Avatar

scoser

scoser

About

Username
scoser
Joined
Visits
1,059
Last Active

Comments

  • Imagine trying to complete Outbreak Breakout without RPD offerings. It might take you literally years to complete.

  • This is because the devs prioritize match queue times over actual skill matching as the SBMM algorithm priority. When the devs did testing with a bunch of different SBMM options, more people prioritized fast queues than they did more even games, so that's what the devs went with.

  • That's what happens when the main consideration for MMR is choosing players to "make queue times low". Most games are stomps for one side as a result.

  • Sounds like the same experience as when there's not an event, barring the issues with the time-sensitive event archive challenges.

  • Event mode is busted with the patch, survivors just stop leaving scratch marks for the rest of the match after using smoke once. Have to have my volume set to 11 just so I can try to hear survivors making even the slightest bit of noise.

  • Can confirm, scratch marks are gone for all survivors for the rest of the game once smoke is used. Please fix this as quickly as possible and/or extend the event for however many days it takes to get a fix out, as it essentially makes killer almost impossible in the event mode.

  • Since the killswitch for flashbangs is gone, survivors are back to abusing this. Are there any plans to fix this, or is the only solution just bringing Lightborn every match?

  • Having very little enjoyment as survivor. I know they probably pitched this as a part of the Castlevania chapter release to the license owners but I really wish they just brought back Chaos Shuffle a week earlier.

  • Finally got this done after way too many times when I should have grabbed them on a vault but the game said instead "NO, YOU HIT THEM SO HARD THEY EXPLODED!"

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793084#Comment_3793084

    Pretty much my only complaint too.

    Otherwise I do think flashbang is alright. I get impressed with survivors managing to get blinds around corners and stealth drops. It's just not fun when you pick up at a wall and it can bypass entirely and easily have a second one crafted in a short time. Pretty much the only reason I run lightborn, aside from Unknown for the fake-clone mindgame.

    Exactly this. I can perfectly face into a corner to supposedly safely pick up but survivors are somehow allowed to glitch into my model and drop an unavoidable flashbang. If the devs were to fix that glitch, I'd be perfectly fine with flashbangs.

  • It would be amusing to blast death metal at max volume whenever a killer is close so they can't actually hear any in-game sounds like footsteps, someone getting into a locker, or even the chase starting music if they somehow don't actually see you moving right away.

  • Just have an EMP handy and hope your teammates are grabbing them as well. Assuming your team does that, he's just a robot with a knife hand having to waste time constantly having to place new cameras to try and re-goop you.

  • @Sepex said:

    With the introduction of prestige now hidden, it's likely there has been a noticeable decrease in lobby dodging (not condoning or judging). This in course gives mmr the greater chance of finding you more 'balanced' matches since it's not nearly pulling as many randoms as before.

    Can't speak much for myself other than super sweaty matches on my main cause I play Singularity the most. Otherwise pretty decent I'd say all around. How about you?

    Bold of you to assume that even without lobby dodging that MMR will ever feel good to players in its current state. It's just going to try and throw 5 random players into a match as quick as possible like it's been programmed to do for the past few years.

  • @TheTom20 said:

    On indoor maps trying to navigate the bat form was a nightmare

    It's like you're in a Fast and Furious film drifting a car whenever you're not moving in a perfectly straight line.

  • It's vault grabs only, which is why unless you're farming it it'll probably be 300 games before you'd get it done due to the grab registration being almost nonexistent.

  • Pretty sure it's vault grabs, which, given the constant registration issues with grabs, ought to be easy to grind out in only about 300 matches.

  • All you have to do is just have an EMP and he's useless. He's weak, if anything.

  • Sounds like it means that MMR is broken, as we've all known for ages.

  • Singularity barely got buffed. Every survivor still has an EMP in hand whenever you come across them and even if you make them burn theirs, their teammates will be nearby with another one. They need to keep working to bring Singularity up to snuff.

  • MMR has worked less and less with each update. There's no rhyme or reason as to whether your next game will be against the sweatiest players of all time or literally 4 stoned potato gamers. The devs just need to throw it out completely and either start fresh or just match you completely randomly, because whatever is happening now isn't working for anyone.

