menacing_goose
menacing_goose
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@Darkest_Night said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673401#Comment_3673401
Honestly it'd be nice to butcher exhaustion perks so people swap up their builds
Wonder if you’d think the same for regression perks and make it so the game is more chase oriented 🤷♂️
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@lifestylee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674378#Comment_3674378
Deadhard for distance was before the endurance deadhard. Pre 6.1.0 if you know that.
The endurance deadhard after where you could use it an unlimited amount of times in the game and where you didnt need to get hooked was still probaly slighty overtuned. I believe that why they changed it aswell.
Certain times the killer would have to swing/use their power and then you could dh that and it would punish the killer hard. An effect that strong should be more restricted.
The only times a killer would need to swing is at a pallet tbh that’s when it was really just about unavoidable but besides that pop is arguably one of the strongest regression perks and it punishes without limit so should they do something about pop. yes dh was strong if you got it off but it still wasn’t always guaranteed it’s ping dependent and has a pretty easy counter measure
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@Adrien said:
https://forums.bhvr.com/dead-by-daylight/discussion/407682/delete-this-pain-res-grim-dms-pop-meta
The trials are already fast-paced, how making it slightly slower is "unhealthy" ? Nothing crazy like 3 gen strats and the 35 minutes game.
When I play killer (as a survivor main), this build is an insurance for survivors that I will be able to win the game without tunneling.
Nerf these perks too hard and good luck with all the tunneling and slugging.
Buddy people tunnel with that said build. Just because you don’t tunnel with it doesn’t mean others aren’t gonna go on their jolly way to tunnel someone while running the build your argument is based off your actions as if it’s you who makes up the entire dbd playerbase
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@lifestylee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673917#Comment_3673917
Hes saying that it doesnt matter if pain res has been meta since release because he thinks it has always been a balanced perk since release.
If the perk is balanced it doesnt matter if its in the meta for a long time.
Old deadhard for distance wasnt balanced in anyones eyes unless you're extremely biased towards the perk/survivors.
I mean if they want meta shakeups it does matter if a perk has been in meta since release but even if we go off of that logic explain how endurance dh before you were limited to 2 uses per match was unbalanced to the point where it needed to be nerfed again. It was a ping dependent perk for starters and could easily be waited out, paying attention to survivors movement and how they played majority of the time would give away if they had it before they use it in match
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673902#Comment_3673902
Why does it matter what perks that is the meta? or if they have been it for a long time? if it is balanced?
Are you really asking that? Then would you say old dh for distance didn’t need to be changed since it doesn’t matter if it was meta for a long time and not balanced?
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673861#Comment_3673861
No, the meta changes. 2 years ago the meta was other perks, but there will always be meta perks no matter how much they change it.
Name a time that pain res wasn’t in meta besides the 3 gen eruption incapacitated meta
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673677#Comment_3673677
Yeah because lithe and sprint burst are viable alternatives. Pain res stands alone among the butchered corpses of the other regression perks.
and if anything you can argue that pop is better than pain res since it has more uses than just 4 end of the day they want meta shakeups here and there but pain res still remains meta since the day it’s landed in the game which I find crazy since survivor meta perks are getting changed out of meta
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673796#Comment_3673796
You missed the point. Killers run meta for when they face the strongest teams, because that's where those perks really shine. Killers can't just pick to face lower skilled opponents so they can play "chill".
I could make the same argument for something like tunneling survivors can’t make the choice of whether they get tunneled for being first chase or seen as the weak link all while trying to play casually. They can run perks like adren otr ds and or dh to help prevent being tunneled out you know perks that shine in tunneling situations and its seen as survivors just having second chance perks is high they shouldn’t have according to many killer mains
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673714#Comment_3673714
4King without pain res does not say what you think it does. Most of the games you play as killer aren't against optimal 4 mans swf. Generally it's solos and duos with maybe a trio in the mix. It's not too difficult to stomp on solos when their skill levels may vastly different. It just doesn't make sense to build for teams you can already crush, you might as well bring your best in case you get a strong team.
