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flawedspecies

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  • @Shaped said:

    This game still has a lot of stuff that can end the match for survivor or killer without anything you can do about it.

    You should just accept this at this point. Not every game is winnable no matter how individually good you are.

    You seem to be looking at this completely wrong. You think this is all about winning. I never once mentioned winning. I'm not complaining I didn't escape or didn't run him for 2 mins or anything like that. I don't care about winning. I want to play and have fun - this is a game. I think it is absolutely terrible design that after losing a single chase my game can end. Can you imagine the same thing from a killer perspective? You lose 1 chase and then you literally don't get to play the game out.

    Please name 1 thing that is comparably completely out of control of the killer that the survivors can do that literally takes away his ability to do anything. There isn't "a lot of stuff". There literally isn't one single thing that can do to take away his ability to play.

    Facecamping doesn't just ruin it for the person on the hook either. The other 3 are just supposed to hold M1 until the hooked person dies? It's dumb. You need to give the killer reason to leave the hook. They need more incentives to actually engage in gameplay or they need to de-incentivize non-interactive gameplay.

  • @Slaughterhouse3 said:

    https://forum.deadbydaylight.com/en/discussion/275274/why-does-the-game-design-continue-to-support-anti-fun

    You just cant balance this game where two sides can have fun. Either gens will fly and you will get bullied or the killer will bully you. And if they try to fix camping by stopping the timer survivors will be bullies and exploit it. Welcome to DBD ๐Ÿ˜‚ my advice is if you are not having fun on survivor, just switch to killer.

    You can't make the game fun for both sides? If you can't then it shouldn't be a game. I've had lots of fun games where I got my butt kicked. But those were fun because I got outplayed, not because someone AFKed in my face so I couldn't do anything.

    The game is fun for both sides and if they couldn't make it fun for both then it shouldn't be a game and they need to rethink the game at a fundamental level.

  • @vacaman said:

    When you talk about Myers i hope you don't talk about the red tombstone because its one of the easiests builds to counter and bully of the game.

    How do I counter it when we just got to 4 gens, and he just got 1 hook. It was Hawkins and I literally never saw him. It seems like he was insidious camping near the hook and I tried to take a hit so he wouldn't tunnel. Then bam. I'm dead. How do I counter that? Never get caught? My teammates already fed him with 99%.

  • @EntitySpawn said:

    DS helps with tunneling.

    And honestly your points would be more accurate if you included the unfun parts for both sides.

    I like never see people camp, I feel that's more of a new player thing and that's because the game itself isnt new player friendly.

    Sometimes I'm forced to camp near a hook. No killer will let free saves happen especially in close matches. Understand both sides are people, you cannot be mad about certain aspects. Obviously face camping the first person straight away is very meh but theres issues for both sides

    I hate but can understand porxy camping in say a 3-gen or end-game when you want 1 kill. But usually it's at 4-5 gens and the game has barely started.

    What's the equivalent of facecamping or tombstone for survivors? There is none. There is 0 way they can literally remove the killer's ability to play (I don't get to play when I am facecamped or tunneled and put right back on the hook as I just got off). I'm not saying anything about game balance, but simple ability to even play.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2449720#Comment_2449720

    Tombstone Piece or Judith's Tombstone?

    It sounds like you need to play Killer, most of your posts are coming from a fairly biased standpoint, not that your points are far off.

    I didn't stick around to see.

    And I play plenty of killer - enough to be rank 1 every month, but I'm a survivor main. The reason I complain about killers so much is because they have the ability to dictate your ability to have fun. Losing fast as a killer sucks, but some of that can be attributed to the killer's ability. Chasing in bad places, chasing too long, perhaps bad perks. But the survivors can't just take away the killer's ability to PLAY and TRY to have fun. There is no equivalent.

  • @Pulsar said:

    Making this an us vs thek argument undermines your point.

    I understand to a degree. I tried not to be too much of a dick, but I literally just got tombstoned and had to vent. But it's frustrating that they really don't seem to care. I keep playing this game but it's frequently un-fun by design. That's the part that drives me crazy. They can do something about it but refuse. They have literally said they're ok with all this toxicity.

