samination
samination
About
- Username
- samination
- Joined
- Visits
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Comments
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Once you get used to the map it's not that bad. It still has it's downsides, but hopefully they still plan to address it soon.
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I think something like this would be a good idea to encourage killers not to stay around the hook. I understand that was the purpose of BBQ, but the killer has to have the perk and run it for it to be affective. If the devs are really considering Kindred and BT to be basekit for survivors, I hope they are also thinking about killer.
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It's like the killer is bringing a perk for a survivor. 😑
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Placebo effect. You think console survivors are not friends (for some odd reason). The odds are they are more likely friends. It probably won't be long now before they remove the globe. They honestly should tell killers who were friends at the end screen.
You'll know if you're up against a good SWF once they start outplaying you at every turn as if they are performing ballet. It's ridiculous, I know, but just go along for the ride. Open the door, run them out and hope next time will be better. Which it probably will.
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I went against him and a Meg and Claudette who were trying to get me killed too and escaped. XD
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It's very similar to deathslinger. It's more of a suggestion lol. I'm not sure if it was intentional but it keeps you on your toes... Just like deathslinger. 🥺
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It's because items were changed and there are so many keys. Adapt and you'll be fine
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But I loved mindlessly chain-sawing across a map. It was so nice when you accidentally ran into someone. :(
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I do. So your argument is already invalid. It's fun if you can learn to leave your ego and just aim for fun regardless of what happens.
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You're right? Who cares. In a week it will be something else. XD
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Right. Right. That's some proof you got there. Trolls online. My proof is this sort of thing has been "joked" about (before but never actually done.) Killers also threatened to kill anyone that bought cosmetics when the store opened too. XD I've played Lisa many times since release, never targeted. Anything else?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1370966#Comment_1370966
One thread and multiple people saying they were explicitly targeted for playing Lisa (as in the killer admitted to such in the chat).
Oh no. Not multiple people! Again... we were told it was 'Wabbit Season' when Bunny Feng came out. Yet...she's still out there hopping around. You're not being targeted for a skin, so stop with the nonsense as it's about as stupid as the thread you posted.
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Heh. No. This isn't the first time killers have threatened to tunnel, kill people with skins. You aren't doing well while playing a new character wearing a new skin. The killers job is to chase and kill you, I'm not sure what they are expecting? Nobody is killing people who wear nurse skins. I am living proof of that. They are killing you because you're a survivor and are obviously easy to catch. Perhaps her nurse uniform sticks out like a sore thumb? It is very bright.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1370548#Comment_1370548
Usually I'd be right there with you, but there was another thread openly calling for the harassment of Lisa players.
One thread. That's all you need? I remember rumors about killers targeting Bunny Feng's (It's wabbit season), yet... I still see Bunny Feng's hopping around just fine. This entire post is a pity party for "victims" of a completely manufactured "problem". Again, I've played as Lisa since she was released and haven't felt targeted. This thread needs to be closed.
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You original post is ridiculous. You've made up a narrative for yourself that is even happening. Like others said, you probably don't have your best perks for her yet. If you keep losing with this skin, then you need to switch characters or build her up. I've played as Lisa several times now and not once has a killer focused solely on me. Some people see only what they want and filter out the rest as to not disrupt their thought.
If you are so certain this is true, why not provide some evidence? Just blatantly stating things in the the forums doesn't count as fact.
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Imagine someone actually tying this.
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Once I find a really good perk it's hard to shed. Dead Hard is the best worst perk ever, and also hard to shake. I now always bring Kindred and Iron Will, the rest I play around with.
As for killer, I always bring Nurse's Calling and the rest are random.
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Yes. I tried to test him on public. My bad. Had to face Meg's and Bunny Fengs. New map. No clue what I'm doing, they pop all gens and butt dance out. What was the point?
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I'd make fun of it of course. :P
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It's true. I've given up on doing bones for one perk.
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Legion
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This is probably the reason there aren't more yet. They haven't figured out exactly how to make them work for both sides. A lot of them do seem ridiculous. As i ran into this very room last night, I was like it's a dead end and wondered the same thing: Why would a killer ever touch this? lol
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I know they won't, but I would even take it after the match.
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@Peanits said:
I hate to break it to ya', but the number of pallets has not changed (except for Distrubed Ward, where the Aslyum now has 2 pallets instead of 4).
Hard facts.
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Can we mute him at least? One more squak and I swear I'm going to strangle it.
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Kill them. Stop talking to them!
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Adapt.
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I just acknowledge and leave. That's 2 survivors not doing gens. So, I go find more.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/1124991#Comment_1124991
Look, I am going to sleep in 20 minutes and so I don't like to write a wall of text now and I am also not in the mood right now to repeat myself, but you can't denie that in the forums are often to find good concepts and/or ideas.
Of course it is their game and of course they make with it what they want. But I wouldn't say that devs always knew what is best. Also for this we have examples (a lot). As example: The devs from "Anthem" have thought, I bet, that they make a game that everybody would like to play, but unsurpringsly for many people - it wasn't this kind of game.
If you "produce" something (I use this word on purpose very lossly), you often think that you work on the best thing in the world, because all your work goes in this, all your thoughts and sweat. Sadly that can some people make blind for the thing that other people would like to see.
And so it is not wrong imo, to give from time to time feedback as user and to listen as dev.
That doesn't mean that everything needs to be implemented what the users say, but sometimes it would imo good for dbd if some ideas would find an open ear, because if we just look at dbd itself - it is a great game, with a great concept and also lore behind it.
