holywhitetrash
holywhitetrash
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- holywhitetrash
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Comments
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Devs, do you assume that Survivors are blind and stupid? Why the hell does the Generator spew blood when CHARGING that power?
its not meant to get an instant down or even an instant hit , it is meant to get you close to where you think the survivors are and then chase them
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@Atrushan88 said:
Last we heard about the Pig she had about 3 kills per game on average across all platforms(this was AFTER the EGC, because someone was complaining about her traps not killing someone if they weren't activated). Also 60 seconds would mean you wouldn't be able to check all the boxes. You can barely check all the boxes in 2 minutes. In fact I've died to the RBT because I couldn't open the last box in time. Saw the movie wasn't about killing people just for killing them, it was about them having the courage to do whatever was necessary to survive. People weren't just killed for the fun of it so I see no reason why they'd lower the timer so that RBTs could get more kills, if the survivor is actively looking through jigsaw boxes. RBTs goal is NOT to kill, but to stall the game out.
amanda in the saw movies made her "games" un-winnable so she absolutely killed just for the fun of it, that being said 2 minuets is plenty of time to search 3 boxes make some tea and then check the last box unless she is running "tampered timer" and "box of gears"
2 minutes feels quite nice on her and against her althogh those 2 add-ons plus one of the big maps is vicious
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I think it would be a good idea, though not game changing, that if survivors that get grabbed in lockers while not in the injured state, should stay healthy in case they wiggle free.
lockers are not your friend, they are working with the killer
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/496848#Comment_496848
Holding the game hostage is a problem, well it used to be. I suppose if they changed it so that the EGC collapse timer was maybe 1 minute longer, only in situations where it's a 1v1, then that would give the last survivor enough time to open a gate without getting caught maybe.
I think the 2 min is simply too short unless you are very lucky where the gates spawn opposite sides on a huge map against a slow cannibal or something.
2 minutes is plenty of time if you play smart
unless you get the side by side gates in which case you probably lose but that is rng
the same way the opposite side gate spawns is practically an auto escape
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So, as far as i know, mechanically, Pig's traps auto-kill anyone who leaves through the exit gate.
not a bug EGC does not complete generators, traps don't become active until a gen is finished and inactive traps don't POP when walking through the exit gate
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The guy has the most boring playstyle and is overshadowed by billy.
if he ain't fun don't play him
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@Unnamed_Freak said:
Each time you drop a survivor their wiggle bar fills by 33%, so if you drop someone with 70% or more, they will break free of your grasp. But I'm not totally sure.
it is not actually a set percent of the bar, iron grasp adds more drops before they stand up
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/493038#Comment_493038
Same, I want a guarantee not a chance.
battle passes aren't random... you just have to commit some time to accomplishing their goals weekly
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@PigNRun said:
Also, he gets aura reading immunity while on T1. In case you didnt know.
that ability is some bs, premonition and spine chill both say they trump all killer stealth abilities but this ignores them
if the perks don't affect T1 myers then tell me in the perks
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Dead Hard is an annoying perk in general with it's free escape mechanic even though you clearly hit the player, but this can at least be countered by letting them waste it before hitting.
people use the word free around to much, nothing about dead hard is free
you must be injured, and you must manually activate it
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Anyone else notice this?
extra game modes have a tendency to increase queue times
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@AStupidMonkeyy said:
https://forum.deadbydaylight.com/en/discussion/comment/489415#Comment_489415
No. This would make SWFs even stronger than before. Why go as solo when you can get a friend to help you out and tell you their timer and then ######### that the killer is camping because he doesn't know when the timer is about to change so he stays longer? Yeah. No thank you. The timer use to be 45 seconds per stage. Its now a minute. They added swivel hooks to make it possible to unhook. They gave invulnerability frames and borrowed time that doesn't go in terror radius. Now you want to take this away also? So SWFs can be even better? Again, no thank you.
they could also take the timer away from the hooked person, not like they really need it other than to show new players trying to jump off the hook is bad
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@crabby247 said:
Ten bucks for a skin!? Yeah kinda crazy.
So think of it this way...
Do u love DBD? YES!
Do u want to support BHVR? YES!
Now let me go get my debit card haha
ten bucks seems like the norm for a skin in games for a character at least
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stop asking for things to be free, and yes your time in game is free here
this game does not have a subscription they do not make money from you playing
they make money on this game from selling the game, chapters, and cosmetics
they are generous enough to let you earn chapters and some cosmetics with in game time
this game and it's chapters are very fairly priced and if you don't think so go look at your in game time and compare that to the price of seeing a movie in theater
lastly i assume they put most of the money they make off this game back into it by paying developers and artists to make new chapters, make new cosmetics, and improve gameplay
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there is no discuss here everyone knows left behind is poopy , it has exactly one niche use which is YOU ARE THE LAST SURVIVOR and the killer is refusing to close the hatch (so the survivor will come up to them) and even then it still requires the killer to not respond to gens being finished
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@List_of_concerns said:
"the killer often checks at the intervals"
I agree. The killer is more likely to check at the intervals. If they couldn't see the intervals, they would have to keep track of the time in their mind. Multitasking is considered a skill.
