm not even experiencing the actual computer crashes others have been describing. I have submitted a ticket to support as was suggested in the main feedback thread, but I'm unclear as to what they'll be able to do about it. As many people said in the main thread, EAC is still running as well and may be a significant contributing factor to why all the issues are happening, but as others have pointed out, Denuvo itself has been known to cause performance issues.

    It is incredibly frustrating to many of us who are affected by the issue to not have an end date in sight. I would like to play the current event and make progress in the rift that I have payed for. It would be one thing if we knew when this would be over so we could play the game we enjoy and paid for, but to be told there is no end in sight is deeply upsetting and disappointing.

  • Hello! I wanted to chime in as someone else who is having severe performance issues since the update. I only played one match and it was basically unplayable.

    There is severe lag that makes me feel like I have stick drift or something despite playing on mouse and keyboard. I can barely control my character. I tested to make sure it wasn't just a server issue or something by going into the play with bots to see, and even there, while better, I was still running into walls and unable to turn consistently.

    I don't have a top of the line PC, but my setup is not old or outdated by any means (CPU - AMD Ryzen 5 5600 G, GPU - AMD Radeon RX 6600).

    I understand the need to update the anti cheat, and I even understand doing trials. But please do not move forward with this one. And if at all possible, please end this particular trial early so many of us can actually play the game.

  • Seconding the statement that it is just anyone who uses bardic inspiration. I just had someone who used it near the beginning of the match, and I could see their aura the entire rest of the match.

  • I had the same thing happen to me, also on pc.

    20251007213129_1.jpg

    Here's another example as well. You can see it near the center of the screen.

  • Coming here to say the same thing. Definitely doesn't have anything to do with being on console. I'm on PC (steam) and couldn't cleanse, and no other survivor could either.

  • Tossing in my two cents just to have more voices expressing displeasure.

    It really feels like we're losing our identity as a game. I really liked that the rarity was different. I liked things being called "rituals" and having challenges in "tomes" and the like. It was fun. It was unique. It felt like a game with its own identity and vibe. It really does just feel like all the others now. I'm so not here for the fortnitification of my favorite game.

  • Agreed. At the very least, I think they need a toggle. Do a legacy colors and a new one or something. It's throwing me off so bad to see what I'm used to being yellow items/addons be green.

  • Came here to say I had the same issue.

    Endgame screen has them looking tier 3, as does pause menu, as shown in someone else's screenshots.

  • Just had this happen to me as well. Really confused me when I wasn't broken after getting Deliverance in the Chaos Shuffle.

  • I can't help but wonder if closing the bug reports because it's "a technical issue" is their way of saying that they're already aware because of the crash reports, kind of like how they close duplicate bug reports. That's the most logical and charitable explanation I have for why that's happening.

    But yeah, I would love for some communication and acknowledgement. The only reason I haven't given up hope is that the last patch notes and the patch notes for the PTB address various crashes. They have been aware of crashes since the UE5 update, it's just taking time unfortunately.

    But definitely take a break if you need it! Goodness knows I've taken my fair share when the game stops being fun for me. And definitely document what happened with tech support.

  • That's super frustrating, I'm sorry even an email didn't work. I guess that means I won't try it either.

    I did also try underclocking my GPU, switching the steam launch to -d3d10, and adding a TdrDdiDelay as well as a TdrDelay to the registry editor.

    At this point I have to assume it's on their end somehow. And I also have to assume they're getting tons of crash reports about it, like they can't be unaware at this point (at the very least, I'm sending several a day because I want to do the limited time things). I remember fairly recently, I had a similar issue with Fortnite of all things. The game would just randomly crash after playing it for a while, and then eventually an update happened that fixed it. Don't know if it was an update from Fortnite itself or my graphics card, but it's something…

    At the very least, I just wish we had some kind of acknowledgement on this. It seems like the only response I've seen has been them rejecting bug reports about it saying it's a technical issue. I just want some confirmation that they're aware and are working on it, you know?

    But at least the fact that the past bug fix patch and the PTB notes talked about fixing other crashes. Perhaps this one will be fixed soon.

  • I think I commented on your bug report thread too, but I wanted to give some attention to this one as well, as I feel this is a very large issue affecting many people. I wanted to include my own information to potentially aid in solving this issue.

    My specs are:
    OS: Windows 11
    Platform: Steam
    CPU: AMD Ryzen 5 5600G with Radeon Graphics
    RAM: 16 GB
    Cores: 6
    Processor Speed: 3.89 GHz
    GPU: AMD Radeon RX 6600
    VRAM: 8176 MB

    I have tried just about everything I can find, including but not limited to:
    -Clean reinstall of my graphics driver/software
    -Uninstall/Reinstall DBD
    -Verify integrity of files
    -Turn off anti-aliasing
    -Switch EAC to Performance mode from Windows graphics settings
    -Repair EAC from the EasyAntiCheat_Setup application
    -Run DirectX installer
    -Updated Windows
    -Modified the graphics driver registry key as seen here
    -Changed the Steam Launch option to -dx11, which I have not been able to test
    thoroughly as it tanks my fps to about 40 at times and makes the game
    unplayable

    The crash report I'm getting is pretty much the same as the one mentioned above, though lately it's stopped after DXGI_ERROR_DEVICE_REMOVED.