It literally does if you say it’s essential for killers to run the meta build to be able to manage in their match but ok and you say not every match is against optimal swfs but many killers arguments go out to swfs and how they manage in matches so if it’s generally mostly solo and duos with maybe trios in the mix why are there always complaints as if every match is a swf
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@Dream_Whisper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673647#Comment_3673647
Exactly, they are "meta" because they are literally essential required killers to consent run them to have a "normal Game pace", especially if it gets sweaty for both sides in high mmr.
Playing base game killer without any of these perks, especially if your a lower/average tier killer, can be unforgiving as letting the Survivors team (swf or not) hammer down all their objectives and get away with all 4 escape or one or 2 kill, in a short period of time is more likely possible.
Generator repair time is too efficient, the when survivors split up and have only one survivor be chase by the killer the entire time, while the other 3 are splitting up on separate Genators.. For a strong teir/fast mobility killer that can end chase very quickly, or apply map pressure as fast as possible; this is not a issue; but for most killer roster, that is not possibility without slowdown/gen regression/gen blocking perks to assist them.
Same can be said for Exhaustion perks, windows of opportunity, Adrenaline, and whatever survivors meta perks that literally help increase their chances of survival as well as gen rushing the objectives and getting out as fast as possible. They all died pretty quickly without them, which is why they are most used and meta defined.
Moral of the DBD meta, They are all essential and "bandfix" for the imbalance of the base game, and why many players used them, to gain a way better advantage over any other perks. It is why they are the most common used perks, as literally the other 100 perk option that are available for killer and survivors side; have minor impact and least used rates over the meta.
You say they’re essential but there are quite literally people who pull off 4ks WITHOUT ANY REGRESSION let alone the regression we’re talking about so how is it not essential for them let me know that’s like saying survivor meta was essential to escape matches especially now considering killer current meta along with tunneling
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673677#Comment_3673677
Yeah because lithe and sprint burst are viable alternatives. Pain res stands alone among the butchered corpses of the other regression perks.
That’s the thing though before they turned dh into what it is those were still good alternatives to perks that could be used and they were used but the only complaints were dh and pain res doesn’t even Stan alone you can manage in matches with perks like pop surge or eruption you just don’t look for an alternative
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@menacing_goose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673672#Comment_3673672
Pain res was nerfed and remained meta dh got nerfed remained in the meta and they needed it again and you see less of it now you don’t see less of pain res you see it almost every game meaning you just don’t get the argument at all
Nerfed it again*
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673395#Comment_3673395
Pain res top used killer perk pop right behind it pain res has been in meta since artist release
what other good regression perk was released since that time?
CoB? We know how that went...
And adren is already being tweaked so that argument doesn’t really help you now
Pain res was already nerfed and reworked, so how that helps your argument?
Pain res was nerfed and remained meta dh got nerfed remained in the meta and they needed it again and you see less of it now you don’t see less of pain res you see it almost every game meaning you just don’t get the argument at all
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673611#Comment_3673611
Come on, this is just an example, let me put it in perspective.
you have 4 dices (4 perks)
Dice 1 (PR) : 26 % of the killer picking this
Dice 2 (grim) : 10 % of the killer picking this
Dice 3 (dms) : 7,11 % of the killer picking this
Dice 4 (pop) : 20 % of the killer picking this
--------------------------------------------------
No matter if you have 4/8/12/16/20 or more dices (perks) the % is still the same.
Buddy you’re still on this dice roll example but it wouldn’t matter because getting something by chance is completely different than getting something by choice. 20% of the player base is thousands of people so despite it being a 20% pick rate perk you have over thousands of people running the perk able to get in that one killer spot
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673580#Comment_3673580
still 80% is missing of you take 20% in both cases. That is how % works.
let me give you another example that works with dbd, if you take a normal 6 sided dice, you have 16.67% chance of it landing on a 3.
No matter how many dices you add, they still have 16.67% chance of it landing on a 3 each..
Ok but your example is quite literally rng the percentage of a perk being picked and used isn’t rng the perk is picked by the user so that wouldn’t work in this case and for the dice roll if you’re only aiming for a single to land on a 3 increasing the number of dices increases your chances of getting a 3😃
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673485#Comment_3673485
im not exactly sure what you are trying to get at, but 20% is 20% no matter if there are 10 players or 500.000 players.