  • @glitchboi said:

    No thanks. Tunneling is a necessary evil of this game. There are scenarios where killers absolutely need to tunnel to secure a kill. It needs to stay, I'm afraid.

    And let's not make DS base-kit, we'll be playing with fire for the balance of this game. I'm down with making DS usable twice in one trial but making it unusable during the endgame when the last gen is done, but you get the point.

    Late game I can sometimes see some arguments, but if you do it early you're just a miserable person.

    How do you justify literally ruining the experience for that one player? I'd argue it also does for the others since they have no killer interaction, but there's no argument against the target player.

    I don't understand how the devs can see such a common thing that literally completely ruins the game experience for one person and be completely OK with that. "You played our game and someone else purposely made it an awful experience and it was 100% out of your control? Great, that's intended! Please keep playing our game for more chances to not get to play the game."

  • @Power_Guy said:

    No, DS should never be basekit. Imagine a new 4 perk meta with basekit DS. That would be beyond OP.

    And increasing the stun, when it's already multiplied by 4 Survivors?

    Camping and tunneling are tactics. Same as genrushing, hiding, flashlight saves, and t-bagging to get the Killer's attention. You don't get to decide how Killers play simply because you dislike losing. ๐Ÿคทโ€โ™‚๏ธ

    There's a huge difference between these things. A killer camping and tunneling is not fun for anyone involved - the target player doesn't get to play the game and the other survivors to get to either. BHVR's solution of "just do gens and make the killer lose" is boring. I want killer interaction, I want to play the game. Camping prevents interaction and actual gameplay. It's anti-fun and is essentially 1 player taking the game hostage.

    I want to be clear here: the vast majority of people are not complaining about it because they lose. It's because they don't have nay fun and they get very few points. Even if a killer facecamps the first person they hook and survivors just stick on gens, he will easily get 10k+ points minimum while that survivor likely has less than 5k. How is that at all fair? What options did that survivor have, just run the killer for longer? They have literally no options to get themselves out of the situation.

    Are you seriously trying to compare your small list of things to that? Hiding is a tactic; some people just suck at running and this is their option. There are tons of abilities and perks to get around it. Even if you don't successfully find them, hiding properly usually wastes a lot of time and helps the killer - it's like the joke of self-care being a killer perk. If they are hiding they aren't doing any objectives.

    Flashlight saves...just have slight awareness and look in a safe direction. They are not an issue and 100% in your power to control.

    Teabagging does not affect gameplay at all. Zero effect. That's all mental and is your problem to handle.

    Genrushing...sigh. I play killer plenty and I know the frustration of gens going super fast. I think small tweaks to slow down the start of the game would be nice. However, I have a very hard time sympathizing with killers complaining about survivors literally doing their primary objective. They are supposed to do gens and do them as fast as they can to escape. And don't say campers are doing that. Their primary objective is to kill people, not stand by the hook doing nothing. Either way, as a killer you have options around this - there are a lot of perks or killers abilities slow things down.

    I've won plenty of games where 3 gens popped shortly after the first chase ended. I've seen many killers with 0 kills still outscore every survivor. There is literally nothing survivors can do to completely take away the ability of the killer to play the game like camping/tunneling can for the target player. Nothing. Evn your terrifying "genrush" still lets you play. You may lose and lose fast, but you still get to play, not sit there for 2 mins, lose and get no points.


    And for what it's worth, I think DS basekit is laughable and a horrible idea, but wouldn't mind a small basekit BT (like 2-3s). If you're not facecamping it's not an issue. That's very easy to wait out too, but gives the poor hooked survivor at least a small chance to not simply be farmed.

