lavars
lavars
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@Wampa1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2615860#Comment_2615860
Totally get where your coming from and they are sound well thought out ideas but the only thing it removes is the randomness or surprise in the game because as survivor there is nothing more satisfying than using DS when the gate is open and you’re about to be three hooked or using noed on some toxic who has been annoying you all game.Plus you’d have to change the name of noed to Ed,and more than that forums such as these would effectively close as there would be nothing left for players to moan about.😉
DS, BT and NOED are all counterable. If they would be in the base game (which they are except people are new and don't have them unlocked because it takes years...) people would consider them more and they would be as normal as pallets or generators.
This game has enough randomness with other perks and killers, and the maps (here i wish offerings would vanish too, it's annoying to get survivor sided ones all the time, is there even a killer sided map except for Nurse and blight?).
This game is already grindy enough, if you get only 5 surivor to level 50 (or let's say you unlock their perks) the bloodweb is already full of useless stuff and with time you can only prestige them which is also kind of useless except nice bloody shirt -.-.
I wish there would be more oppurtunity for BOTH sides to have a come-back. When you get a DC or they misplay and it's a 2v1 with 4 gens, it's already over. So stuff like:
-Ruin has more value, more chases
-survivor can get tunneld and he doens't need perks slots just because the killer has a bad day
-a second chance should be always an option.
if you get gen rushed you can literally do nothing, if you need to buy/unlock all the characters with hours of farming just to be viable in the game... it's insane, that shouldn't be the case. but w/e i guess. they don't listen anyways.
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https://forum.deadbydaylight.com/en/discussion/292551/basekit-ideas-for-survivor-and-killer#latest i made a post for that what i would change
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Aren't the devs mainly streaming as survivors? would suck if they couldn't win at their own game, so rather buff the survivors more so they can stream themself winning :)
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@Studio_Killaz said:
https://forum.deadbydaylight.com/en/discussion/comment/2615229#Comment_2615229
I don't even get the reveal sound lol
I know what you mean, i had this problem too. My friend I play with has this problem more than I have, there is no consistency with this bug
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On another post i already said this:
many perks enable tunneling, like Circle of healing, if the totem is up you NEED to tunnel them down or they just heal up.
If you can't extend the chase, try some perks that help you against it
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Circle of healing encourages Tunneling for sure, if they have a boon Totem up (or even 2) they can heal as soon as you leave them. When they are just SOMEHWAT coordinated you need to tunnel one person after the other, or they heal so quick you basically just waste time.
If they are somewhat decent in looping they can waste so much time, and Hex totems (if you don't have all perks unlocked I don't need a "just take __ and it counters it") are useless when they are on the Silent Hill school for example, you literally can't look for a boon totem AND control the generators AND hunt the survivors, these maps like "the game" or the police department are just too big to keep control on everything.
That this perk is Infinite is insane, as I want to be nice and don't tunnel (yeah, yeah it's a mechanic, yada,yada) it sucks if they want to use it, as I love it myself when I play survivor. If you are able to bring two on a somewhat larger map, as killer you can't do sheet, as soon as you found one you either loose the survivor, or you can delete the perk for the next 16 seconds.
I had games when I had ruin and Jolt, they found the hex totem in 20 seconds and it was a perk that now was useless. Yeah I know "50/50" but that is such a bullshit argument when it isn't a problem for survivors to look for totems that burn. This Perk is so annoying, even as survivor. And stuff like "haunted grounds" don't help at all when they are necessary to even compete against decent teams. And I don't even talk super high MMR or full SWF, I talk about games where you find someone immediately and after 1 minute, 2 gens pop, your hex is gone and you stand there like "how the ######### did that happen" and one perk is literally not even possible to be used.
to be forced to play "meta" just to be able to even play (finding a lobby 10 minutes, the game itself 5 minutes) and then needing to play meta killers that you don't even want to play just to have a chance is bullshit.
The Problem is that everything is designed around the meta, the meta itself isn't touched though, why is it necessary to only play with the same 6-8 perks just because otherwise you only can win when they are bad.
Make it a 1-time use perk and the totem only stands for max. 3 minutes. To have a small save-space is fine and all, but to have a save-space over 3 floors with free med-kit for everyone and infinite uses is just too broken for such a game, as it is just not broken on games where the survivor are bad.
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it's VERY common, i think it has to do something with sound-priority where one sound plays and it "over-shadows" the finish sound. But yeah, it is luckily nothing too bad.
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Yeah sometimes it also "cuts out" where you have line of sight but it wont let you go all the way
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Just now it censored the letters "wp" i jsut typed "GG WP" and it said "GG ##"
The other day I had the word "Phone" censored. It is super random and no one has a definitive answer what is censored and what not.
It seems like there's so much randomess in it that even sometimes characters get censored, I wanted to tell the one person to use something as we weren't in a call and it censored the name... I wish there would be an answer but no one has one