cammoking123
cammoking123
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- cammoking123
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Comments
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I didn’t feel that way. I usually get the 6k with my duo then leave hatch to chance. How were you playing? I know this mode encourages teamwork, but it feels more effective to split up and do your own thing as killer.
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@tes said:
This mode just proves that even if you gonna make this mode extremely easy for survivors, lack of feel of responsibility gonna screw it anyway.
Like really? You think the issue is in aura range? Sure?
It’s not even a change that’s about winning. It’s a minor QoL improvement that would increase people’s enjoyment. We’ve all let one of our fellow survivors reach struggle cause we figured someone else was closer. It happens. It would happen less with more aura reading.
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All I know is I’m tired of killer mains whining about survivor hand holding when BHVR holds killer hands just as much. Scratch marks? Auto-aim on ranged killers? The ability to change direction mid M1?
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Deathslinger doesn't get killer instinct on the whole team when he applies the mending status effect. Honestly I wouldn't even have any problem with Legion if it weren't for his annoying killer instinct. But as things stand, once he gets a hit he's pretty much gonna hit most of the survs. Then you mend. Over and over. It's boring.
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I don't get why killers would uninstall. Yall got it pretty good compared to survivors, tbh. You should be winning most of your games if you're any good.
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Blight and Nurse are fine. They take skill unlike certain S-tier killers (Ghoul and the Krasue). The problem, imo, is BHVR balancing around SWFS. Solo queue gets nothing. Most of the player base is getting a giant middle finger. They wussed out on anti-tunneling because it would have been too "overpowered" in the hands of SWFs.
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I don't think it's ever coming. They just wanted to get rid of the Skull Merchant problem and in a way they did.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011956#Comment_4011956
Can you show us how to do this with mid- to low-tier killers?
I'm starting to think people play low-tier killers so they have an excuse to be douchebags. Like I rarely have fun games with Pig or Hag.
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Hex totems are just hard to balance so they're fair for both sides. Killers are already getting value for doing nothing. Should they be getting even more value while making it harder to find totems? And I don't wanna coddle survivors, but certain hexes like Devour Hope and NOED are so oppressive that totems kinda need to be easy to find.
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@Unequalmitten86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945279#Comment_3945279
Xeno has a heartbeat while going through the tunnels and the turrets to alert you before coming out.
And Xeno has his extremely oppressive turrets that take him out of his power. Also, his tunnels aren't right next to generators like Springtrap's doors. Springtrap is the only teleporting killer whose doors/tvs/lockers/whatever are right next to generators. It's basically giving him a free hit. I mean, I guess there's Freddy, but I've never had any problems with his teleporting.