oreoslurpee
oreoslurpee
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- oreoslurpee
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Comments
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@Chocolate_Cosmos said:
VO - Good. Why not. But I would be carefull to not make it overhelming (spam too offten).
Lament Change - No. Garbage. You could hold hostage the cube forever, no punish for it, Cenobite would be ALWAYS forced to tunnel the guy with a cube. Terrible idea. Might as well remove the cube at this point.
I think his addons are mostly fine and not need changing (expect buff back the time addons for chainhunt to start, they are worthless almost nowdays).
for lament, i meant that it would only stop all chains when they were solving it, not actually if they were solving it. this was actually a draft so i thought i changed it, sorry !
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@Mringasa said:
https://forum.deadbydaylight.com/en/discussion/comment/2792115#Comment_2792115
Eh. I tried the whole Franklin's + Hoarder and didn't really enjoy it. It's a nice combo, but it gets boring after a while. It's like running Franklin's on Hag and trapping said item. Fun for a while, then you want something new to try out.
also btw NEVER use franklins on pinhead unless there’s more then 2 flashlights. franklins is bad on pinhead bc if a survivor has the box then you have to waste time hitting them, stop the chase, use the box and then try to catch up to the survivor again.
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@Mringasa said:
Looking for Perks that will synergize well with his Power. Doesn't have to be Meta, I tend to not run a gen slowdown, or NOED, but anything that would work well with his power. Maybe some advice on how to use it.
Currently trying out Brutal Strength. Figure it might help at pallets if they get dropped and I get a chain in on the Surv.
MMR tier I play at, sweat is not needed, so something interesting that I might have fun with, rather than overpowering, would be appreciated.
Was running: BBQ, MnA, SH Gift of Pain, and Enduring (I love disrespecting pallets). Just wanting to try some new stuff as I finish max'ing him. Got another couple dozens webs to go before I switch back to Myers to max.
do this set up
Add-ons: Larrys Remains, Franks Heart
Perks: Hoarder, Undying, Ruin, SH:PR (Scourge Hook: Pain Resonance)
Perks:
Hoarder: so you can know where and when the survivor picks up the box, why? so you can use your right click to try and hit them so they can’t solve the box
Undying: basically just to stop ruin and plaything from being gone too soon
Ruin : great slowdown perk if paired with Undying so you can make the match longer. only way to make it longer is if you can keep a chain hunt up
Scourge Hook Pain Resonance: amazing perk to use if you can get hooks up. this perk is good on any killer really but i like to use this one The Cenobite because he can get rushed easily.
Add-ons:
Larrys Remains: basically a good slow down for the Lament Configuration, combine it with the perks and bam !! survivors will waste time doing the box instead of gens and they will lose progress.
Franks Heart: use this for Hoarder so you can easily close distance on the survivor that’s trying to solve it.
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@SomberNokk said:
Will he be the voice of us killer mains and help get the changes we need?
oh my god NOOO !!!!
don’t ever listen to him all he does is whine and throw tantrums, and that’s not just to be mean it’s just a fact ! he hasn’t learned anything about solving his anger from overwatch
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@FriendlyBubba said:
https://forum.deadbydaylight.com/en/discussion/comment/2788399#Comment_2788399
I go to this website then I go to the add-ons list and copy the image and paste it in my post. Then I click the image and click the far left icon and click Float Left.
what website is it?
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@SquidBad said:
The time DS gets it's greatest value is when the killer is not tunneling, but going for the only survivor left in the end game. As an example: gate is open, survivors unhook a guy. They each take hits, or they don't. If they take hits everyone gets out. If they don't take hits, the guy is downed, and can freely crawl out as the last survivor. If they have DS, the killer is stabbed for picking up the only remaining survivor in the trial.
Another example of where DS is not an anti tunnel perk, but is actually a forced 60 second game extension is something I can actually showcase.
If I had left her on the ground to find hatch I would have not had this issue. Therefore DS is acting as an unnecessary game extension and it should deactivate if the survivor is the last in the trial.
honestly, DS doesn’t need a timer at all. it got nerfed where if you do an action then it’ll cancel so just remove the timer because it’s not fair that a killer can continue to tunnel you and avoid your DS by slugging you for a minute or less
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@jarjargist21 said:
Ok so I had a match with a pinhead and I normally solve the box when he's carrying someone. This time the chains kept hitting me refusing me to solve the box or is that normal? I honestly thought if you're trying to solve it the chains will stop.