  • @tolore said:

    https://forum.deadbydaylight.com/en/discussion/comment/2252170#Comment_2252170

    I can't claim to know what another person thinks, but i do think th ere are certain scenarios where gen rushing is largely how you describe face camping. Skillless, and unstoppable without perks(or even with sometimes). The big one i run into is, sometimes all 4 survivors just spawn in different corners of the map next to gens, and if I find one person, hit them twice, and hook them in 80 seconds I will lose 3 gens, and they will be spread out in such a way that it's going to be hard to get a clustered 3 gen. All this took was the rng placing all the survivors int he right spots, and for 3 of them to hold m1 and have one of them not be terrible in a chase. This puts the killer in a rediculously bad position without the survivors having to do anythiing hard or interesting, and even if the 1 survivor that got caught wasn't doing well. finding, downing, and hooking a survivor in a minute - a minute and a half is pretty good(or pretty bad for the survivor that got caught depending on you want to look at it).

    And that's frustrating - I hate it and feel pressured when that happens as a killer, but that's beyond survivor's control. They're just doing their objective and working with the placement they were given. There are things that can be implemented to prevent this. Don't spawn survivors within x distance, or don't spread them out so much. I'd even be OK with having something like corrupt (maybe lower duration) baseline. Even with that, I've still had plenty of fun games as killer after that point. While that's a terrible start, the game gets much harder with 4 gens left and isn't impossible to come back from.

    On the flipside, camping is 100% within the killers control and ruins the hooked survivor's game. The team can recover, but that person can't. Again, my problem with it is not winning but rather enjoyment.

    Too often people get super defensive and never really want to have a real discussion. They deflect and complain about all this other stuff. For once I would just like to see people actually talking about the topic without saying "well what about this?". I'm not saying there aren't other problems for either side that need to be solved, but I'm here to talk about camping.

  • How do 3 people both escape and die at the same time?

    @Marik13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2252118#Comment_2252118

    Yep. Clearly I'm trolling. You're the one who wants to put a ban on a tactic that the game developers said is ok while I'm saying that the cheap tactics both sides are capable of doing is fine, and yet I'm the troll. Ok then. I guess it is hard to have an actual discussion when you're overly biased to one side or the other. It's fine. Not everyone is mature enough to put aside their biases and have a reasonable discussion. Later โœŒ๏ธ.

    You just constantly talked about gen rush and claimed the old mori's weren't toxic. I've literally seen the game ended in under a minute with the old moris. You can't even understand why camping is toxic. You're not saying it's toxic but I think it's ok. You're literally saying ruining someone's ability to play a game is somehow not toxic. You think taking away the ability for 1 person to even play the game is OK because you want to win at all costs. This is a game. It should be about fun. There is nothing on the line.

    Please define gen rush and tell me why it's so toxic and unstoppable.

  • @BastardKing said:

    I think the biggest part of the problem is that survivors have a VERY viable strategy against campers that is not used enough. It's called Genrushing. The problem is, the survivor on the hook doesn't enjoy their game, so they let go and die, but that let's the killer do it to someone else. If a killer camps me, I want the others to finish four gens and have the fifth almost done by the time I die. It isn't complicated, you require no unlocked perks to do it, and it punishes the killer heavily. Everything survivors seem to want in this.

    People, including BHVR always suggest this like it's some insanely easy auto-win and that it's a realistic scenario. How often do you actually see this happen? I've played about 1k hours and the only times I've seen this is MAYBE vs a Bubba. But even then people are usually too atrustic to just "gen rush" and leave.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2252094#Comment_2252094

    Killing is a killer's objective. Camping can lead to survivors dying.

    You can't dictate how killers individually decide to play.

    All the killer mains here are telling me that the solution is to just do 5 gens while they facecamp and the other 3 will escape. But then they also tell me that this is a realistic strategy for the killer's goal of kill everyone. Which one is it?