20% is not just 20% would you rather have 20% of ten dollars or 20% of a million dollars depending on the base value 20% can be big or small and in this case 20% is big
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@menacing_goose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673427#Comment_3673427
You really said so a perk that was not used much made its way into the top ten used perks and meta and you know they had a anti camp implemented but made it so it only stops directly being face camped but that doesn’t matter if the killer could get the same results they got before the system by stepping back some and it’s not rare I see it almost every game there’s like 50k people still actively playing dbd and 20% of 50k is still 10k you’re trying to make 20% and all the other percentages seem small number but that’s a percentage of a pretty huge sum buddy so how about you check yourself first
Let’s say there are 50k* not there are idk or care to look up how many people are actively playing
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673395#Comment_3673395
So?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673408#Comment_3673408
Got any better solutions for anti camping, then im all ears? and its only 10% of all killers that use it, so its not problematic at all, to use your own argument "
Oh yeah I forgot everyone’s running that exact build at the moment aren’t they"Actually the perk combo you complain about is really rare (look at the stats i provided you)
You really said so a perk that was not used much made its way into the top ten used perks and meta and you know they had a anti camp implemented but made it so it only stops directly being face camped but that doesn’t matter if the killer could get the same results they got before the system by stepping back some and it’s not rare I see it almost every game there’s like 50k people still actively playing dbd and 20% of 50k is still 10k you’re trying to make 20% and all the other percentages seem small number but that’s a percentage of a pretty huge sum buddy so how about you check yourself first
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673261#Comment_3673261
Only 26% use PR (thats about 1/4) and only 20% use Pop (thats about 1/5), Grim is only 10% so thats not every killer, in fact its less than every 9th killer that use that combo..
But lets have a look at the survivors perks then 35% use Windows, 30% Adrennaline and 23% Lithe. Do you want those perks removed too??
And grim activates when they leave a certain radius they can go back immediately after walking a couple steps
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673261#Comment_3673261
Only 26% use PR (thats about 1/4) and only 20% use Pop (thats about 1/5), Grim is only 10% so thats not every killer, in fact its less than every 9th killer that use that combo..
But lets have a look at the survivors perks then 35% use Windows, 30% Adrennaline and 23% Lithe. Do you want those perks removed too??
And adren is already being tweaked so that argument doesn’t really help you now does it there are 4 survivors per match and almost every survivor runs at least one exhaustion you want them to butcher all exhaustions as a whole to lower the pick rates?
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673261#Comment_3673261
Only 26% use PR (thats about 1/4) and only 20% use Pop (thats about 1/5), Grim is only 10% so thats not every killer, in fact its less than every 9th killer that use that combo..
But lets have a look at the survivors perks then 35% use Windows, 30% Adrennaline and 23% Lithe. Do you want those perks removed too??
Pain res top used killer perk pop right behind it pain res has been in meta since artist release and looking at those numbers and considering how many people are playing that’s a whole lot of people using those two perks grim is being used cuz of its recent buff and entered top 10 most used perks
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/407682/delete-this-pain-res-grim-dms-pop-meta
But - Build to last, Hyper Focus, Stake out and Deja-vu + a toolbox with BNP. are ok?
I would say that pain res and pop quite healthy for the game, its nice to see the killers get some gen slowdown, so that slow moving killers can actully win with out tunneling, now lets just hope it is helping on the massive tunneling too
Oh yeah I forgot everyone’s running that exact build at the moment aren’t they which is why there are complaints about adren and adren is being changed isn’t that right 😁
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@Royval said:
It’s unhealthy but doing 5 gens in 4 minutes is?
Oh sorry I didn’t realize all 5 gens getting done in 4 minutes because NOT A SINGLE ONE OF MINE HAS BEEN LIKE THAT. Even against an afk killer my match doesn’t end in 4 minutes 😃
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@_Onyx_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672960#Comment_3672960
Your point about old Hope + MFT is a clever tactic to make yourself look like you're correct. But you won't go over my head with it. The combo was an endgame combo, correct, but old MFT used to apply when injured. Meaning the perk was used all game and then the combo applied after the exit gates powered. So Killers had to deal with the extra speed with gave Survivors that extra rotation that wasted Killers time.
