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jedimaster505

jedimaster505

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jedimaster505
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  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896093#Comment_3896093

    Oh sure, so Trapper players struggle because they are "low skill level" and not because they have a power that is only situationally useful and requires 3 business days of setup to even get value from his power.

    Skill will only help you so much when playing M1 only. Hell, that's why we even have killer powers in the first place.

    Trapper is a slow start but creates a devastating snowball if played well.

  • pure copium. there are perks that reduce scratch marks and make them disappear. and instead of accepting you've been outplayed, you blame the devs by imagining something is broken when it isn't

  • you're just losing to new players

  • @caipt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3895955#Comment_3895955

    if you are losing to skull merchant I'd recommend examining your own gameplay. take a peek at any tier list.

    Tier lists are opinion pieces that streamers use to get clicks from amateurs. A killer is only ever as strong as the player's skill level. That is why low skill merchant is not a problem for me.

  • She's not unplayable. You just got too used to low skill cheese tactics, and now you found out you were bad all along.

  • skill issue. now nerf Blight, Nurse and Spirit they take even less skill than the low skill button mashing tail whip cheese spam.

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3895231#Comment_3895231

    I really don’t care if you prove it or not. I’m just here to tell you that no one will take your opinion seriously if you come on here and constantly lob these “killer is EZ mode” claims and the run away when someone calls you out on it.

    The facts have no concern for how my truth bombs make you or anyone else feel.

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3894543#Comment_3894543

    let’s see some of your killer gameplay so you can show us all how “easy mode” it is.

    You work for me, I don't work for you. 199.99 USD for my masterclass content, no refunds.

  • all the "S tier" perks have counters. which one is "best" largely depends on your particular build and playstyle.

  • I would welcome a tournament mode but altering the rules like in the niche comp scene is lame as hell. I want to play official Dead by Daylight, not a few sweaty players' alternative vision of the game.

  • @Interrupt_Vector said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3894534#Comment_3894534

    Skill issue? How can it be a skill issue if I am playing at that MMR and still win with a Trapper? Come on now.

    just get 1 free hit

    My brother in Christ "just 1 hit" can decide a match. x4 is simply cooked. Add a map offering and the proper build on a 4man on discord and you're in for a fun time.

    I understand that that one free hit is probably not worth much when you're going against a giga blight or nurse. But that opens up the question: "Do you really want to go against that giga blight or nurse every game?"

    I rarely play blight. I don't want to play nurse. I main Huntress, Billy and Bubba. I love playing Trapper, Clown and Pig. But my MMR is so boosted from my Huntress matches that playing Pig feels like an exercise in masochism.

    Again, the opposition will chose easy mode — you're going in knowing that, while you also know that you are choosing hard mode.

    The difference here is quite crazy.

    A syringe here and there, alright whatever. But lately the usage of Syringes has skyrocketed, and continues to do so as multiple content creators started addressing this as well.

    Every killer is easy mode, the only question is "how easy?". Survivor is hard mode. I've played both sides long enough to know. Your own matches showed balanced results on average, so you're just complaining that the survivors can put up a fair amount of resistance instead of BHVR handing you a free 4K.

  • @supersonic853 said:

    https://youtu.be/A0B2CGXmZSg

    I know with them announcing the "go next solution" people are worried about false positives and that BHVR will use it to just keep unfun mechanics in the game since you can't just leave, And it is a game at the end of the day. But there's also the opposite end of the spectrum of people who just don't seem like they fit in this game anymore or just don't enjoy it at all. Its first chase and i am on demo with a meg. I get a good shred on her and mind game her at a window (nothing really unusual). She then proceeds to just try to go next and when saved just runs after me to make sure i get her out of the game. Wasn't gonna slug her just hoped she'd eventually get bored of it and actually play. Which she eventually did and they actually got all the gens done (with a bit of hand holding on my part but it is what it is). Like i play a lot of survivor too i get there's a lot of unfun things they have to deal with on a daily basis especially in solo que, And going next is definitely one of them as me playing survivor when they do it on the first hook. I just personally never resort to forcing myself out of the game as fast as possible even if its a unfun one. If we want to improve the game what could happen here that would keep them in?

    Very simple. Balance the game 50/50 like every other sane PvP developer does. BHVR has been handholding these killer mains every single step of the way for several years now. I can 3-4K on auto pilot such that it feels boring and like a joke. I go to survivor side for a real hardcore challenge. If you want players to play, you need an equal skill-to-reward ratio 50:50. Too much reward is boring, too little reward is frustrating. They've intentionally imbalanced their game which is stupid. The suicide epidemic was not nearly this bad a few years ago, I wonder why?

