ninjamediness64
ninjamediness64
About
- Username
- ninjamediness64
- Joined
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Comments
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Big booty Jane. I liked her looks and lore when she was released and she just sort of turned into my main.
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@dont_ask_me_again said:
Claudette truly needs a nerf tbh.
She’s legitimately impossible to see on the new map. No reason why she needs to be the darkest AND smallest survivor while poor Adam has a massive white coat for his base.
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I’m not sure why he’s the only killer that can actually be hurt by his own power. There’s no reason that his own traps should trap him too. It’s led to some pretty frustrating bugs lately anyway.
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I kept being teleported to the basement on that map because of how many dead zones there were. Best to just play a map offering or just leave the match for now. Pretty good job so far
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I think the issue with NOED is that on one hand, it feels like a cheap way to down/kill survivors if the killer is bad, and on the other hand it‘s overkill when the killer is good.
That isn’t to say anything about playing solo and trying to do totems. I feel like I have to run a perk specifically for totems to counter NOED because I don’t know whether my teammates did any or not.
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I’m not sure if it’s an exploit, but I find looping really boring for both sides. It’s not exactly scary or engaging to just run around a rock a few times to avoid the killer, but it works. I almost feel like I’m sabotaging my team by not looping because I’m not being as time efficient as I could be. It’s not how I want to play, but I feel like I have to.
And as killer, I feel like I either need to play anti-looping killers (Nurse/Spirit) or have a more difficult and boring game.
I hope looping is looked at in the near future. It’s overall not a very interesting or fun way to play.
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The traps and pallets seem like they're directly taken from other killers (Hag and Doctor w/ add-ons). Why not focus entirely on this generator teleport instead of giving him seemingly random powers that are already in the game? He could also teleport out of windows or lockers if he needs something more. It was common for him to come out of places like these in the movies.
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I think losing the aura reading will be a big hit to his strength. Just having knowledge of 2+ survivors is very powerful.
But being able to actually hit a survivor as soon as you encounter them is great. And if they go through with his generator teleport, he might actually be good.
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@doitagain_ said:
Lol yeah the squeaky leather is a little obnoxious & the shroud noises give him away at times. To be fair though you can hear Michael’s breathing too.
With Michael’s breathing though I feel like it’s, “Wait did I hear something?” rather than, “That’s definitely GF around that corner.”
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One way to go with this is to rework Left Behind to work on the gates. That’d keep to viable when there are more than one survivor left when gens are done while giving the last guy a chance.
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If they reworked Left Behind to work on exit gates (no point to doing gens since the hatch spawns regardless), it could solve the 1v1 end game scenario. I have yet to have a survivor escape after the hatch is closed.
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When we first heard about the collapse I was sure it was going to start when the last generator was completed. It would have made the collapse more of an urgent threat rather than something I could control.
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30 secs is too less..
There have been a lot of times where I rush to a gen after hooking and the perk ends during the kick animation. It’s frustrating to say the least. I’m not sure why it needs a timer on it to begin with tbh.
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Why not revert the Remember Me nerfs and give the last survivor a buff to opening a gate after the hatch is closed? Or maybe instead, a buff to Left Behind to affect Exit Gates too.
In your last stream you said the nerf was because the last survivor would have no chance of escape if a killer ran this perk, so this could fix that while keeping Remember Me viable.
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I’m not exactly sure what the devs were thinking when they made this perk. Of all of the interesting new perks to counter negative/unfun mechanics in the game (he has two to counter slugging) or increase his abilities, they instead made a passive, skill-less, yet very powerful perk to counter...M1?
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It just seems mutually beneficial for both sides to make use of the offering. I guess my bigger gripe is with tunneling in general, but that’s a whole other issue.
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I thought about the other side of the coin where survivors gen rush a killer and do the same thing, but in my most recent case I was on the survivor side. Both are very frustrating.
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The worst part is that there was no reason for the Remember Me nerf because the end game collapse doesn’t start until the gates actually open.
I could understand the change if the 3 minute timer began when the gens were powered since waiting 50 seconds would be too much, but there’s no time limit for opening the gates.
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Why not have the collapse begin when the last generator is completed/hatch is closed? That would at least somewhat warrant the exit gate buff and nerfs to Remember Me since they would be pressed for time to open the gates.
I don’t see the collapse as a threat if the gates open quickly and I can just leave. But if it began when the last gen popped it would be much more intense.
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Will there be any old or new perks for killer or survivor that affect the collapse time limit?
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I’m not too worried. At this point I’m kind of bored with Freddy’s power since it’s hardly even a power. I think a change will be good for him. He’s already one of the worst killers in the game, how bad can a rework be?
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A lot of negative reactions. Never mind I guess.
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Ruin doesn't make a survivor exposed, though. A survivor knows when they are for most other things (Rancor, Haunted Ground, Make Your Choice, Meyers Tier 3), so it feels consistent for it to apply to NOED. I'm sure people would be less salty about the perk itself. As both killer and survivor, it's hard for me to tell if there's a 2-4% speed increase in the killer while focusing on other stuff. I have to think that most players can't either. That's impressive if you can, though.
I wasn't sure if after 3 tokens it showed the cursed icon for Devour Hope or if you had to wait until someone was downed first (nobody uses it so I didn't know).
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That really sucks. It was super helpful keeping track of the survivors and adding pressure to the boxes.