(before reading my paragraph, what happened to you is a bug that they said they fixed but apparently it came back.)
instead of having an attitude, i’ll explain. the reason why he feels or looks so broken is because he’s the type of killer that’s really hard to play and difficult to master, so the devs made him a high risk: high reward killer. in reality, he actually has a lot of garbage add-ons and only has a few that’s great and one that’s opaf.
pinhead doesn’t need a nerf at all, i do believe he needs a “Original Pain” and “Engineers Fang” rework though, and perhaps buff his base solve time for the lament configuration to 7s up from 6s since Remains and that other add-on got nerfed. a bad pinhead would usually always teleport, find it hard to hit with the chain, and cant keep a chain hunt up, and use their luck to find the box. a good pinhead can find the box, know when or when not to teleport, and have an easier time using the chain, and can almost always keep a chain hunt up. that’s what i mean by high risk:high reward.
so in my honest opinion, pinhead is one of the least killers that need a nerf right now
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@Chimp said:
imo billy got it worst.
Freddy 100%
its mainly because they looked at him, avoided ANY changes to even make him better to play, and just made him absolutely op and boring for so many people
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@FriendlyBubba said:
https://us.v-cdn.net/6030815/uploads/0TZ8UHYKVI34/image.png
Vegetable Oil
A rancid oil used as a poor quality lubricant.
Old:
- Reduces the Cool-down time of Bubba's Chainsaw by -0.3 seconds.
New:
- Reduces the Cool-down time of Bubba's Chainsaw by -0.5 seconds.
https://us.v-cdn.net/6030815/uploads/6M0UYR0WX7G7/image.png
Chainsaw File
A file whose purpose is to hone Chainsaw chains.
Old:
- Decreases duration of the Tantrum by -0.5 seconds.
New:
- Decreases duration of the Tantrum by -1 second.
https://us.v-cdn.net/6030815/uploads/271OY10X3HLC/image.png
Knife Scratches
Scratches cover the Chainsaw's body, caused by a searing blade.
Memories of reprimands fill its holder with the fear of failure.
Old:
- Increases Movement speed during a Chainsaw Dash by +2 %.
- Increases Charge time of Bubba's Chainsaw by +12 %.
New:
- Increases Movement speed during a Chainsaw Dash by +2 %.
- Increases Charge time of Bubba's Chainsaw by +6 %.
https://us.v-cdn.net/6030815/uploads/4RDUKKD7FH4M/image.png
Homemade Muffler
A makeshift exhaust system made of black gas pipes.
Old:
- Decreases duration of the Tantrum by -1 second.
New:
- Decreases duration of the Tantrum by -2 seconds.
https://us.v-cdn.net/6030815/uploads/13KYO6EH81OI/image.png
The Beast's Marks
Jagged marks cover the Chainsaw's body, punishment from the dark beast that lives in The Fog. Memories of violent reprimands fill its holder with the fear of failure.
Old:
- Increases Movement speed during a Chainsaw Dash by +3 %.
- Increases Charge time of Bubba's Chainsaw by +12 %.
New:
- Increases Movement speed during a Chainsaw Dash by +3 %.
- Increases Charge time of Bubba's Chainsaw by +8 %.
https://us.v-cdn.net/6030815/uploads/LCP83FYY9LFA/image.png
Shop Lubricant
An oil specifically formulated for Chainsaws. A special additive prevents oil throw off.
Old:
- Downing a Survivor with Bubba's Chainsaw while no other Survivors are in the Terror Radius will cloak that Survivor's Aura from other Survivors for 20 seconds.
New:
- Downing a Survivor with Bubba's Chainsaw will cloak that Survivor's Aura from other Survivors for 30 seconds.
- Reducing Bubba's Chainsaw Revving sound by -25 %.
https://us.v-cdn.net/6030815/uploads/2JM8ZE2XADKE/image.png
Grisly Chains
A chain with unusually hefty cutter teeth that leaves victims crippled even after being healed.
Old:
- Survivors suffer from the Mangled Status Effect until healed when hit with Bubba's Chainsaw.
Grisly Chains does not stack with other instances of the Mangled Status Effect.
New:
- Survivors suffer from the Mangled and Haemorrhage Status Effects until healed when hit with Bubba's Chainsaw.
Grisly Chains does not stack with other instances of the Mangled or Haemorrhage Status Effects.
https://us.v-cdn.net/6030815/uploads/XXZ5I5EYJWDK/image.png
Light Chassis
A light and durable Chainsaw chassis with a shorter guide bar. Makes the Chainsaw easier to handle.
