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  • That is the intention, but with the state of Solo Q Survivor and with the novelty of Wesker, I would expect that survivors are going to have the BP bonus for a while.

  • If im not mistaken, The midchapter coming in October should be the Mori rework from what they said in the anniversary broadcast.


    From what i understand, the major change to it is there will be no more offerings for Moris. The game will end with a mori if the last survivor is downed, it will cut to a Mori Location where the killer will mori that survivor without the visuals being blocked by walls or anything.

  • I spawned next to a Hex Totem once and cleansed it right away. No soon after i cleansed it the killer DCd. Didnt even try to play the match.


    I personally never DC intentionally. My game does crash every so often causing me to DC and give me the DC penalty, which I do not nagree with. Why do I get a DC penalty if my game crashes. I didnt DC but i get the penalty. Stupid.

  • I just want to know what is meant by hook instance. Is it once each time the person is hooked or once per hook state. That wording is too ambiguous.

  • TRhe issue with the matchmaking for solo q survivors is we are put in lobbies with SWF which the matchmaking for them is an average of all their MMR. So there is a person with a high MMR and a low MMR with a mid MMR killer. They need to find a way to buff Solo Q without buffing SWF which is difficult to come up with I imagine.

  • This will make it better for all of us to grind out perks for newer chacters and work on existing.

  • Better than new did need to lose gen repair speed bonus, and reassurance didnt need a nerf IMO.

    I would like to see a buff to Solo Q and want to know if they they fixed the blast mine bug.

  • @sizzlingmario4 said:

    They removed it so they could increase the bonuses. 16% repair speed would’ve been too much. I am fine with it honestly, the perk is still better than it was before.

    HOw is it any different than cleansing a Hex totem with overzealous that also give 16% gen repair speed bonus?

  • I dont think there will be much difference for a while. I think it will be 100% on survivor until Wesker's Novelty goes down and the fix Solo Q for Survivors.

  • They also nerfed itr because people were complaing they couldnt kill themselves on hook anymore if they wanted to with it

  • @jesterkind said:

    Very good!

    Big fan of the basekit changes for anti-tunnel and for the grind reduction, the Wesker changes seem very solid, and the perk changes seem pretty alright. Better Than New probably got hit worst? But it'll still be somewhat useful, arguably more so than before, so I'm glad it's hitting live.

    Reassurance is not a dead perk nor specifically the domain of SWFs. While I would've preferred to see a different change, this one is obviously fine and will still obviously do a tremendous amount to combat camping.

    How is better than new still somewhat useful. They took away what survivors would use it for, and that is gen repair speed

  • I'd rather play a good nurse than a camping killer any day. at least with the nurse, I get some gameplay.

  • I know mine says 100% for a survivor like it did when it was first released; however with the current killer queues taking forever due to the amount of camping and tunneling, and the fact the Solo Q is terrible to play in at the current moment, will we ever see kill blood point incentives as most of them switched to killer?

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3123316#Comment_3123316

    I play both sides and do believe that tunneling and camping should be nerfed as they are currently too effective.

    I just don't see tunneling and camping prevent survivors from playing the game. Being on a hook might not be engaging, but it's still part of survivor gameplay. It's fine you don't like a gameplay mechanic.

    Yes, it's part of the gameplay mechanic, but it is not fun to hang on the hook for 2 minutes straight at the start of a match because the killer wants the easy kill to go for a 1v3. Then if you do get unhooked that same killer tunneling you for the exact same reason is still not fun for the survivor.


    I get everyone is responsible for their own fun, but camping and tunneling are way too easy where a killer should have to work for their kills like survivors need to work for their escape.

  • The fact remains...they can do only so much to help prevent it. At the end of the day, it's the player's choice to tunnel and camp; nothing can be done to prevent that. They can give anti-camp perks, and they can do BP penalties for tunneling and camping, but killers that want to camp and tunnel will still camp and tunnel.

  • I have a problem with teammates giving up in any match. I had a match last week where the other 3 survivors DCd against a Pig in the first 30 seconds of the match. So this issue is just not a nurse, legion, or blight problem.

