dbdplayerabc123
dbdplayerabc123
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The real argument brewing clearly blew over her head. They can "fix" the "unintended" hug-tech "bug" all day, but to blatantly ignore every survivor tech as a bug is straight up hypocritical. And yes, hypocritical, bc I guarantee majority of BHVR are survivor mains. And this game is severely survivor sided and pandered. Just for her statement and the 10 upvotes she got, I'm gonna go tunnel 10 survivors. Later.
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Players using this in solo queue instantly throw the game when they decide to do it, and always at the worst times. Often having to force the only guy doing a gen to unhook bc the other person is being chased/downed. Im all for reducing the time, but at the cost of lowering it to 5% instead of 10% gen repairs.
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I like using lightborn as well, but it's a no from me, the flashlight beam is worthwhile information, especially if survivor is clicking from afar disclosing their position
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I've a had a couple randoms in solo queue doing the invocation and each time it was completely useless, and always led to two people being left on the hook to die while they finish it. xEa is right on with it.
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Teasers were more exciting. Think its design looks goofy, especially when it runs. Easily one of the least intimidating killers for me.
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@Piruluk said:
Dead Space is an action game, isnt horror
One could argue, I guess. There's certainly more horrific moments in Dead Space than DBD. I would vouch Dead Space being in the same category as Resident Evil.
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@HeehoRacketeer said:
The idea for a Dead Space chapter would be nice, but I'm not sure how it'd be pulled off. (There's also no way we're getting a dark space map. It might be space themed, but it would not be dark)
The only real issue with Salvor is that there's only 2 items in the game that are Ultra Rare (Iridescent): the rainbow map and skeleton key. So for a player to completely use up one of those items so that they can make a Rare item with a boosted chance for addons is asking for a bit much.
Can't really complain for Tortured Mind, as it seems fine (ignoring the fact that the player running this can just dip out of repairs and avoid the reveal while still reaping the repair boost).
But here's the big question: where killer? Dead Space is best known for the necromorphs, but while it does have human antagonists; they wouldn't translate well to here (at least not like Wesker [I can't think of any other human bad guy in a series with monster/inhuman villians]). So we'd probably get a notable necromorph... but which one would we get, since there is so many options.
That Tortured Mind loop hole didn't cross my mind, wow. I guess killer instinct could activate every time a gen is repaired whether you repaired it or not. The 18% repair speed buff is pretty big, so I guess it would be fair. OR, you could add a bit where the killer instinct portion of the perk remains active 30 seconds after leaving the gen.
As for the map, I mean dark not in the sense of light, I mean dark as in a creepy and decrepit space station, I would love that.
As for the killer, not entirely sure how a necromorph could work, but if they could somehow incorporate a mori where survivors turn into a necromorph themselves, that would be amazing.
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@Zarathos said:
I have been saying we need a rotating game mode list. Something to break up the monotomy of the main game trials. The modes dont need to be massive overhauls just simple weird ways to mix up the formula whilst keeping the main game available.
Random perks for two weeks then maybe quick fire mode. 3 gens two hooks to kill. A stealth/chased based dbd that involves a single survivor having to survive long enough for hatch to spawn. Yes some of these ideas are probably bad but the magic of alternative game modes is you will always have the main game available. It has zero risk.
Couldn't have said it better.
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Never.
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legion and spirit
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legion and spirit
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What is scp
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@TheButcher said:
... You really don't know how Legion works do you? Have you ever considered - idk ... Not being in the range of his Killer Instinct?
... You really don't know how reading works do you? Have you ever considered - idk ... Interpreting what you just read with your brain?
Maybe READ the last sentence again, maybe I was too subtle in telling that I do know how to counter Legion, but I find that it slows the game down too much.. Being that I'm red rank, and all red rank killers love using BBQ, RUIN, CORRUPT, and pretty much every other perk that slows the game down, it's pretty annoying and ruins the fun of the game to constantly have to counter/read Legion.
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@GrimReaperJr1232 said:
So, your suggestion is to nerf an already low-tier killer with nothing to very little to compensate?
I'm not even saying this as a Legion main. I'm saying this as an objective flaw in your suggestion. You're taking away Legion's ability to acquire information—one of his best qualities and few things that makes him worth a damn—and... give nothing in return, except maybe the ability to see scratch marks.
Look, if you want to counter Legion, just get out of the TR and/or run in a straight line. He's not fast enough to catch up unless he was right next to you, and if he was, Killer Instinct is irrelevant.
You clearly didn't read what I suggested, I didn't say take away his ability to acquire information. I said to adjust it and make it similar to the twins killer instinct, where as instinct only procs when a survivor is walking or sprinting, but in Legion's case I'm saying it procs if survivors are NOT sprinting, which would force players to sprint and leave scratch marks. It wouldn't take that much away from Legion, and would allow Legion to be punished for using Frenzy too freely.