    Winning as a killer should feel like you earned it with good skill and strategy, and when I play killer it feels like the game just hands me free kills with me just doing some basic inputs. When I play survivor, I feel like I'm constantly in a CS GO clutch scenario having to carry my entire team just for a chance to get out alive. And when killers hit and down me, it far too often feels lame because you know they didn't play skillfully, they just have it way easier due to the ludicrous balancing.

  • skill issue. they just get 1 free hit the entire match IF they use it at the right time

  • skill issue. you get to teleport all around the map.

  • Anxiety from having your 4K streak broken? Solo Q is 10x worse and I play both sides.

  • @TWS001 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3894139#Comment_3894139

    I don't know how any new players could come into the game now just with the shear number of things they need to learn and how many thousands of hours it takes to become even just mediocre at the game.

    In Zen tradition there is what they call "beginner's mind". That is, linear time is an illusion, and so it is called the "sudden school". It is this tradition which inspired the way of the Samurai. From this perspective, mastery is not attained gradually over time, as is generally believed in the West (i.e. 10K hours rule), rather, the spontaneous intelligence acts instantly without any rehearsal or preparation. This phenomenon is most easily observed in great artists or comedians that improvise genius lyrics or jokes on a moment's whim. So while most people may take a very long time to "get good" at the game, it is arguable that the reason for this is that their minds are so conditioned by culture, that it actually inhibits their mastery until they finally learn to let go. This is why the actual first-person experience of mastery of any skill, always has this sense of effortless which goes with it.

  • @TWS001 said:

    At one point probably after they nerfed COB/Eruption/Overcharge, it felt like there was a lot more variety in builds on the survivor side especially, that were viable.

    Lately though, it feels like that variety has narrowed drastically. I play survivor and I play against nothing but Blight, Billy and Nurse who seems back on the menu after not seeing her much recently. The Blights and Billy's have Pain Res, Grim Embrace, Dead Mans Switch and another tracking perk without fail.

    Play killer and it's nothing but Syringes, Styptics, Flashlights, Flashbangs and every second chance perk going.

    It's just a vicious circle. One breeds the other. If you don't bring these things, you have a way greater chance of losing. I hate playing meta and therefore I lose a lot of games nowadays! Has gradually happened over time in every PvP game I've played and it'll only get worse until all the casual and new players completely dry up. Feels like we are getting there already.

    Now here this touches on something interesting. Which is that what you are describing is basically the relationship of Yin and Yang, killer and survivor are interdependent. Any change on one side affects the other. Now while there are certain styles of play which are popular and seem generally effective, I always remain open to exceptions to the rule, anomalies.

    For example, this is most evident with cheaters that exploit the game code to gain an absurd advantage. They find loopholes in the programming. But even at the level of a legit player, I believe exceptions to the rule (a.k.a. "the meta") can be found and exploited. BHVR can never account for every possibility because there are simply too many variables to consider at once. Imbalances always slip through the cracks in spite of their best efforts. This is analogous to Godel's theorem of incompleteness.

    What keeps me coming back as a Solo Q main, in spite of it essentially being Misery Mode (The Long Dark reference), is that although this is a very difficult puzzle to solve, I do believe there are potential solutions. There is the potential of overcoming the odds in spite of the situation all too often being dire. This can make Solo Q gameplay both highly frustrating, yet at times exhilarating. With the other survivors losing hope or betraying you so frequently, you are often put in situations where you basically have to CS GO clutch the match in order to escape. And many times this clutch may fail, but when it succeeds, it is very rewarding.

  • @Interrupt_Vector said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3894122#Comment_3894122

    Well at this point we'll have to define what the goal of any of this is.

    DBD isn't that complex, there is a definite finite set of states. Sure the possible perk combinations are ridiculous in number, but the vast majority of them do nothing. Like I said, you can play survivor on the highest level without using any perks, and you'll see the finite possibilities and how far perks can take you.

    Also there is a big difference between Killer, SoloQ Survivor and SWF.

    Like I've said you can win with goofy builds, you can win without any build at all or you bring perks/items/addons that alter the underlying fundamentals in a way that are mathematically already more beneficial than certain other combinations.

    If you want to go for near infinite chases versus an M1 killer I doubt anything can beat Sprintburst + Vigil + Fixated + Syringe.

    Do you want to make a 4.4m/s killer think you're cheating? Play Hope + MFT and keep yourself in deep wound in the endgame. Congratz, you are now equal speed with the killer. Combined with fixated and smart play you can keep him out of chase and become effectively — literally — uncatchable.