    I'm really hoping a solution comes up that isn't just upgrading to a new GPU, as I cannot afford that right now.

  • I've been having the same thing happen, and I've tried just about every fix I can find on the internet. I'm really hoping this gets addressed, as I don't think it's an uncommon issue.

  • I also did not receive the totem badge, however strangely enough I did receive the crimson hue banner after redeeming it for watching for 4 hours.

    I was afraid this was because I went to the PTB before the main game after redeeming the badge, but if this is happening to others, then maybe it's not that.

  • Commenting to boost this. All my key bindings reverted with the 7.7.0 patch and I was unable to remap them after playing a match. Restarting the game has allowed me to remap them, and it at least seems to be working even after restarting the game again. I imagine it would be very frustrating if you remap your keys based on killer.

  • Hoping to boost this because I'm having the same issue and have for a while. It's very annoying to constantly have the unlocking animation and sound play when I go to the page.

    Is everyone having this issue, or just a few people?

  • I was coming here to say the same thing. I've "completed" it twice now, one using stake out skill checks as well as having technician equipped, and once genuinely getting 3 great skill checks in a row. Each time I get the feedback that it's done, but upon leaving the trial (by death or escape) I do not have the challenge completed.

  • On Steam, same here. I do not see it fill up to show how much longer until nightfall when playing as Dredge, nor do I see how much time I have left of nightfall once it does activate.

    I am not sure if it's related, but I also do not hear the auditory indicator that my power is ready after using it or at the beginning of a match.

  • I don't know why this is marked as a duplicate. This is the only one I've seen regarding this bug with the perk Plot Twist. There are several about the Plot Twist and Unbreakable combination, but I haven't seen any other report about how after being hooked if you downed yourself with Plot Twist, you no longer leave pools of blood or make any noise. For me it seemed like it reoccured even after I was healed and got hit again.

  • Not sure if it was ever truly bugged, as I just had a discussion with someone on another post regarding it, but I was able to complete this challenge today. I'm unclear on if it will complete by killing all four survivors before gens are done and without closing hatch.

    The person I spoke to said they got it earlier by closing the hatch, and therefore powering the gates, and then killing the final survivor. I managed to do the same today and it completed for me (one gen remaining, closed hatch, killed last survivor. They did not have to touch the gates to get the perk to activate.)

    If having the gates be powered is a requirement for the challenge to complete, I believe it should be stated clearly in the description, but again, I am unclear on if that is actually a requirement and how it was intended to be. I also know several other archive challenges have been fixed with this patch, so it's possible this one was too and killing all four before the gates are powered/letting the final survivor get hatch would still complete it, but I wasn't able to test that.

  • @Bot_Salvo88 said:

    This, 100%. All we're asking is to have a couple of challenges fixed. We're not asking to change how the game works. I'm so tired of this.

    Well, the good news is that at least all of the ones I mentioned have been fixed. I was able to complete all three (though it's very possible the tome 9 one wasn't bugged but just had very specific requirements not made clear by the challenge description).

    Funny thing is though, my post still stands. We received no information regarding these challenges in the patch notes. There were other challenges mentioned in the fixes, but these were not among them. I wouldn't have known the locker challenges were fixed had it not been for looking back here at the original bug reports and seeing people overjoyed that they're working now. So I still stand by my post: we need more communication with bugs like this.

  • Managed to get it just now by doing what you said: closed the hatch and then killed the last person. I have no idea if it now works by just killing all four before the gates are powered. It would be nice though that if it is a requirement that they reword it to include that the gates must be powered.

    Thank you for your help and patience with this though! I really appreciate it!

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326523#Comment_3326523

    Holy sht

    Are you serious???? Wow I thought they would never fix it, especially since it wasn't mentioned at all in the patch notes!!

    I can confirm as well that they are both working! Finally, tome 4 and 6 are completed for me :)

    I had a theory a long time ago that they were waiting to fix these until they got all the archive updates taken care of because of coding issues (as in, they didn't want to rebreak them and would rather just fix them all in one go). I have no idea if now that the new archive update is out (the one where you see progress during the match) if that's why they fixed it, if it was coincidence, or if the code worked itself out in the magical way dbd code sometimes does.

    Regardless, I'm very happy to finally have these done!

  • @kingcarl2012 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326264#Comment_3326264

    Could be tied to the fact that if you gave hatch and all 5 gens weren't done, the perk doesnt actually activate because the doors dont get powered.

    In the match I got it I did close hatch, but found the last survivor before they actually had a chance to touch the door, so the countdown never started.