  • @Marik13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2252054#Comment_2252054

    You're literally missing the main point of my argument. What you're saying was ridiculous, so I went and took your own logic and said something just as ridiculous back. Gen rushing, camping, slugging, tunneling, hell SWF where you survivors are essentially handed a 5th perk where they can communicate and coordinate better on comms, all of that I don't care about. If it's a part of the game then it is fair to use. There are ways to counter and outplay all of these tactics, every single one, including the SWF teams. I know because I watch streamers who play killer do it all the damn time! But no, instead all I'm seeing here is a lot of "Whoa is me. The killer is trying to do his job and secure a kill. How toxic of them to want to do their main objective which is to -KILL THE SURVIVORS-. Why can't he just let us get off the hooks and let us go if we run in to him after getting unhooked? I deserve to be let go if I was just hooked, map awareness be damned!" Hell even the devs themselves have weighed in on the subject and I would hardly call them sympathetic to killers since as of last month they're out here still saying that moris are toxic LOL! Like come on.

    The game only ends one of two ways. Either the killer kills all 4 survivors or the survivors escape via gens or hatch. Contrary to what you say, and as someone who has experienced this more times than I care to count, survivors can literally hold the game hostage if they outplay and bully the killer. I will never forget one instance where I faced off against a 4man rank SWF death squad. I could not do a thing to them. They literally spent the entire game surrounding me, looping me, jumping in with flashlights, body blocks, run off get healed, then come back and repeat it. They weren't doing gens they were just running around me playing with me for 15 minutes. The only way for me as the killer to end the game is kill them. If I can not kill them because they are just beyond what my skill level is, then there is literally nothing I can do to end that game. The game ended when I think they finally got bored and one guy went off to spam gens while the other 3 kept messing with me and at the end they gave me a pity kill, leaving one guy behind to die to the EGC. So I didn't even get to kill them myself.

    Now again, despite this one game and how badly it irritated me I don't think they did anything wrong. Yeah they were dicks, but that aside they weren't hacking, they weren't cheating, and they weren't using exploits. They were just a 4man team who knew what they were doing and had everything down to science. They were highly skilled and waaaaay beyond anything that I was even remotely capable of handling. That's just how it is. You get good games. You get bad games. All you can do is move on with your day and try to get better and learn how to better deal with that scenario so that if it happens again in the future, you'll be better prepared for it. That's all.

    I'm done trying to have a real discussion with you. You are clearly trolling.

  • @Crowman said:

    You just need to accept that sometimes you're going to die on your first hook.

    There's really nothing that needs to be done because it's not really an issue. Bad use of camping should be punished with the rest of the survivors finishing gens.

    First of all that's not really punishment. Killers still benefit way too much from a successful camp. Even if people stayed on generators it's not enough to guarantee a win, starve the killer or points, or cause a de-pip.

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237257#Comment_2237257

    Good killers do camp, though. That's why your idea would be bad. It'd punish them. Survivors don't have to like campers. I'm sure they don't expect killers to enjoy a generator being completed.

    The difference is completing generators is the survivors objective. Camping is not the killer's objective. How are you possibly comparing the two? The best way to get kills is to actually go after people and kill them.

  • @tolore said:

    https://forum.deadbydaylight.com/en/discussion/comment/2251800#Comment_2251800

    I mean no, it's not designed for that, as the people who designed it have said tunelling and camping are fine, and the games base rules have a way for you to die in one hook. Like it's okay to not like camping(I don't like it either and have pitched many ideas for discouraging/fixing it). But you have to stop pretending it's some objective evil and anyone who does it under any circumstance is a skilless hack torturing the poor innocent survivors.

    How is it not an objective evil? The person on hook has the ability to play and enjoy the game taken away and their only outplay is to "never get caught?"

    It's an anti-fun mechanic. I don't care about it's effect on my ability to win, I play the game to have fun. And if I happen to get caught early that shouldn't be a forfeiture of my ability to enjoy the game. Even if it's not me that gets camped, I get pissed off because they took away someone else's enjoyment of the game. Who wants to wait in 10 min queues to have a minute of game time before getting camped to death? How is that not objectively evil to take away the ability to play the game. It's not about skill, it's not about getting outplayed. They just sit there and ruin people's experience. And for the other 3 people not hooked, they aren't having fun either. They get t hold down M1 for a while then leave. That's not any fun either.

    It's like people who cheat and they justify it because they "win." They didn't do anything, how is that even satisfying?