"they'd likely be less predictable in regards to timing"
Being less predictable, in an effort to stop camping behavior, is the whole point of removing the timer. Why should there be an extreme likelihood of confrontation at every phase transition unhooking? Preventing a survivor from being unhooked is something that the killer should have to actively try to do. Preventing an unhook is not something the killer should be able to plan ahead of time just because they know the phase transition is going to happen in the next ten to fifteen seconds. These confrontations are too predictable for meaningful game play on either side.
this same thought can be applied to survivors seeing the hook timer as well.
knowing how much time you can devote to other things before the rescue is a skill
so unless you want to take the timer away from both sides then i can't agree with this change
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@M1ghtyM4x said:
It is a ONE-SIDED DEVICE specifically for the killers who complained about hatch stand-offs as stated BY THE DEVS several times. You cant sit here and honestly tell me its a balanced mechanic when the devs themselves say it was built for killers. Your lying to yourself as well as everyone in this forum if you think thats gonna fly by.
it is not meant to be balanced, you are in a 1 v 1 with the power role, be happy you get the chance at the hatch and then third chance at the exit gates powering up
quit crying and do the gens so the lone survivor scenario does not happen
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it is intentional because adrenaline and noed works with EGC so they had to purposefully program them differently, i assume they just didnt want rancor's tracking part triggering
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115% killers do not get 24m terror radius
this just seems like freddy with out the dream transition
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/487206#Comment_487206
And you? How many doors did you open at last survivor when killer had closed the hatch?
i have opened 3 doors after the killer closed the hatch ( i have spectated more), it was hard and i fail more often then i succeed as it should be
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@prayer_survivor said:
Why not transform the hatch in other door when killer closed it? Survivor need to open it at other door.
Yes, I know the responses killer will make: git gud, no, it's so op, .... As always in this killer forum
how about when there is one survivor left all the remaining pallets are dropped on the killer one after the other until the courageous survivor has found the hatch
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@M1ghtyM4x said:
https://forum.deadbydaylight.com/en/discussion/comment/486533#Comment_486533
so obvious killer player here as for opening the gate after the hatch has been found thats doable and so is solving an impossible equation. Doable but highly unlikely since the killer knows where the exit gates are just as well as you. And promoting slugging by just simply using the bleedout timer when killers whined and whined to get an exit gate for their crappy games? that's hilarious. bleed out timer STOPS when picked up. but i guess that doesnt matter does it? As for stating how many hours you have its a way of expressing how much experience you have with this game. Someone who's played from the beginning may have more insight into things than say someone who just started a couple months ago dont you think?
well it seems in your 2k hours you didn't learn much
i have escaped through the hatch and the gate multiple times since EGC i have seen other people do it as well but you clearly don't like it when anything requires thought or effort
the bleed out timer may stop when the killer picks you up, but that means he has to hook you, and after 4 minutes the EGC is gonna kill you anyway so i really don't get your point here
i can't stress this enough SOME TIMES YOU PLAY AGAINST MEAN PEOPLE, AND IF YOUR KILLER IS ONE OF THE PEOPLE WHO WANTS TO LET THE ENTITY GET YOU, GO WATCH A YOU TUBE VIDEO ta da...
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@Mochan said:
Before this should even be entertained please remove Broken Keys from the game, they are absolutely worthless and annoying to get.
As for Pink and Purple keys, they are still very rare to get even with Plunderer on. I played this way for an entire week in response to the EGC changes, just to see if it was a viable playstyle in what is arguably a more difficult endgame for solo survivors.
I did manage to escape quite a few times through the hatch but it wasn't something common or easy to do. It was a lot of fun, though. It's like going through three lootboxes every game, except you're not paying money to buy lootboxes.
Granted I didn't play like a jerk and just hide in a locker after I found a key, but I only found a key in 1 out of maybe every 4 games. They are not that common even with the better drop rates and Plunderer. And I still didn't get to escape in every one of those 4 games, because you still need to survive and find the hatch. The killer still has the power to down you and kill you normally, because the key offers no other real benefits unless you take Ace in the Hole, and even then Bond is leagues better.
you know the key does more than open the hatch right?
the green key may not open the hatch but has 3 times the usage of the tracking add ons you put on it than the purple key does
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@M1ghtyM4x said:
Also have over 2k hours just on xbox considering i played on pc from beta till about leatherface i have been playing awhile. Anyways here's the problem with the endgame collapse and its easily rectified with a buff to survivors without changing the egc itself. Once a killer knows where the hatch is (and yes it can happen before the end game) then that's essentially game over for the survivor(s) who reach the egc because all the killer has to do is find the hatch before you and close it then just camp the exits till they find you and chase you till times out I had a billy chase me around at the exit game till time ran out and i died (i hadnt been hooked once all game) thats absolutely not fair. This guy thinks he got the kill (which he didnt earn). Either buff survivor once egc happens or instead of giving killers points for kills due to egc make a debuff to the killers speed during the next match. FORCE killers to play the game as intended instead of relying on a gimmicky mechanic thats one sided by design.