  • We need about another 100k concurrent players and all of them being survivor mains so killer queues in both modes don't take 15 minutes minimum, then the devs can bring it back permanently. Right now I spend more time reading books while in queue than actually playing killer when I'm working on completing killer archive challenges.

  • Ran into this as well, pretty sure this challenge existed in the past and worked fine even if you didn't escape.

  • I'll be glad when 2v8 is gone, at least until they add more killers to it to have some variety. Every 2v8 match has a Huntress who's using one of the 57 methods of aura reveal in this mode to blast you from the other side of the map. Even in this mode with 7 other survivors to choose from, the killers will still be racing across the map to find survivors that were just uncaged to tunnel them as well. Even when I try to play 1v4 right now, the killer queues are still 5 minutes plus and survivor in 1v4 takes almost as long to find a game. Maybe if they put some iteration into it it'll be more enjoyable in the future, but right now I'll be glad when things get back to normal.

  • @Peanits said:

    It is not just you. A lot of people are excited to play Killer with a friend for the first time so there is a disproportionately high number of Killers are not enough Survivors to fill each of their lobbies. We've greatly increased the incentive for player Survivor in the meantime to help balance out the queue a little bit, but it's safe to say that Killer queue times will remain longer in 2v8 for at least a little while.

    You'll probably need to crank that incentive up to "a million bloodpoints a match" to even out the queue times.

  • Ain't that the truth. I've been in a cage and had 4 people show up at the same time to unhook me! Multiple times!

  • @Laluzi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767695#Comment_3767695

    Have you played both roles yet? Survivor is pure chaos but killer feels a lot more controlled, even if it's easy to get overwhelmed by survivor speed. I found it easier to identify what my objectives were as killer (protect this gen, commit vs patrol, let my teammate cook or help them out because there's four survivor auras running away from them), where for survivor I'm constantly getting yanked in twenty different directions.

    Is lag a big problem for anyone else? I'm missing so many skill checks because my screen keeps freezing.

    Killer is slightly less stressful and chaotic than survivor, but is tempered by the 11 minute queues. At least I've got an ebook to make progress on while I wait.

  • It's too stressful and chaotic. I'd prefer they just bring back Chaos Shuffle instead.

  • I doubt they'll actually do anything significant about it in the near future. The anti-camp method they have today is already massively undertuned, requiring a killer to practically be on the hook with you to trigger.

  • Yep, just lost a game to this when the 2nd to last gen got repaired and instantly went to having the gates powered.

  • @BrightWolf said:

    Honestly, there needs to be a second server in OCE (I know the only one is somewhere in NSW, so why not put one in WA or maybe a dedicated server in NZ?) that way it can take some of the pressure off the main one, to share the load and make connections more stable. It would probably also "help" with people who VPN in from China or Russia, that way they'd have a more "stable" ping, that way they don't get as much lagvantage.

    When BHVR announced dedicated servers originally, the region locations where they'd be hosted matched up with the Amazon Web Services regions, so unless they've already switched to either a different cloud provider or datacenter solution, your options are go yell at Jeff Bezos to create more datacenters in different locations or tell BHVR to just rewrite all their cloud integrations and negotiate equal or cheaper contracts with a different provider.

  • The last time I remember the devs discussing it, they said something along the lines of it being nearly impossible to do so without having to rewrite a bunch of the game and/or causing a ton of unrelated bugs in the process. Hence, they went with the P1/2/3 = that level of perks on all characters solution instead to the hellgrind.

  • @SOULWARRIOR71K said:

    Or how about just get rid of map offerings since perfect map balance will never be a thing? We all know that's the number 1 reason why people DC at the loading screen.

    If they're gonna have achievements that require certain maps (especially the nightmare known as Outbreak Breakout), they should keep map offerings to make them more reasonable to obtain.

  • @100PercentBPMain said:

    Matchmaking barely works anyway so trying to play around mmr is just pointless just play whatever you find fun your matches will be mismatched regardless

    Yep. MMR doesn't seem to matter or actually change most of the time. You'll lose 10 games in a row and still face top-tier opponents before facing 5 games of absolute babies before repeating the cycle with no rhyme or reason as to why the matchmaking system decided to make you suffer or bored, with absolutely nothing in between.