The complaints are from Survivors that play at the lower level. The better Survivors will always, just like they always have done in the past, use defensive perks in an offensive way.
Again, it's an ASYMMETRICAL game. Survivors waiting out Grim+DMS is very different to a Killer waiting out DH. If a killer goes to a gen that is pumping a lot, and the Survivor has moved away because they expected the killer to come pressure it, the Killer being there but not finding anyone is what allows the other team to do other things, other gens, the unhook, a heal etc. Then they just jump back on it when they can. Making the argument of it's comparable is not 1 for 1.
The universal Killer meta is and will always be gen defence because like my argument pointed out, they have zero base mechanics that award objective progression. Pain Res is still meta, yes, but it has been gutted when you consider that at higher levels, you only get benefits from it when you go for fresh chases or get lucky with a convenient trade. Something you cannot do at higher levels of play. DBD is centered around teams of mixed levels and zero comms.
And your argument about perks for killer being "ok" to remain but not for Survivors is dumb. DS has been meta since 2017. Off The Record has been meta since Deathslinger. Unbreakable has been since 2017. I could continue to list meta perks that have been staples of survivors for years and years.
Denying killers hooks is not a dumb argument when you actually listen to the point of it. Survivors will not complain about tunneling when it benefits the survivors if a killer does it. Survivors meta builds counter the best way to play killer, simple as that. Killer meta tries to slow down the best way to play Survivor but doesn't do it nearly as much as the Survivors meta.
People have smartly started to play in a way I have said they should be doing for years, they've started looking at the Killer individually and making meta builds for the character, not just universally for the role. When you start seeing individual meta become common place by the majority, maybe you'll realise the gen block meta isn't that bad. Not when you see how strong individually planned out builds can make monsters of the killer when played well. It will be a great day for DBD when character meta becomes the way people play. Survivors will actually need to gain some game sense, which most lack severely.
I’m not reading all of this but one thing I did see that I will comment on is that ds is a horrible perk if you were to complain about that garbage perk as it currently is all I get from it is that you love tunneling people quite literally make vids, TikTok’s and memes on ds being “overpowered” after they get a down almost immediately after the ds
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@_Onyx_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672821#Comment_3672821
No I'm not under the assumption 4 Survivors are doing repairs at one time. In what world would that be a stance anyone takes?!
You're aware that a Survivor can just tit around all game and when the exit gates are powered they reap the rewards of their team, right? So why should perks like Hope exist when that's a scenario? Perks like Hope are what you'd expect to see in 2017-2019 DBD. 2024 DBD you'd think would have tweaked this to be a Haste perk that triggers when the user completes a generator repair.
This all a tangent, you know. The argument is about a Killer meta that is completely fine. Your argument was to address an old busted perk combo on Survivors side that offers little comparison to a Killer meta discussion. It's also funny that people talk about Killer meta without acknowledging Survivors meta in the conversation. The Killer meta is far easier to counter than Survivors meta. The Killer meta can be predicted and countered by looking at the HUD and seeing if your gen is gonna be the one hit by Pain Resonance. If it is, get off it and wait the 12 seconds. If the Killer isn't gonna be likely to come you your gen, get back on it and it's a free finish. If they are, maybe don't jump right back on it and let DMS activate.
The Survivor meta can be predicted but it's harder to counter. Second Chance Survivors abuse their safety by actually forcing the Killer to focus on them instead of other fresh Survivors, actively denying them Grim Embrace and Pain Resonance usage. And you think the gen block meta is a problem? It isn't. Not when good Survivor players are being constant thorns in the Killers side, denying them perk usage and wasting their time that they know is so crucial to Killer (Hence the gen block+regression meta in the first place).