As for slugging if we're going to have a way out for killers so they dont dc give survivors the same thing id rather not spend 90% of the game down and not able to do anything and fear getting in trouble by the entity for dcing. if killers can open exit gates give survivors the ability to die on purpose on the ground. Remove slugging altogether. Eliminate most if not all of the dc's and make the end game more fair.
the killer is playing the game as intended, they killed 3 survivors before they could do 5 gens which as this forum loves to point out is a survivor's one and only objective and now he intends to kill the last survivor (who also failed his objective) unless that survivor can find the hatch first. oh and then after the hatch closes the survivor gets a 3rd chance to live by opening the gate which is quite doable
as for slugging your bleed out timer is 4 minutes if the killer opens the gate the survivors still get 2 minutes (4 minutes if someone is dying) to drag their feet
and lastly stating how many hours you have in the game is a fast way to make people not wanna read your comment
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why do these items recharge during game play unlike any other item in the game? and if you somehow use it all up in a match you get to keep the add-ons as well ... what?
then i got to the exhaustion perk replacement area and i just stopped reading this insanity
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I consider it unfair that when a survivor leaves the killer's field of view, then the bloodlust is immediately reset to zero.
blood lust does not immediately reset to zero when survivors leave your field of view, in fact most of the time when i get blood lust the survivor is not currently in my view so there is certainly some leeway in there
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I apologise if this has been requested before, I did have a brief look and couldn't see it in the recent threads.
every time they touch the sounds every sound in the game turns to crap
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Man oh man people, especially 4SWF gonna abuse this one + DC to give a person a escape.
you realize the hatch spawns on last survivor just so the game ends in a reasonable time, to prevent an unreasonable amount of time of urban immersion
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@Tsulan said:
It could auto wiggle. No A/D spamming.
On top of that, get every 3-5 seconds (lvl 3-1) a DS like skill check, that (if successful) pushes the killer hard into a random direction. Like 3-4 meters.
would failing the skill check reduce the wiggle meter?(probably should)
kind of like, it could probably even add second phase of hooking auto spams space bar
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up until the most recent dev stream i thought this was intentional, to represent a blizzard without crashing the game
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i do not think carrie's powers could work here, i do not think this game could handle movable objects
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@ItsYourBoyGuzma said:
Imagine sitting on the forums all day, yikes.
imagine going on the internet and thinking you are better than someone because they spend some more time on a sight you frequent
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they throw out all reports about tunneling and camping
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@[Deleted User] said:
all what noed needs is a notification every time a totem breaks (totem breaking sound) to every survivor.
and you will have a chance countering noed as solo. cuz u know if u spend ur time cleansing all 5 totems as solo. it'll probably be 3-man game for others.
and you'll probably black pip/depip if you're at red ranks.
you don't know how much times i cleansed 4 totems (including hex:ruin with them) and got downed and facecamped because no one cleansed the last totem.
if every survivor just had the mind set of cleanse any dull totem they run across, NOED wouldn't even activate in most games and the survivors would rarely need to actively look for totems
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i would prefer this only working on self heals (forces you to find a team mate to counterplay)
OR
only works on team heals (forces you to take longer to heal to counterplay)... although this one kinda gets beaten by a med kit
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so just an example you spawn as plague and then you change back to pig, how do the survivors remove their "hats" since this game could not handle spawning in new elements mid match
same applies to changing back to trapper and plague
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i do this generally when 2 people dc before any gens were done as a "come back later i after i have done some gens"
so for me it is usually me forfeiting and hoping the killer wants to farm
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I Sabotage three hooks, a survivor is on a 4th nearby hook, I run to the corner before being downed, I have Boil Over III, and I STILL GET HOOKED (the killer didn't even have Iron Grasp or Agitation equipped)!!!
when did you sabo these hooks? you know they respawn right ?
