defaultuk
defaultuk
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i know this is about killer mmr but I hope it changes on the surv side so I no longer get people with less than 100 hours who have no idea how to face half the roster, why am I…someone with almost 7k hours getting these people in my lobby? (i know why but it kinda just gets frustrating because the game is lost just as it started)
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@Dinadin said:
Its quite funny how asian servers are always playing different games then the rest.
I dunno I've been getting a tonne of mobility killers running thril,ruin,infectious,coulrophobia on eu servers,also seen american streamers have to deal with it also so its not asia specific
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10 years on and we still havent sorted out the high ping killers clearly vpn'ing for an advantage, it really is about time that this can't happen
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@cogsturning said:
I feel like it always does this as well, and I wish they'd rework it so it went to the person with the least hooks instead. As it is, it feels almost like a tunneling perk.
The problem might also be that people who aren't on death hook are in lockers so the other person is unlucky. The best thing to do is not go in a locker if you're in good shape and someone else isn't, but people aren't keen to become targets voluntarily.
literally the game I just had no1 got in a locker, this is what kinda confirmed it for me, I know no1 got in a locker because it was a 4 man
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Oh I clearly know about hiding in a locker as I've done it b4 to nullify furtive chase , but surely it should be completely random if no 1 gets in a locker? this is what I'm saying about it , it always goes for the person with the most hooks, surely that is a problem?
If no1 gets in a locker it should be random not the person with the most hooks,.
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I'm hoping they haven't been scrapped , I'm tired of getting team mates who have less than 100 hours when I have thousands of hours, and they die within the 1st 2 seconds of chase and don't know how to do gens, no wonder the kill rates are generally above 60%
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if anything he's currently buffed with the scamper hitting people miles away from a pallet (probably a bug though)
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shelter woods i would say is fine as is, the other 2 there was no need for extra pallets
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@Milkymalk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007553#Comment_4007553
Pretty much… not the case. That would be ghoul.
i mean..its subjective..if i feel like its brain off and get a win that's my opinion from my experience, now..I dont disagree with you about ghoul either
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krasue its just brain off and win
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seems that way lol,
I don't get how she can have that massive FOV and see over many loops making mind games effectively dead, remind me why was stretch res removed? and they essentially give it to this killer.
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same here pc
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mine just doesn't update, I've been on 75 matches played for the last 30 days ever since they came out
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this is all well and good for custom games so it helps streamers etc..but what about us public lot that still have to put up with cheaters ######### about?
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must be rng because i played 3 games on haddonfield yesterday and only had 2 pallets in the middle
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not getting them atall on my p100s
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@Abbzy said:
Just perk that gives you info nothing crazy, survivor perks like background player are more powerful you need most of times build on some killer to use infectious or hight mobility killer who can get fast downs like billy,oni to use properly.
I disagree infectious works on every down, background player has a cool down, the only perk off the top of my dome that doesn't have a cooldown from the survivor side is bt, and you're kinda agreeing with me , for example I've never seen seen infectious on an m1 killer (because they dont have the mobility to take full advantage) , just killers who can take advantage of it correctly and they are generally a/s tier killers that can get super fast downs …that is a problem in this day and age of dbd.
I know there's problems on both sides as an example since the go next prevention has come into play people are actually playing the game and making it more difficult for killers to keep up.because..people are playing the game instead of giving up and forcing a 1v3 at 5 gens 20 seconds into the game.
Maybe this is why I'm seeing more infectious? everything has a knock on effect, and tbh I personally think BHVR have been doing a fantastic job of listening to people on both sides and making adjustments here and there…yes we will get a "surv sided" patch but we also killer "killer sided" patches aswell its just a shame that both sides forget these changes when 1 or the other "buffed"/nerfed"
sorry I'm just rambling I really don't want this to be a us vs them post as I play both sides pretty equally and I love this game having racked up almost 6k hours -
@GentlemanFridge said:
This isn’t how it works, tho?
If there’s only two survivors left, and one’s on hook, the hooked survivor can speed up the sacrifice as before.
also would like to add you still have to miss 5 skill checks on 2nd phase ,this is my main gripe ,yes you can take your chances if 2 are left but 2nd stage is the problem
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its also the same for the new 1 also
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/448914/whats-going-on
because developers think stealthing is a problem when it is not.
all they needed to do is add a collision loss for 3 crows and make the abandon button work for killer after 10 minutes the match has started.
completely agree
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Would be nice to hear anything from BHVR about this
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must be a consistent bug then? because it happened every time in my 5 hours of playing last night, also happened to my friend who I was playing with.
