memento
memento
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- memento
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20 sec to find a survivor.
30 sec to take a hit.
10 sec to carry a downed survivor.
90 sec to take a hook = 3 gens done.
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Umm... It sounds completely over powered. Is there a counter other than hard tunneling for killers? This combo gives great advantage for 160 sec to OoO survivor with no risk.
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@Peanits said:
More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.
Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.
No one can see whether it was fair match making or not if the results don't show any ranks/ratings. Right?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976359#Comment_976359
Internal playtests, and playtests with select experienced players. This was posted before the PTB began (as you can see by the date in the screenshot).
We need something perks to delay gen rushing at beginning of the match, otherwise 3 gens will be completed when 1st survivor gets down. Are you really understanding this circumstances?
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I've never seen Nurse in this month. Please disclose how her usage rate changed. I feel Nurse nerfing was completely failed.
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@tindersdown said:
Unfortunately, all that has come from this DC "fix" is people intentionally dying on hooks instead.
I don't mind about that. They leave a BBQ token at least.
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I feel no stress if there is no SWF.
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1. Oni is powerless killer at first.
2. Hit healthy survivors two times or collect blood orbs.
3. Congratulation! You can become Hillbilly for 45 seconds!
4. Back to 1.
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ONI is hillbilly needs preparation to use own power, so is completely worse than billy now. Who want to play as him?
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Unfortunately he will get nerfed soon.
KNOWN ISSUES
- The Oni can rotate faster than intended with the keyboard or joystick during Demon Dash.
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We do NOT have cross platform between PC and Consoles yet. There is a cross platform only between Steam and Windows store. See their news.
https://forum.deadbydaylight.com/en/discussion/100036/news-introducing-the-windows-store
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Limit perk slots depending on their party size. I think it makes balanced match.
Solo=4 slots, 2PT=3 slots, 3PT=2 slots, 4PT=1 slot
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It's an amazing improvement. Devs did pretty good job.
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Do you have any plans to fix dc issues before dedicated servers come? or we have to wait until this fall (dedicated server)?
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As you know, the intentional disconnection happens during a match in most cases. On the other hand, disconnection by system errors happen while a loading. I think we can do punish rage quitting if devs have a little of smart brains.
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It's been mentioned before that we would like to close the gap between SWF groups and solo players.
Why do you devs buff solo players not nerf SWF? Do you think it is really right way?
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Trapper is in top 3 on all platforms as well?
These stats are an average for all ranks.
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I use mori when you are SWF or have many items. I don't care my pips and whether SWF can enjoy the match or not.
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Tunneling is (and has been) best way for killers to win. Killers can't compete against current gen speed if four survivors survive until end of the match. This point should be resolved before punishing these killers if devs want to force killers to stop tunneling.
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These guys must not know how difficult it is to keep 4 survivors injured status. Who will use new Thanato? This is terrible nerf.
Live: 6% -> 9% -> 12% -> 15%
New: 4% -> 8% -> 12% -> 16%
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whether he is the obsession is unrelated to using DS anymore, right?
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Both lunarpoints and extra bloodpoints are too little to killer. I think that every hooks should generate 5 lunarpoints and 2000 bloodpoints at least.
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Are Devs aware Trapper's add-ons "Tar Bottle" and "Logwood Dye" are not working?
Please fix it ASAP.See following post.
https://forum.deadbydaylight.com/en/discussion/12358/darken-traps-doesnt-darken-traps