  • @Marik13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2251800#Comment_2251800

    Ah and there it is. So when that other guy said "This should never be a solution to something that's part of base gameplay. Perks should be there to amplify certain aspects of the game, not to make up for a lack of a built-in solution" in regards to perks, then that doesn't apply to killers and only applies to survivors? I dunno...that kinda sounds a bit biased and somewhat entitled to me.

    Please tell me what survivors can do that is literally almost impossible to overcome without perks. Don't try to tell me "gen rushing." You can chase people off gens, can't chase a camper off the hook. This doesn't change just because you can't be in 4 places at once. Some killers are better at it than others. Even weaker killers like the trapper have the option of using all his resources to protect a 3-gen.

  • @Marik13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2251669#Comment_2251669

    That's...not how that works though and makes no sense...

    By that logic then killers also need something done about gen rushing that doesn't rely on perks like Ruin or Pop. What do you think? Make it so that if survivors are just smashing gens and nothing else then they get minus points for it? Oh! I know, how about every time survivors flashlight spam then they bust the light bulb in the flashlight, essentially breaking the item? Or better yet, how about for every teabag the survivors do at exit gates, killers get an automatic Blood Warden effect where if a survivor is hit they can't exit and they now need to run out and lose the killer again? I mean their objective is to escape right? If you're out there dicking around and taunting the killer, then you're not doing your objective. Why are we rewarding such toxic behavior like that right?

    So I'll tell you what. We can remove camping, force killers to just go out and chase survivors constantly, but then if survivors hang around exit gates and teabag or click spam, then we penalize them too. That sound like a fair tradeoff to you?

    Killers do have many ways of stopping people from doing generators, like attacking them. How would you feel if you couldn't attack a survivor that's repairing unless you had a perk to do so? Would that be fair? That's the equivalent here.

    Killer mains throw around the phrase "gen rushing" like it's some toxic thing. Repairing gens is literally the main objective for them. Hooking survivors is the main objective of the killer. Facecamping isn't doing that. You want them to get negative points for repairing gens? I don't even understand your logic here. Survivors that only do gens won't score very high because they need other things in order to get points. Meanwhile, facecampers will do quite well in points.Killers always do well in points. I played a match the other day that had a terrible killer who onyl got 1 hook. He almost outscored our whole team doing it. That's why I don't get this toxic facecamping and tunneling. Are killer mains really so fragile they need 4k's for any validation at all? Facecamp the first hook and that survivor not only doesn't get to have any fun and play the game, but they get 3k points.

    There is absolutely nothing survivors can do to hold the game hostage in such a boring and toxic way that killers can. And again, back to the points thing, there is nothing survivors can do to make the killer get ~3k points in a game unless it's toxic 4 man SWF smurfs beating up on a brand new rank 20 by stealthing all game and still doing 5 gens.


    I don't like people being toxic on either side and I will happily sandbag people who are teabagging, clicking, etc. But with the exception of people not leaving, that is not affecting the game at all. You just need to learn to let that stuff go. Or if they are complete jerks, then they earned a facecamp. But that's not usually the case, usually killers facecamp just because that's what they do. Many people are toxic and want to teabag at the exit, but many times people are just waiting there to see if they need to save anyone that's not with them, or maybe give some extra hits to the killer. I understand your frustration but again, you can at least chase them out. You have an option that doesn't rely on perks.

  • @Ravio_Li said:

    The best way to counter camping is to accept it, and have your team do gens. Yeah, it sucks to be the one guy who dies, but think about it, you just distracted the killer for potentially all 5 gens, and your team gets out. The only way to remove camping is to literally delete the killer from the match, and put them in a new fresh lobby after every hook, because otherwise, they could be "camping". You can physically hurt the player for camping, and they will still probably do it, because of human nature.