    "Complexity" is an abstraction. Whether something is simple or complex, is a matter of how you analyze it. It is the analysis which makes something complicated by dividing the world into objects of thought. Genius in any field is a matter of taking apparently complex things and making them as simple as possible, which is why the greats in any field make it look easy. My perspective is heavily influenced by the Eastern approach to martial arts, so it is pretty counter-intuitive to the Western style of thought which is largely based on a tradition of scientific analysis (a min/max gamer who is carefully calculating all the variables at play is an example of the Western mentality).

    In Bushido, there is this idea that the warrior must free his mind from preconceptions so that he can be prepared for an ambush from any angle. The issue with the Western approach to discipline via intellectual analysis and structured training, is that it is too slow and cumbersome. If you think about what to do while being ambushed, you are already too late, the killer has hit you. There is an art of spontaneity in Eastern martial arts whereby one responds intelligently to a situation without premeditation. This clear awareness is the well from which unpredictable patterns of behavior emerge. A controlled accident. The one being ambushed in this case responds instantaneously without any forethought about what the opponent is doing. Still, this response is not stupid, but remarkably witty. This explains why impressive plays in Dead by Daylight evoke laughter from the player/audience. Their mind is "blown", or unconditioned.

    This is highly applicable to a game like Dead by Daylight because survivors are continuously being ambushed and aggressively hunted down by a killer. Even if you put aside perks and items altogether, there are an infinite amount of possibilities to explore within the finite parameters of the game code. For example, survivors have many potential paths to choose from in any given moment and mind-gaming can have a great deal of nuance. While some may be inclined to believe that mind-gaming is simply a matter of luck, of guesswork, from an Eastern perspective there is actually an underlying intelligence which is at work, but which is difficult or impossible to put into words.

  • @Interrupt_Vector said:

    While I understand where you are coming from, I largely think that this is wishful thinking.

    That might be the case for other games, but not DBD. The game is not that flexible.

    Certain perks and perk combinations for both sides are objectively bad.

    Survivor doesn't even require perks, you can win without any perks to begin with. Perks like Finesse become a no-brainer because in the right hands they are literally uncountable. Syringes are uncounterable for M1 killers, therefore I pick the syringe over a flashlight.

    Flashlight can be countered in many ways, even by M1 killers. Syringe is very difficult or even impossible to counter in certain situations. Especially in soloQ you do not have much wiggle room with your perk selections. Can you do goofy stuff? Absolutely, but it will be far from effective.

    This game is far from any sort of balance and certain things can absolutely be exploited to the point of unfairness.

    In real life snowboarding many years ago the 1440 rotation was the revolutionary trick that blew the judges mind and received a top score. The 2340 spin that a snowboarder landed in the 2025 Big Air competition was considered only possible in video games back then. It took someone that was willing to push the boundaries of their sport. What you call wishful thinking, I call an open mind. There is no spoon because the object is the subject. Change the way you look at the game and the game you look at changes.

    Your comparison between flashlights and syringes is highly debatable but I won't go deep into that. The focus of my post is to point out the vast potential for unique and effective playstyles that are simply waiting to be discovered by anyone willing to experiment for themselves. Sure, running straight at the killer the entire match is probably a reliable way to get yourself killed (hey, who knows, some killers might spare you), but that doesn't mean there aren't breakthroughs to be had which will reshape the currently trending meta.

    I believe that the niche comp scene and relatively small group of popular streamers for this game have only scratched the surface of what is possible with sufficient ingenuity.

  • You're totally right. Unknown takes no skill whatsoever like most killers in this game. It's like lobbing a grenade in CS GO except it does 50/100 damage even if the very edge of the explosion barely touches the survivor and it also goes through walls. The only one to blame is BHVR as they've been pandering to killer mains for several years now in order to increase licensed killer DLC sales which keep their game profitable.

    Only reason they're doing this quality of life thing now is cause the solo Q suicide epidemic is getting so bad that their game will die if they don't take it easy on the killer handholding for a few minutes before releasing a new chapter that further pushes the game into pay-to-win territory. They also managed to introduce a serious stuttering issue that affects even high-end systems with recent updates.

    All round a pretty good job so far by making solo Q unplayable and killer a snoozefest where I can 3-4K on autopilot one game after another ad nauseum.

  • You're right I play both sides too and killer is extremely easy, I can 3-4K on auto pilot. For comparison, to be as good at survivor as I am with 3K hours in solo Q, I only need max 200 hours to reach that success level playing killer. In others words, killer is easy mode in the game, far easier even than SWF. The killers that think it is survivor sided are profoundly delusional.

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