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I know what it is, its a more for the go next than the slug for the 4k, how is someone on hook stopping someone slugging for the 4k? your comment doesnt make sense to me,make it make sense and maybe we can talk
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technically there is 1 survivor left? because I'm on the hook lol (also on death hook) seems abit silly in my eyes…glad you agree though. Like.. I get the giving up thing ,I'm mainly a solo player when I play survivor, and its frustrating when people don't want to play the game they q'd up for but yeah this mechanic needs to do 1 for 2 people left
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mine stuck at 60 secs also
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my "land 75 attacks" is blank but I've still completed 8 quests (and played plenty of killer)
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same here done all 5 but still shows 4
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would be nice to get some proper clarification from BHVR if we do still get rift fragments from just playing normally after dailies have been done
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I dunno the power is abit bullshit, you vault a pallet,gg free hit…free 1st hit behind a wall gg,like the killer is nice but there is a couple of things that could be changed to make it fairer for survivors, and this is from someone who's playing kineki, its such a free game at the moment (over 5000 hours so think of that as you will mmr wise)
dont get me wrong they're fun but it just feels unfair and abit PAY TO WIN
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still an issue
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I bought this game for its PVP element ,I don't want to play with bots as a killer or survivor ,the bots should only be implemented when there is a dc and never any other time, they ruin the experience. as others have mentioned they're useless in a fortitude of ways. I've played a bunch of games (around 30-40 games) since release (2v8) and I've had 3 full lobbies without bots and the games were noticeably better, There is so much wrong with the bots I feel I don't have to repeat what everyone else is saying. I'll happily dodge a lobby that is going to have 2 or more bots because they take away the experience that I paid money for.
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it's a bullshit build for tunnellers who can get back to hook fast , it's essentially an advert for tunnelling, the likely hood of people running a healing build/resurgence in solo in my experience is very slim.
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players with high ping should play with the same, its bollocks getting hit when ive vaulted a window,landed and still getting hit, why ids this a thing?
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Ive played 4 games so far out of 3 of them killers have refused to hook any of the last 3 to stop the hatch from spawning.ends up with everyone bleeding out, very boring to an otherwise fun mode
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I've noticed a bigger up tick in not hooking recently also paired with knockout, in solo this is a nightmare to deal with, I believe the slugging "meta" has been encouraged by a certain person who uploaded a "slugging experiment" video , in this video they had a few different people playing different killers that literally didn't hook, and the win rate was close to 100% (can't remember how many games they played maybe 20 on each killer?) ,people are going to see this and think "I can do that" ,maybe the base-kit Mori has a small chance of some influence but I don't think so.
As to bringing anti slugging perks, unbreakable can only be used once, plot twist could work but if everyone else is slugged you're probably going on a hook ,exponential can be snuffed , no mither doesn't need an explanation. the thing with complete slugging is you can very rarely actually progress the game as a survivor as you spend most of the time trying to get everyone up/healing ,depending on the killer this can be very difficult.
overall not hooking has definitely become more noticeable ,before I might see it once a month maybe less but recently there has been at least 1 match every session (I generally play everyday if not most) . slugging for the 4k hasn't really changed much or if it has I've just become numb to it because it always happened before anyway.
hot take: refusing to hook from the get go should be reportable under refusing to partake in normal gameplay.
also for the record I agree there is a time and place for slugging to create pressure but at 5 gens isnt the 1
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had this happen the other day on borgo on loading in and just had it happen on suffo pit on loading in also, I've not done anything like tab out etc just loading the game up, on pc steam
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@ays12151 said:
There are so many Pallets that dropped are almost impossible to win a mindgame on them without BL1.
About maps… Macmillans are not Killer Sided - they are just not that unbalanced as other maps. Just an example.
Garden, Eyrie, Badham, Greenville, Gas Heaven, Groaning Storehouse, Nostromo, Toba Landing and more. All of these are Survivor sided. Give me an example of Killer Sided Map (maybe the new map from Vecna).
haddonfield
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I agree with it being killswitched , its kinda gamebreaking as you dont know if your aura is being revealed or not,kinda silly that it hasnt been killswitched IMO
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I also agree with the previously mentioned "remove from a single trial" most killers in the game use their m2 power only leaving a few m1 killers and at high mid/high mmr its very rare to see m1 killers
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just get rid of the add ons that decrease his recovery time ,it feels massivly unfair atm
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I still enjoy going against Billy but as others have said the cooldown is too quick, most of the time it feels like you cant even get to the next tile and it sometimes feels like no matter what you do you're going down to quickly.
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This is still a thing, plague can still infect doors
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Plague can still infect gates
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still an issue in 2023
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how can this be intended this way when it works with dr shocks?
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its not your imagination the fast vault is indeed no longer a fast vault and the same as a medium, seems pointless to even go for fast vaults atm hopefully it gets changed
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map offerings just need to be gone from the game at this point, why should either side have an advantage before the game has even started. as for scratched mirror just implement it so if the add on is selected you auto go to an indoor map
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just had it happen again , with no, no way out ,map: pale rose, cant remember the map beforehand
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forgot to mention that the killer had no way out
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can confirm also been getting horrible lag on pc ,and also still getting dc penalty whilst this is live, bit of a joke really :(