The most people complain not because they hate the game, the most do it because they like or even love it.
But they do listen. It's just there are so many voices/opinions (usually conflicting).
As the book Significant Zero says, "Fans are wonderful and should always be embraced, but their opinions can be deadly to the creative process.
Fandom is an organized religion whose holy laws are handed down by people who get angry on the internet. By defining what something should and should not be, fans secure ownership over that which they love. When their passion informs rather than inspires, it becomes a millstone around a creator's neck.
Their job is not to give players what they want; but to show them things they never imagined."
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/1124836#Comment_1124836
I have seen a lot of constructive critism ignored, or at least until now.
I found myself writing more sensless things in the forums, because it makes no sense to repeat yourself a feeled 1k times. Still the people (me included) like to make their point of view clear.
Alone to let the problems not be forgotten. Would bhvr finally do something I hoping for, I would be the first - or one of the firsts - to write a big "thank you" thread.
What do you even mean by "I have seen a lot of constructive criticism ignored"? I'm going to need examples as I've read many positive threads on this forum before. Some ideas have just been mentioned to death and maybe that's why they are ignored, but these forums don't make you a developer for the game. I would say 99% of us have no clue on how to make a game, or make this game better. In the end, it's their game and they know more than we ever will. We can make suggestions, but that doesn't mean it's good or that they must implement them. Accusing them of ignoring is highly subjective. Especially when you consider the rainbow of suggestions they get on a daily basis, with most ideas conflicting against others and some just simply not being practical. The devs listen, but game design takes time. They may have plans we aren't even aware of. For example EGC was in the works for half a year. Nobody knew until they announced it. It was met with harsh (and I mean HARSH) criticism from many survivors on these very forums and now EGC is barely a noticeable. In other words: people usually don't know what they want or what they are talking about.
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Maybe one day they will change Surge as it's a pretty decent new perk that isn't too powerful and honestly doesn't need a cooldown.
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Perhaps it's time to move EGC up to when the last gen is completed (and make it 3 minutes again)? It's been a thing for a while now from my own experience it's really not that big of a deal as creates zero pressure as survivors found a loophole.
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Meg. Just Meg.
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@Oicimau said:
https://forum.deadbydaylight.com/en/discussion/comment/1124778#Comment_1124778
Cool, nice vids, man, keep on. :D
Aw, thanks! :)
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@mmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1124766#Comment_1124766
Obviously I don't expect it to stop it. Just thought others might find it a little entertaining. I leave messages on because I have run across some of my best gaming friends from little random conversations. Most messages I receive never get a second thought. This one was just unique.
Got ya. I guess I just don't enjoy the salt. Those people are communicating on PURE emotion and it usually leads to nothing good. I shut all that down years ago because of DBD. I'm much happier as a result. lol. But to each his own I suppose.
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Mob mentality? Some people have their own narrative that can easily block out anything that doesn't fit. Another reason could be that our brains reward negative emotions. Being mean, bullying, showing off, and verbally attacking others ALL display dominant behavior. In other words: They don't think, they just react. That is how we are wired.
It takes actual effort and self control to be positive and say constructive/helpful things. This is why you will always see about 90% thoughtless comments.
You can learn to control your emotions, be more mindful and try to refrain from making dominant displays. This will lead you to think rather than react which in turn will give you more options in which to respond.
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If it means anything, I've hated it since the day it was released. It made the old Swamp seem better. That building is one of the biggest time sucks and safest area I've seen as killer. When I get that map I know the survivors are going to all easily escape. I would take Haddonfield over Grim Pantry any day. :/
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@Oicimau said:
https://forum.deadbydaylight.com/en/discussion/comment/1124766#Comment_1124766
Are you "the" Samination?
Yes. :/
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I'm sure this post will stop that from happening again. Or you could turn off messages from strangers. Nah.
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OoO isn't an easy perk to casually use. It's going to lead to more deaths than anything else.
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@LeonardPChurch said:
What? Ghostface doesnt even work! Have you played as him or against him? Dedicated servers broke the stalk mechanic (*but hey hitboxes RIGHT??? LOL)
He is "Unfinished / erroneous lines of code" and nothing more.
Demo is fun, but like Oni he has a huge learning curve (maybe not as huge). In my opinion neither are worth the trouble (especially when nearly every game is communicating friends.) You will be eaten alive if you try to start playing Demo at Rank 4. I would say Gunslinger (?) is more inline with earlier killers. Simple design, fun, effective, and easy to learn within a few matches.
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So, you are saying he's balanced. Good to know.
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It's whatever narrative you've already constructed. That is what will happen.
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Get a twitch channel called 4kKiller and show us all you are truly the best player ever and ALWAYS get a 4k! You'd be rich and famous in no time!
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See you next week.
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She's not bad just hard to learn is all. DLC killers are not pay to win.
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Yeah, I don't get the gen thing either. I mean, isn't the guy handicapped enough?
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@NoShinyPony said:
The example you bring up with Ghostface is a nice one: When the PTB got released, he was very weak and people rightfully complained a lot. Because a lot of people complained, he got buffed from low to mid tier. Would that have happened if everybody just had said "Amazing design, I love this killer so much"?
Ghostface was bugged on ptb. They just didn't fix it until public release.
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Dude. I know this post is old and all, but that looks like DBD for PS1. I'd love to be able to make mine look like that.
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Farming is not a reportable offense. Ignore the person, never reply and just block them on all platforms. Remove all your social media links on steam if you are worried about being harassed again.