If one person “tits around” the odds of the team making it to endgame will already be low so I don’t get that logic they won’t reap any rewards. Killer meta is not fine at all I wouldn’t be surprised if you thought the same thing about the old eruption meta where incapacitated was a thing since this is just about the 2.0 of that just slightly weaker. Hope mft was an endgame combo so it would only be seen endgame killers would want their kills before endgame so two perks out of a survivor load out until endgame could only benefit killer. Survivors don’t force killer attention onto them there are quite literally tons of complaints from survivors about tunneling so I don’t know what game you’re playing. Killer meta quite literally almost every build is revolving around pop and pain res and there’s also this stupid grim dms pain res meta going on but only way to around the killer meta is to just not die. What’s so survivor builds could vary but adren not usable until endgame one time use perk they die before endgame there’s no value windows is literally just info to plan for pathing and looping dead hard is so easy to wait out the half a second is so long to wait out no wonder y’all see 12, 30 and 40 seconds fine when it’s survivors who have to wait it out. Prove thyself speeds up progress on one gen but prevents pressure being spread in multiple places at the same time the so called second chance perks (anti tunneling ones since all you guys consider perks to helps survivors not die freely second chance) You argue about good survivors but not every survivor is skilled not every match is against a swf and y’all treat it like it is solo queue also exists and with that being a factor coordinations will be sloppy and not everyone in a solo queue will a good survivor but since all killer mains arguments is against good survivors let’s let them sit there and suffer more. And the denying killers perk usage is such a stupid argument what do you want them to do bend over backwards so killers can have free hooks. And like I said before waiting out grim is like me saying just wait out dead hard killers found that so hard to do but it’s ok for survivors to need to wait out a killers perk? Pain res has been in the killer meta since artists realease if I’m not mistake but it’s ok for that to remain in killer meta but hope needs to remain in 2017-2019 I don’t get how you think killer meta is fine staying the same over years but survivors will constantly need to change. Your arguments just remain that killers should have this but survivors shouldn’t
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@_Onyx_ said:
Survivors do their objective way way quicker than Killers. Killers need to have heavily strategic gameplay and builds to have the pressure they need.
Survivors can use no perks and no add-ons and have a cake walk in doing their objective.
So yes, you are illogical in thinking Survivors should be rewarded the same way as Killers in an ASYMMETRICAL game.
Killers should be rewarded for taking down a player in a 4v1. People get so used to "fair" they forget there is nothing fair in how hard it is for Killers to stop Survivors doing their objectives outside of the Meta builds that people figure out allows them to get the rewards for progressing their objective that the base game does not give them.
No it’s not a cake walk for survivors to just do objectives there are strong killers who could get quick and easy downs there will always be some point in time where someone is getting chased and while that is going on that’s one survivor off a gen when they’re hooked someone else will have to get off a gen to get said unhook and a possibility that someone else will be getting chased leaving only one person to be on a gen at that time you’re under the impression that all survivors are on a gen at all times making rounds end fast and I never said they should be rewarded the same way as killers if I said that I would have said they should be rewarded for completing a single gen but no I’m talking about all gens which is their objective as a whole and if we were to go off of objective logic killer objective is kills a hook state isn’t a kill meaning they’re getting rewarded for getting closer to their objective so why shouldn’t survivors be rewarded for all their work and making it to endgame please let me know
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@_Onyx_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672627#Comment_3672627
You're comparing a combo of 30 seconds of actively repaired gens blocked after every hook, and 12/40 seconds of gen block after a fresh hook. While a gen can be done in 90. Which btw can equate to 3 generators in that same time frame. With a perk combo that let's a survivor run at the same speed as the slower Killers and 5% slower than the rest of the roster? Meaning those Killers would never gain ground on them and the others would take even longer to catch up than usual. Bear in mind a Survivor can literally take a hit at the middle of the map, hold forward to the exit gate and they would escape for free when the killer has a 15% speed advantage. That's your argument here.
You're arguing that there are combos that shouldn't exist but do. In a conversation about a perk combo that allows Killers to get a reward for hooking multiple people, in a game, at base, that has no negatives for Survivors to do their objective when a Killer is achieving theirs. They have no debuff to repairs when injured. They have no debuff to repairs when a Killer downs a Survivor. They have no debuff to repairs when a Survivor is hooked. And you're here arguing that a perk combo that gives Killers this reward, a moment of reprieve to pick a new target and get a chase/down going after they have just hooked someone, is a bad thing and shouldn't exist...