Old:
- While revving, see the Auras of all Survivors within 8 metres.
New:
- While revving, see the Auras of all Survivors within 8 metres.
- Increases Bubba's Chainsaw Revving movement speed by +0.25ms.
https://us.v-cdn.net/6030815/uploads/KTA0G7OWDPRJ/image.png
Depth Gauge Rake
Tool that increases the angle of the depth gauge, making the chain eat more "wood".
Old:
- Increases available Tokens by 1 Token.
- Decreases the Charge speed of the Chainsaw Sweep by -18 %.
- Decreases the Chainsaw Dash Movement speed by -2 %.
New:
- Increases available Tokens by 1 Token.
- Decreases the Charge speed of the Chainsaw Sweep by -14 %.
- Decreases the Chainsaw Dash Movement speed by -2 %.
Edit reason: formatting.
Wait how did you make those images so tiny
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2787012#Comment_2787012
It could always give the slugged survivor you pick up endurance for 8s
that’s actually a really great idea, i thought about it though and i thought it would be too strong but it could always go 6/7/8, i’ll replace that tysm
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2786997#Comment_2786997
Of all the things to buff, you chose circle of healing?
I am shook
yeah? i couldn’t think of anything else and i have no idea what to do with a rework for Buckle Up, i would replace Buckle Up over CoH anyway
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(pretend it says 5.6.0 or something)
Cosmetics
• Sets that are green are no longer sets
Content
The Cenobite:
• Lament Configuration solve time increased from 6 seconds to 7 seconds.
• He now says his VO’s more often.
The Shape
• When The Shape stalks, there’s no stalk cap on the survivor
The Ghostface
• Whenever The Ghostface stalks a survivor and he’s not stalking them anymore, their stalk rate slowly decreases after 4 seconds (like The Tricksters)
ADD-ON UPDATES
Killers
The Cenobite
• Iridescent Lament Configuration: Reduced range to 20 meters down from 24
• Engineers Fang: This add-on has been proven to be both annoying and super powerful, so reworking it is the best decision. When The Cenobite solves the Lament Configuration himself, all survivors are exposed for 20 seconds with a 10 second delay.
• Original Pain: Instead of inflicting the Deep Wound status, it now inflicts a 10% movement penalty for the survivor and makes them bleed more for 6 seconds
The Twins
• Baby Teeth: This add-on has proven to be too weak for The Twins, so we’re slightly reworking it. Baby Teeth is switched to a green add-on. Now gives the survivor a 6% penalty to healing, repair speeds and sabotaging speeds for 25 seconds
• Madeleine’s Scarf: Increased Victor movement speed buff to 0.45 mp/s up from 0.3 mp/s
• Stale Biscuit: Increased Pounce cooldown modifier to 0.5 seconds (up from 0.4)
PERK UPDATES
Survivor
• Sole Survivor: Instead of reducing your aura to the killer, you now gain a bonus generator repair speed and healing speed. Each token increases it by 15/20/33.5%
• Decisive Strike: No longer has a timer but can still be deactivated by actions.
• Boon Totems: No longer stack on the same totem
• Buckle Up: Now also grants the Endurance status effect for 6/7/8 seconds (only for the picked up survivor)
• Boil Over: Reduced extra wiggle progress to 19% down from 25%
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@DoritoHead said:
Realizing I literally have never played a single game of Pinhead, I decided to play a match tonight.
However, there is a problem: I stink.
I really just need some advice on how to play this killer, whether it's very basic or really advanced. Thank you!
omg watch this guide on him it’s one of the best (or just watch pinhead videos) https://youtu.be/0-hy5hQypDI
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@GannTM said:
And I will never run it again, same thing I felt after running Alc Ring for the first time. My oh my was that game so unfun because of how easy it felt. This add on makes no sense whatsoever. I think I must go and play perkless Clown to make up from that.
as a pinhead main since he was released, i absolutely agree. engineers fang is so busted that it literally doesn’t feel good for both the killer (because of how easy it is) and the survivor (because it’s a cheap hit since you get injured 5 meters or more away from pinhead) and which i want a rework for engineers fang. i want his garbage addons buffed, iridescent lament configuration nerf reverted and (basically pixelbush’s change) a buff to the lament configuration solve time where it’s basically this
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@Chatterer said:
thank you for the response!
np happy to help ❤️
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theres no confirmed release date, but it should come out sooner or later (since they were added in the developer update patch



