adam1233467
adam1233467
About
- Username
- adam1233467
- Joined
- Visits
- 18,520
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Comments
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”unnecessary” Ok bro nice bait
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Bye
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Plot twist
You are ruining the event by playing skull merchant and bringing pudding
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I play the event with killer
I play the normal version with survivor
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Billy is better than Nurse
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This perks are no underrated, they are bad
Only botany and build to last are good on this list
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The meta is gonna be the same
Pain ress pop deadlock grim embrace
Even ds that was nerfed people will still use it
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Since they are green rarity skins, they probably will never come back to the store
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Wicked should have this
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@Rogue11 said:
Blight mains abusing a bug to gain an advantage? Why this is unheard of!
its a tech, my bad
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@sizzlingmario4 said:
IW is fine the way it is, It was not overnerfed.
No, it was overnerfed, you don’t see any iron wills in your lobby in this days
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Nooe
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Better than the old one this is for sure
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I still remember when this wasn’t a thing, you could tell your teammates if the killer has noed before the last gens pops xdd
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Do you want killers like old skull merchant when they don’t have any chase power and patrol gens?
No thanks -
https://x.com/leesgamingyt/status/1797816541180019004?s=46
Here is a clip about this bug
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@Coffeecrashing said:
Still sight + open handed = 40 yards of on-demand killer aura revealing???
How in the world is this balanced? Survivors that are trying to hide are fine with standing still, because they're hiding instead of trying to work on objectives.
Does this mean SWFs can have one person as a "look out", and use voice comms to warn each other where the killer is? So if a SWF sends the killer to a map like The Game, and has aura reveals for just about the entire map, then the killer just has to deal with it?
Why does this perk still reveal killer auras?
This perk doesn’t work if you are repairing a generator btw
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Every buff that Trapper recieve is just a punch in the face on solo q players
It doesn't matter how much they buff Trapper, if you have a teammate to tell you where are the traps, it's impossible to buff trapper
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Good, blight doesn't need those addons
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sick idea
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If Bhvr get the jason license now, then he will be only available next year
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alex toolbox with double speed is not balanced, you take a hit and you have time to break a hook and get away without taking a hit
this cannot go live
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Sorry to say this to you, but you are going against bad blights who don't know how to use bump logic
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good point bro
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He is better at good hands not joking, people who knows to use his dashes are scary, and he has it basically every time now
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Alex toolbox with double sabo speed is problematic
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yes, that’s what I thought when they announced the sabo buff
Ist’s a thing that needs to be rare because this incentive the killer to only slug or tunnel the person that is saboing
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@Marioneo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716536#Comment_3716536
looks at all the other killers that can get free hits But suddenly its only chucky thats a problem?
chucky is one of the problems
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@OneGoodBoyDemo said:
Garden of pain is still unplayable as killer.
The worst rework they've ever done.
I love they didn't even tried to rework garden of joy but they killed haddonfield with taste
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/413797/haddonfield-is-unplayable-as-a-survivor
Yep. They were told how bad it was on the PTB and ignored the feedback.
bro I player against an Artist yesterday on Haddonfield, and I couldn't do anything, same as my teammates, everywhere you go, you die basically
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comparing Windows to Pain ress is new to me
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714830#Comment_3714830
Yeah, this perk can be nice with SWF, as coordinated people will take advantage of the fact the invocation speeds up for every person that joins it.
This perk is not good on anyone, it’s better to sit on gens.
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You can hit the survivor on the animation of the unhooking, and they took a protection hit, now they lost their anti tunnel because of that, not going to happen
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I want the anti dbd system
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no
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Nope, you now have a reason to use another info perk
Ultimate Weapon was to overpowered to exist
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uninstall and download dbd again, this helps
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the problem is the 1 second buff to curve, nobody asked for this
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@Royval said:
Been a problem for years no point in running hex totems
You don't want to know why they stopped to hide the totems in better spots, it's actually a stupid reason
Basically, when boons came out, there was some spots, that were so tight, and killers couldn't snuff the boon totems, and they just stopped to put totems in a difficult spots so killers can snuff them, and nowadays totems are in a easy spot and it's actually impressive how easy they are to find now
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no
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@Junylar said:
Enduring. It should once again work against DS stun, as it did before it was nerfed to the ground.
The perk is still good
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/412943/killswitch-potencial-energy-now
Hey, I had several matches with that build where gens were flying.
Is that what was happening?
yes, this is an seriously exploit and they just refuse to killswitch the perk
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unnerf both purple addos that got nerfed and nerf Iridescent Blight Tag instead
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we found a person that complains about FREE GIFTS
Bro…
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nope
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@Header said:
I’d say the amount of hits blight gets because of a hug tech is on average about 2 per match.
The amount of hits the blight loses because of bugs, bad collision and stuff like that is also about 2 per match on average.
But since the update the hug tech no longer exists and the amount of lost hits is probably about 4 per match on average. Should be easy to see why blight players are upset
I think only you is upset, his new collision is better than everthing, you can actually play fillers now, if you can’t do it, then it’s a skill issue
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@TheGriffinDore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706398#Comment_3706398
Just because something is a bug doesn't always mean it's bad. That arguement never makes any sense.
It gave the character's gameplay depth, and skill expression while still being counterable since the player has to sacrifice line of sight to look down and hug the wall.
These "bugs" often get hard coded into the character in other games because it's a part of what makes the character feel unique. But this game over-coddles babies and people who are too lazy to learn the counter-play. Because complaining online is easier.
Bug needs to be fixed
End of discussion
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@caligraph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706398#Comment_3706398
if hug tech, an in game use of intended collision mechanics, is cheating, then playing on comms with friends is absolutely cheating. should we remove swf then? You cant claim the issue was "gaining an unintended advantage" when swf with friends is, by definition, gaining an unintended external advantage. Not that I think swf should should be removed though.
Are you comparing an in-game option to a confirmed bug?
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706838#Comment_3706838
You bump super easy to the point where you bump even when you don't want to, so I would not be so sure about it..
the only map that this is the case is red forest