I really hope you see how illogical you sounded in your argument
Buddy people can still tunnel and get pop value while getting an early kill and the perks pain res grim and dead man’s can pause the game for survivors still benefiting killer. Your argument was that killers should be rewarded for a perk combo that will reward them for doing their objective but call me illogical for bringing up a perk combo that rewarded survivors for doing theirs. The only illogical one here is you because you want one side to be rewarded for the same thing another side shouldn’t be rewarded for doing based off your words
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@_Onyx_ said:
Imagine complaining about a combo that makes it so Killers actually feel rewarded for getting hooks on fresh Survivors. I swear all Survivor players secretly love getting tunneled and camped out from the get go. Coz that's all these posts say. I'll say it again: You're complaining Killers want to feel like they can be rewarded for getting fresh hooks.
I mean hope made for this was a combo that was used endgame after the survivors objective was completed so in a sense you could say it’s a reward for them surviving til the end but it was still complained about and problematic whether you like it or not there are combos and things that shouldn’t be a thing
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@canonjack001 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672380#Comment_3672380
You don't understand.
He said if you leave your lovely gen right before the guy got hooked, then DMS do NOTHING to you.
You can still make the same argument for adren if survivors don’t make it to endgame adren does nothing to you
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@KatsuhxP said:
I mean, pop was always meta and one of the only perks worth running for regression since I play and pain-res is meta since it exists and is already nerfed (at least in my opinion, I liked it more where you could use it more often and it regressed less per use). So it's not like this would be anything new and should change very much.
Well besides that I had an Idea to fix your problem with the blocking: just make blocking not stackable, it rarely happens anyways outside of this combo, so i don't think to many people care.
That’s the issue you said it yourself pop has always been meta imo pain res instead of pop is what’s always been meta but they’re changing meta perks but killer meta is remaining the same after all this time or getting stronger and the current meta is just not enjoyable to go up against
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672399#Comment_3672399
I see the fact that they don't even need to because of the combination of perks and map is not interessting to you?
I won't discuse this further with you, fact is that we need to change some things from time to time so you don't have situations like that were it gets boring of because of the meta
I don’t like map offerings either I think it should lower chances to be sent to a map instead of increasing but all that can be done about it is sac wards and most killer builds as of now are getting carried by pain res and pop which could make up for survivors not healing and doing gens like you claim
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672390#Comment_3672390
I don't even run anything to interrupt or delay the heal. But that's not the point anyways, the point is that they don't have to because of the combination with a map allowing to play all game injured without issue.
Like I said, both sides running meta-stuff are boring. That's why the shake-up we had sometime before or just smaller changes are a nice change of pace.
Even if it’s not you running perks not to interrupt heals that doesn’t change the fact that survivors will not be able to heal or be healed at certain times and will have to get used to this once they are they’ll only heal at times that are needed
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672382#Comment_3672382
It wouldn't be a problem if it wasn't all 4 people just doing gens injured and completely ignoring the entire preassure of healing you'd give them on a map chosen by them. They like to bring garden of joy, eyries of crow, badham, the game and every other map that's way to big, has to much palettes or insanely strong loops.
My problem is the combo of it, not the perk on itself.
I mean whether liked or not there are times where survivors will have to play the game injured so most people would only heal when it’s necessary not to mention that some people will quite literally run anti heal builds or just sloppy and interrupt heals if this is gonna happen survivors would find it pointless to try and heal
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@Exxodus21 said:
Just let go of the gen before the hook or before GE activates and you won't have to deal with DMS. Plus Pain Res and GE can only be triggered 4 times by hooking 4 different survivors. It's really not that hard to deal with.
Could literally say the same for the half of second of endurance dead hard gave but it still had to be nerfed at least you’re not waiting out 12 seconds like you do with current grim 🤷♂️
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@EQWashu said:
Stepping in with a reminder to please keep the comments civil and constructive. I understand that discussions about things such as tunneling, camping, and slugging, often bring out many points of view, but remember you can respectfully agree to disagree with others & their thoughts on the subject. Thank you.
Sorry
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668933#Comment_3668933
There's no contradictions.
There are 3 other survivors in the trial while the first survivor is being chased and the first chase the killer takes isn't "tunneling".