boil over doesn't make you wiggle faster it just makes more likely to sway from side to side as you wggle
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luck should absolutely not play a bigger role in the game chaos is a terrible balancing factor, i get the 2 things it affects now and at most things in chests (although perks that do that already exist)
it ever affecting skill check frequency would be poopy no matter which way you spin it, some players just aren't good at skill checks no matter how much they want to be and some people are just amazing at them no matter how many occur
if less skill checks is good then ruin, lullaby, unnerving presence, this is not happening, stake out, and autodidact will get nullified by offerings
if more skill checks is good then someone who is great at skill checks could drop a luck offering and solo gens in half the time and also crap on his less skill check savvy team mates
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leather face because i hate everything about him , i hate the way he looks , the way he sounds, his animations, i hate that he even exists in this game since we already had our homage to texas chainsaw with hill-billy, and that every one who plays him intends to insidious camp from start to finish
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it shouldn't downed survivors dont leave scratch marks
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@Sergei_K said:
https://forum.deadbydaylight.com/en/discussion/comment/473568#Comment_473568
One's again. This is a game.
The game which is people playing.
And not everyone understands but they playing it for Fun!
This is not some cybersport game with millions money prizes. So it should not be balanced as you think it would be fair, just because you want an easy last kill.
And btw, even having a key, you have to run like a headless chicken to find the hatch and hope for luck, because two minutes is not enough to comb through the entire map in search of a closed hatch. The most fun when the hatch spawns between two close to each other gates.
And of course, you use Nurse avatar just because it good looking🤡
this is a game
and not everyone understands the killer is also playing for fun
so it should not be balanced as you think it would be fair , just because you want and easy escape after your team failed
2 minutes is more than enough time to run the entire map almost twice, and if you were in the terror radius when the hatch closed you have a pretty good idea where it is to use that key
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@raquelambersantiago said:
https://forum.deadbydaylight.com/en/discussion/comment/472737#Comment_472737
Totally correct but devs didt take that into considering when doing endgame. They once again favored one side over the other without balancing it out. Oh lets just do random spawns of gates and have the hatach spawn in middle then killer just has to stand there. its ridiculous and defeats the entire purpose of the game in and of itself. After release of endgame their player numbers overall dropped drastically and if they continue on this bad path with drop even more.
show me these player drop numbers
the entire purpose is to and i can't stress this enough to TRY TO SURVIVE the game is called dead by daylight not i hid in a locker while my whole team died so i got 5000 blood points
your team already failed to do the one and only objective for survivors which is to do the gens in a timely manner AND THEN you were given ANOTHER chance to survive by finding the hatch first but you failed that one too AND THEN you were given another chance by trying to open the exit gate which if you get the far gate spawn is practically a guaranteed escape even against the most mobile killers if you don't play like a potato... oh and all of this is moot if you have a key
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https://www.youtube.com/watch?v=R98e-Y4Lu8w&t=0
mathieu never said he was good at the game, clearly he is a low rank killer who for some reason is running only a single level 1 perk on hag back when she was real dookie tier and that was also clearly an experienced team of survivors
so that video means nothing, even if i do dislike MoM's inclusion in this game
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its also 10 extra seconds before the survivor can healed meaning if they give you the slip you have 10 extra seconds to find them before they are fully healed
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I think there should be offerings in the bloodwebs that prevent certain maps from being selected.
throw up any map offering you do want to go to... ta-da
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@LevelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/472977#Comment_472977
If I'm understanding correctly, do you mean the survivors infecting objects or the Plague? If you mean the survivors infecting objects, then their auras wont be highlighted. I meant for the objects to only be highlighted if the Plague directly infects them.
i meant when a survivor is sick and gets to the broken state everything they interact with reacts the same way as when plague vomits on it
but anyway would this really be helpful (with your actual meaning not what i thought you meant) the object vomit only lasts 20 seconds, are you really gonna forget what you vomitted on before 20 seconds?
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Endgame is not the right way to go about stopping survivors prolonging the game or hatch standoffs.
please in the future just take a second to think before you type, unless your intent was to give anyone who actually plays this game a chuckle at how wrong you are
first the survivors sitting around in the exit gate was not the problem, it was survivors opening the exit gate and then urban immersing until the killer DC, there is no FIND them in that scenario
second "before 2 gens are completed the killer should play smarter and not allow a single survivor to remain" what sort of potatoes do you play with that you think this is the norm for game play?
before EGC if you didnt bring whispers there was no ability to find a lone survivor who didnt want to be found unless said survivor was a large tuber of some sort
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When you blink and hit it doesnt activate? its basically your basic attack. Thats a bug right?
of course it's intentional, if nurse and legion could do this dark devotion might actually be useful ... instead of a garbage pile that now shows up in my bloodwebs cause i was tired of seeing the teachable
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While I am satisfied with the game in it's current state, I do believe there are a few things that need to be changed or added.
the last survivor is meant to have a hard time
the plague seeing an aura when she vomits on things would allow her to know anytime a broken person touched anything, kind of insane
would love for trapper daddy to be able to "kick" traps into set position
activatable beast of prey sounds neat
no opinion on the rest