    Maybe an idea is to points to people who get camped based on proximity the killer is to them and time, probably in bold or survival, like named "bait" or something

    This never works unless it's a 4 man SWF. Each phase is 1 minute and solo gens take 80s, so best case they each finish one gen and get less than half on a second gen. But what happens if it's not a SWF or the hooked person doesn't have Kindred? People are going to waste tons of time finding out that the killer is facecamping. Again, "best case" they realize it and go back to gens. However, most people are too altruistic and/or see it as a challenge. I have almost 1k hours played and in solo queue I'm not sure I've ever seen everyone ignore the hook in a facecamp situation, but people keep acting like this is a realistic solution.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237153#Comment_2237153

    BT, DS, and unbreakable are all perks that are useful against a camping killer

    Then you have SB or DH to help as well.

    BT relies on your allies having it. While it's a super popular perk it's ridiculous to have to rely on your allies bringing this. If one person with it comes to save then it's a trade (at best) which still greatly benefits the camper. If multiple people come you have to rely on coordination and hoping the rescuer has BT. But even if this is successful the killer got some free hits and wasted tons of time. They still benefit greatly from camping.

    DS is behind a paywall. I've played this game for almost 2 years and it hasn't been in the shrine. You shouldn't have to rely on a perk, especially a paid one, to counter something any killer can do at any time.

    Unbreakable usually does little to help this. They won't be slugging, they're usually eager to get a new hook to camp.

    This behavior is super unhealthy for the game. Even if you don't give gameplay counters for this, they need to stop rewarding the killers for it.

  • @Khar said:

    Survivors already have anti-camping perks, just run those.

    This should never be a solution to something that's part of base gameplay. Perks should be there to amplify certain aspects of the game, not to make up for a lack of a built-in solution. There needs to be a solution to camping that does not rely on something special. This is a sign of bad design. I'm not saying make DS baseline or anything, but there needs to be at least a single option to counter it without needing perks.

  • @[Deleted User] said:

    He is not meta,wraith has no chance againts good survivor,but he destroys bad ones.

    He has been in half my games the past few weeks. How are you going to argue Wraith is not meta? Regardless of what you think of his power level, the huge amount he is played right now literally makes him meta...

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199285#Comment_2199285

    are you implying the 5th free perk known as comms is not OP?

    Sounds like you're trolling.

    Are you suggesting BHVR somehow removes people's ability to communicate with each other outside of their game? Sounds like you're the one trolling. This topic isn't even about SWF and everyone one of your replies is crying for them to nerf something they have zero control over.

  • @NightmareKiller said:

    • There is no such thing as gen rushing! you're just not ApPlYiNg PrEsSuRe
    • *Killer that can apply pressure exits"
    • NOOO NOOO HE NEEDS A NERF NOOO NOOOOO

    I wish survivor players made threads about the things that need a nerf on their side, like keys, or haddonfield, and not posts about nerfing Wraith or Spirit or Nurse or Freddy.

    Where are your posts asking for killer to be nerfed?

    Maybe make some constructive posts instead of crying that someone wants your side nerfed.

  • I wanted to give some feedback based on the new mockup shown here: https://twitter.com/DeadByBHVR/status/1360284634274291712

    First of all, I want to thank you guys for listening to the feedback. I know the community can be quite reactionary and harsh on most of your bigger decisions, but I really believe changes are needed to the new HUD.

    This new version is a huge improvement and doesn't feel like an eyesore when trying to scan all the necessary information. However, I still feel like the biggest thing is that the survivor portraits need to be displayed horizontally. The survivor status information is probably the most important and most frequently used information on the HUD and that should give it priority placement. Scanning horizontally is much quicker than vertically and makes it much easier to see the most important information quickly and comfortably.

    Other than that I have no major criticisms of the proposed changes. Thanks for your swift action and good luck with the re-re-design.

  • Something similar happened to me. I was leveling Nancy yesterday and got at least level 35 - I remember because I wanted Inner Strength teachable and was disappointed when I found out it was 40. Today I was level 33. I only had about 1200 bloodpoints, so the amount I had used to level a few times just disappeared somehow.

    I also noticed that I was missing a few Ghastly Gateaus. I was telling my friends it's a good time to level someone because I had 23 already. Today when I logged in I only had 18. I did use one or two, but I stopped using them when I saw it was bugged.