If the 3 survivors can't get gens done before the end of the first chase and they are unable to help the survivor from being tunneled after being rescued, then the survivor team failed.
3 survivors say one takes a down for the person getting tunneled that’s one other person unable to do a gen then a survivor will have to leave gen to go pick up the downed survivor that tried to prevent the tunnel unless someone got off of a gen to help tunneled survivor very likely they will go down soon if they haven’t already. Very little gen pressure to be spread on survivor side due to early tunneling tunneled survivor more than likely dead early match with possibly 4-3 gens still left for survivors to pop especially if perks like corrupt, deadlock, and pop are in play. Swfs will have an easier time dealing with this but solo queue also exists and simply put solo queue teams will struggle to coordinate compared to swfs. The fact that you’re even trying to fault a survivor for the killers actions just tell me you main killer and probably tunnel early as well
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668915#Comment_3668915
Survivors also have 3 other people who can take hits or even deny hooks.
If a survivor got tunneled out at 5 gens, the team of survivors messed up.
If they’re taking hits or denying a hook which will only be possible with Sabos and hits how are gens getting done which was your solution to tunneling early game… your solutions are just contradicting themselves now
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668880#Comment_3668880
If survivors are going down quickly then the killer player is simply playing better then the team. It's not a problem that the better skilled player wins.
There are many other factors to getting downs you don’t expect a ghost face with lethal to get a down as fast as someone like blight nurse or spirit with lethal buddy. Let’s reverse the roles and say someone like trapper gets gen rushed by a team with with toolboxes and gen rushing perks and our solution for him was to just get better and get quicker downs you get absolutely nowhere trying to fault him for something out of his control. Survivors can’t choose whether or not they’re tunneled and getting tunneled out of a match early isn’t fun end of discussion
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@Crowman said:
The solution is survivors do gens while someone is being chased. Someone being tunneled out at 5 gens is the fault of the survivors, because it's already possible for 2-3 gens to be completed by the end of the first chase.
If the chases don’t last long it’s not possible buddy there are strong killers who can tunnel as well and get quick and easy downs
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667973#Comment_3667973
Time spent playing dbd is one of the most wasted hours of your life.
If I have nothing better to do and chose to play dbd I don’t see the issue with that I don’t need my time wasted by someone so thirsty for a 4k when they’re the only ones who can send me to my next match without penalty
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@Bran said:
Then just leave the game. There are two sides and the killer can slug for their 4th kill without risking someone escaping. You queued up after all.
Force bleed out was what I was requesting for a reason if I’m slugged I can’t leave without getting a dc penalty or unless the killer hooks me
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@joel84 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661892#Comment_3661892
We're only talking about 4 minutes here and it's part of the game. What is there not to understand?
Believe me, there are worse things....
When your entire day is taken from you 4 minutes is precious time buddy 😃
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@WorthlessBeing said:
Adept requires me to kill everyone. So no.
Last I checked it isn’t an absolute necessity to slug someone out to get a 4k 😃
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@joel84 said:
https://forums.bhvr.com/dead-by-daylight/discussion/406650/slugging-for-4k
absolutely against it. You are talking about time ( or no time ingame ) and playing a computer game. That is so counterproductive
Buddy I work a shift that takes up my entire day since the rest of that time will have to go to sleeping preparing for my next shift, I don’t see myself in the wrong for wanting to move onto my next match but can’t because a killer wants to leave me on the floor so he can look for the last survivor. I’m not sorry for not wanting to be held hostage in my free time when trying to play a game I enjoy 😐
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661734#Comment_3661734
Generally aren’t many hatch offerings so it’s usually a 50/50. You ignored most of my points though. I could just as easily say the fourth survivor cares far too much for that one game and that escape, see how that goes both ways?
My whole point though is that if I’m being slugged I don’t want to wait until I bleed out to get to my next match just because the killer wants a 4k though so you completely ignored my point and assumed that I put myself in the shoes of the last survivor wanting hatch
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@CountOfTheFog said:
There are Tome Challenges that literally require a 4K as well. That often is lost in these conversations.