    Were you able to complete the challenge recently? Because if so, I'll definitely give it another try and make sure the doors are at least powered. (It just felt bad because maybe one gen at max was done and three people were dead.)

    I understand that the point of the challenge is to have the perk be the reason the doors don't get opened, but no other challenge works that way. I can play Ghostface or scratched mirror Myers and get challenges that say something like "Hit 3 survivors while undetectable while using Tinkerer" or the same thing but with Dark Devotion. And those complete just fine regardless of if the hits were done while those perks' undetectable was applied.

  • If it's working as intended, then they need to reword it to make it clearer what needs to happen. I used no way out, killed three survivors and let the fourth get hatch. The exit gates were never opened and yet it did not complete for me. All it says is to use no way out and prevent the exit gates from being opened.

    As well, if it's fine, then someone needs to let the people in the bug reports know, because I'm not the only one having this issue. There are more than one report concerning it, at least one dating back to March 2022 with current comments supporting the fact that it's bugged.

    Edit: Unless it was just recently fixed. I did make this post on January 4th.

  • Confirming as of January 19th, 2023, it is still bugged.

  • Just attempted this today. 5 gens remaining, let the last survivor get hatch since it was such a wash. Clearly the exit gates did not open, but the challenge did not complete.

  • I'm experiencing this as well. I play on Steam. I've been queued up with a friend, and I've been putting bloodpoints into one survivor, and then when I switch to another, it disconnects me.

    It seems to happen most often if I'm on the bloodweb for a while or if the timer has gotten past about 30 seconds, but I'd need to do more testing to see.

  • @not_requested49 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3271966#Comment_3271966

    Well for me it at least says says within 10 seconds now instead of "{2}"

    So they did *something* at least with the challenge

    Im about to try it myself just to make sure

    I noticed this too and tested it. Unless I'm doing something wrong, I still don't think it's working. We had an early dc, so the killer farmed with us. I tried hopping in a locker right after the chase music started as well as after it said I had escaped the chase. Still didn't complete the challenge for me.

    I'm crossing my fingers for the next bug fix patch, but I'm also starting to lose hope a little with this.

  • @Radoflow said:

    I just read patch notes for update with new killer and still no fix for "Quick Thinking"... Come on folks...

    I don't think they would have for the ptb. When I played earlier, I couldn't even access the archives on the ptb. And I'm pretty sure I was able to the last few ones I've played, so maybe they are working on it?

    I do wish they would at least list it under the known bugs, along with the other archive challenges that are bugged. Or even just a blanket "several archive challenges will not complete." Just. Something to acknowledge that they're aware of it beyond the "acknowledged" status from months ago.

  • @saltmineinaction said:

    Worst part is that more and more tome challenges are now bugged as well and not conpleting or progressing... its annoying

    I know I had wondered if they were waiting until the tome challenge rework (being able to select two challenges, one for each role) because they were worried about more breaking, but that update has came and went. My guess at this point is that there's something in the code causing a bunch of bugs in challenges, and they're working on solving the root issue (hopefully!)

    My other guess, with this challenge specifically, is that it broke when dredge came out because of changes to locker coding. There was the developer update post today that mentioned they're removing the ability to get locker blind saves. Maybe once that goes into effect, they'll be able to work on the part of the locker code that works with this challenge.

    But I'm sure a lot of it has to do with the fact that this challenge isn't a top priority for them at the moment. It's incredibly frustrating for those of us who are trying to complete it, but I know there's a lot more pressing bugs they're dealing with at the moment. My hope is to keep commenting every now and then so they see this thread is still active.

  • I'm pretty sure I at least glanced quickly at the reports before making this one. I will admit to not searching very hard before making this report though, and that is definitely my error. I then did come across the older one after a while, but at that point mine had already been changed to acknowledged, or I would have deleted my report (if that's an option. I'm extremely new to the forums so I am unsure.) to avoid so many duplicates.

    I agree with you though. I think the instructions on how to report and search instructions should absolutely be pinned to the top of the bug report thread. I can't help but wonder if people might be thinking that volume of reports means the devs are more likely to see the bugs, when really it's the opposite.

    Regardless, I will definitely search harder in the future before making bug reports, and I sincerely hope that everyone who comes across these replies will as well.

  • I attempted it again after this most recent bug fix update, just to see if maybe they fixed it quietly. While it's hard to get into a locker within 2 seconds of starting or finishing a chase (still unclear whether it's the beginning of chase or after escaping), I believe I did both, but I also don't want to waste my time trying again and again (especially because wasn't it five or ten seconds originally?).

    It still appears to be bugged as of 6.3.1

  • I tried testing it on the PTB to see if it was fixed, and I was still unable to get it.

    Do you think they will begin working on bugged archive challenges now that they have made changes to the archive? I don't know if they were holding off just in case any new bugs came from the new feature?