  • The toxicity of killer players isn't any different from usual. They're always this toxic, you're just noticing it more because getting tunneled out at 5 gens means you miss out on 200k+ blood points a match.

  • Just make remote hooking from the event part of the killer basekit, then hooks don't have to respawn.

  • @Rage_In_The_Cage said:

    It’s a decent combo but not worth two slots. Also, if we are balancing hypothetical combos on hypothetical team compositions and whether someone may be or may not be in a SWF, then a lot of perks need adjusting.


    If you notice you’re in the range of Weave, get the item, run it somewhere irrelevant and return. There, problem solved.

    Love to spend 2 minutes being an Amazon delivery driver for the rest of my solo queue team that isn't dealing with their own dropped items.

  • I'm not having that issue as constantly and I'm not getting disconnection penalties from it, but I am still running into it, usually just as one side or the other is about to win the match, which makes me suspect that someone's found an exploit to crash the server.

  • @Neaxolotl said:

    If you gonna use a perk slot anyway, you have plenty of healing, reparing and even sabotaging perks, I don't think we need anything like that

    Can I have a perk that prevents my teammates from bringing items in solo queue, so I don't have to roleplay as an Amazon delivery driver to haul their dropped items to the corner of the map in every game where we face the franklin's/weave combo?

  • There is an entirely different queue without event stuff, should that capability irk you that much. Even if you want to do the event, all it does is prevent sabo bully squads from ruining a killer's day, and to that I say GOOD.

  • Late at night is when the most sweat drenched survivors come out. 24/7 loop gods, everyone having dead hard, teabaggers, bully squad SWFs, etc. The whole gamut of them has me wondering whether the BP bonus and quick queues for playing killer is worth the mental damage.

  • I've been enjoying it, it's been one of the better events they've put on. Some people say that either side is being more toxic as a result of the event, but in my experience, they're being just as toxic as they usually are, it's just that you are remembering it more because bad games REALLY cut into the bloodpoint flood that could be coming your way if you had a good game.

  • Yes, it hides scratch marks, but also, scratch marks are getting harder and harder to see with every engine or graphical upgrade they do.

  • If anything, Distortion needs more charges to deal with the current permanent map hack of Weave Attunement. And before you say "just have your team move dropped items to the corner of the map", that would necessitate solo queue players actually knowing how that perk works, which is impossible, so I end up having to be an Amazon delivery driver for about 2 minutes every match that Weave Attunement is in so we don't get slaughtered.

  • 100% on achievements and tomes.

  • I've had it a lot, but I do like it when the pick rate is high upon release so it's easier to get the "repair X gen in new map" achievement.

  • I have yet to have a survivor game on the new map where we complete all 5 gens and have any escapes from that. Either matchmaking is completely broken for me across the 15ish games I've played on it, or it's super killer sided.

  • Vecna is very powerful. Only escape I've had against him so far has been via the hatch, but it could just be matchmaking being bad right now, as I've only escaped once (via the doors after the hatch was closed) out of 17 games tonight.

  • Every non-Vecna game right now as a survivor is extremely frustrating, because I know there's nothing I can do to make any progress towards this achievement. Even the Vecna games are pure stress as I try to spam chests non-stop, but whenever I get a hand or eye, Vecna goes into ultra-tunnel mode. Extremely frustrating trying to get this achievement so far, with how luck based it is.

  • @Laendra said:

    You already have killer and survivor specific achievements (adepts as well as others) so this isn't really a stretch. It's an interesting achievement, and I am glad they added it.

    For survivor specific achievements, you didn't need to face a certain killer or set of killers (for the most part). For killer specific achievements, well, you're already playing that killer, just use their power. The killer side equivalent of this new achievement would be "use your power on 50 Nick Cages", but if no one is playing Nick Cage, well, you just can't make any progress.

  • I'm learning that I'm sick of seeing tunneling Weskers in 50% of my Chaos Shuffle matches. Weskers, I know it's rough not having four slowdowns, but you won't go to jail IRL if you let a survivor escape a match.

1 2 3 4 5 … 11