Hatch offering close hatch get 4K challenge done and realistically and respectfully speaking as well why should I have to lay on the floor for a challenge when if I get caught doing a challenge half the time a killer wouldn’t care either 🤔
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@menacing_goose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661723#Comment_3661723
If you’re that concerned over it being a hatch offering and it won’t be a 50/50 if you’re so worried about a single hatch escape which isn’t guaranteed you care fat too much for the game the one extra kill quite literally isn’t doing anything for you since a 3K is a win anyway
Bring not being*
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@Blueberry said:
I mean the killer doesn’t want the last survivor to get a free pity escape for no reason when he won and that last survivor wants his chance at the free pity escape.
They both equally could choose to end the match earlier if they wanted so I don’t see why it’s more focused negatively towards the killer when they are both at fault.
At least the killer has the stance that he’s basically won the game since they’re at that point to begin with meaning they’re doing it because they feel like they’ve earned the 4K. While the survivor hasn’t earned it since they’ve essentially lost, it’s a pity win for them. I’d be more likely to blame the last survivor hiding and waiting for the hatch than I would the killer.
If the end game was less of a “I won but I’m still forced to play a 50/50 of whether I get the 4K I earned” you’d see less killers slug like that. This is why I don’t mind getting slugged in this scenario, the killer doing it makes sense. Imagine if we 4 escaped as survivors with the killer getting zero hooks but right as the last survivor is running out he’s forced to flip a coin of whether he dies and the killer gets a free kill just..because. That sounds silly right? That’s what hatch is.
If you’re that concerned over it being a hatch offering and it won’t be a 50/50 if you’re so worried about a single hatch escape which isn’t guaranteed you care fat too much for the game the one extra kill quite literally isn’t doing anything for you since a 3K is a win anyway
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@Posiedonnn1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661691#Comment_3661691
what about that last person hiding? why not ask if they have anything better to do? they will literally hide for hours.
That’s why I said option a survivor isn’t gonna wanna give a rat a chance for hatch either if they haven’t done anything all match
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@Adrien said:
https://forums.bhvr.com/dead-by-daylight/discussion/405800/killer-buffs
Killers run the same META perks because if they don't they will struggle to get 3 kills. If they try to be creative with their build, they will struggle even against good solo Q survivors (high gen efficiency + decent skills for looping the killer).
I strongly disagree with the statement "almost every game someone gets tunneled". We don't play the same game I guess. It is more like one game out of four to be generous. And we have META anti-tunnel perks with decent maps all around.
Also the anti-facecamp works well against... face camping. I don't see Huntresses, Billies or Bubbas facecamping anymore, even tombstone piece Myers is gone. Proxy camp is here to last and is legitimately part of the game, we have to learn how to play around it.
For the anti-3 gen mechanic I hope this is a joke when you say it is horrible. We can literally 3 gen ourself with poor macro plays and not get punished by an automatic loss anymore. Killer can get punished for using surge/info gen kicking perks.
This means we can now gen rush without taking into account the gen spread. Huge W for survivors.
For Pig people complain about the Head pop nerf, but this feature was so easy to pull off and very hard to counter for survivors. One interruption, and you could guarantee a head pop. That was ridiculous. Instead now we have a killer with a decent chase power. She needs a better slow down however I agree.
2 searches minimum per survivor for 14 searches total.
I will play again one of my former main killer because she finally has a viable anti-loop power, not just a band-aid lucky-easy-cheesy head pop feature...
3 gen mechanic will quite literally only be helpful against people who would want to protect a 3 gen from the start of the match otherwise you’ll never see it because the current regression perks that are being used will just carry and have 1-2 people dead before 2 gens pop (surge could make things harder for that I will agree especially seeing as I like to use surge since most the time I’m too lazy to kick a gen myself and as for gen kicking info you’d probably be better off with other info perks anyway such as bbq or discordance)
Anti camp will and simply always has just been absolutely horrible you will only be able to do anything with that if the killer is someone who wants to look at the pretty face on the hook
And if current meta is needed while killers are getting their 4ks at 4-5 gens then I don’t know what to say it isn’t even fun completely overwhelming a team to the point where they can’t do anything at that point it’s just a game on easy mode