  • Maybe the perk wasn't designed to counter Adrenaline, but instead to counter the fact the survivors 99% gates and leave them there until everyone can escape. Just like they gave survivors a perk to help counter and combat camping killers.

  • No, blast mine only goes off if the killer kicks a gen.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109848#Comment_3109848

    Well like with Camping and Tunneling SoloQ will be a tricky slope because they will need to give something to SoloQ that will buff them but not buff SWFs in turn like dealing with TOXIC campers and tunnelers without punishing players who use them correctly or that can be abused by both Survivors and Killers.

    Yea the Hud upgrade would help considerably so would have a certain perk basekit.

    I agree. They can't buff Solo Q with out buffing SWF, and they cant Nerf SWF without severely damaging Solo Q.

    The only true way for camping and tunneling to stop is for the players playing the killer to make the decision not to tunnel or camp.

    The HUD Icons would help a lot as I can run a killer for 90 seconds and no gens pop, im wondering what the hell my team mates are doing that entire time.

  • @dugman said:

    The devs commented a bit ago that the icons are still planned eventually but got tabled from the pipeline because of all the other stuff in the 2022 roadmap like the big perk rework and bots and such. So they'll eventually get back to finishing them but it might not come out until next year (unless maybe they were really close to being done and the devs find a spot in Q4 2022?)

    I would rather them fix solo q then put bots in customs in my honest opinion

  • @Aradia5589 said:

    I think best thing to do with camping n tunneling killers is that they should receive a blood point penalty or get a notification for go after someone else in the match so that players can have a chance to play the game and have a second chance what do you think? I think it would resolve this issue if they did this then maybe killer mains will stop camping and tunneling and give everyone player the same equal amount of attention.

    Blood Point penalties wont do much. For the hunting Emblem for bloodpoints, already ahs this:


    • -3 points: deducted each second you are within moderate proximity (16 metres) to a hooked Survivor (only applied after 10 seconds)
    • -7.5 points: deducted each second you are within extreme proximity (8 metres) to a hooked Survivor (only applied after 10 seconds)


    Bloodpoint penalties wont stop camping and tunneling. The only true way camping and tunneling can end is if the player themselves make the decision to stop.


  • @Grigerbest said:

    I don't think DH is the reason. xD

    Main issues I keep seeing on this forum are:

    1. Camping and tunneling. (personally I don't really see much after patch)
    2. Survivors overreacting - Dc's, suicide on hooks.
    3. Soloq is miserable. (due to no communication)

    I think that's it.

    I play both Survivor and killer.

    I have been tunneled and camped or someone else in my matches has been in about 40% of my matches since the patch.

    In every Legion, Nurse, or Blight match, as soon as the match starts and they discover who the killer is the They DC or kill themselves on first hook just to get out of the match.

    The biggest problem though is the Killer Queue times taking 5-10 minutes just to get a match. I wait that long just to get a match just to get someone DC or i get hacker who thinks its funny to ruin games for people.

    Hackers have increased dramatically since this patch was released. I saw a streamer get a lobby full of hackers the other night.

    BHVR needs to fix the hacker issue before anything else IMO

  • @Dunkinspunkin said:

    The survivor tantrum is such a disgrace. Small killer buffs did not do anything bad to the game. Survivors suiciding on hook every. single. game. because they're wah wah that they don't get their bottle for free anymore. It's pathetic and embarrassing that the community is so quick to take their ball and go home when they face the slightest bit of a challenge.

    I've played survivor more than killer this patch, and have never, EVER seen so many survivors intentionally tank games before. They have zero tolerance. The first whiff they get of a potential loss, they just insta die and go next. They should be forced to spectate until the match is over.

    I agree. I have been playing solo queue survivor more now because the killer queues are so long. As soon as we load in a match, I see a DC because they hear The Legion's chase music, or hear The Nurse's shriek or see The Blight. If they don't DC, the kill themselves on first hook.


    The biggest detriment to Solo Queue survivor are the teammates that DC or kill themselves first hook before they have a chance to be saved.

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