adam1233467
adam1233467
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- adam1233467
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Comments
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@francesinhalover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816188#Comment_3816188
those 2 seconds are so usefull. bless them.
What if more than 1 person has the perk? than killer will just focus on 1 person only. you are sabotaging a player using distortion when lethal activates.
Yes but you said distortion shuts off lethal pursuer making the perk useless for the rest of the game, which is a lie, and now people need to be chased to get tokens again, if they still play this hiding game, the killer will find them with their aura perk cuz they have 0 tokens now
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@francesinhalover said:
Distortion litteraly shuts off lethal pursuer making the perk useless for the rest of the game. YES i'm ignoring the extra 2 sec on auras.
1 token is fine.The killer can see the other survivors?
And lethal increase aura reading by 2 seconds, so the perk isn't countered until the end of the match.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815953#Comment_3815953
Little steep? Every exhaustion give you 20 seconds of free shift+w, idk how bad you need to be in chase to keep it less than 30 seconds. Your game balancing around 10 hours survivor players lately is really disappointing, I won't lie. Yes, at least you need to take chase now to earn it, but if you actually think that it was "far too effective", as you, devs, said in devs note, with 15 seconds it will EVEN MORE effective now on a players, who don't afraid to be chased. Actually think twice to implement it, because if you think that "Distortion counters a lot of Perks & Add-Ons" is a problem, then you will make it even worse. It's basicly guaranteed 2 tokens every chase and almost non-stop counter for every aura addon on killers.
You still need to get chases, you can't just hide indefinitely and get tokens by just hiding, so people that used to hide with distortion will still be affected
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Survivors hitboxes ares broken in general in this patch
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Im glad they are nerfing unknown, this killer was brain dead to play as, I swear to god I can't endure this killer anymore
(IRONY)
I don't know who from bhvr thought it was a good idea to nerf unknown, this killer was literally in a good spot
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This mode needs to be survivor sided so people actually have desire to play this mode
Last time killer lobbies were taking twenty minutes and survivors had 400% bp bonus
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Trapper is impossible to buff
Trapper is one of the killers that swf has an unfair advantage against him, basically if just one survivors sees him putting a trap, the entire team will know about that trap, now, comparing to solo, there is no much to say, any buffs that he can get will not help anyone, will just increase the gasp between solo and swf
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Wow lets nerfs his best addons just because everyone uses them, this mentality from bhvr makes me sad honestly
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811926#Comment_3811926
Believe it or not there's people that care about general character balance and don't want a character massacred for up to a year. Don't find her that engaging either. But I was not gonna look forward to bhvr setting a precedent of "let's omega nerf then wait a year" they already did it with Freddy. I'm just glad they didn't go through with nerfing her as far as people wanted. Because some people woulda kept pushing until she was the same speed as nurse and her drones only blinded survivors.
They already did this with legion too with you are unaware.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811908#Comment_3811908
It doesn't really do anything in terms of making her better to go against, it just makes her feel worse for zero reason.
Yeah, I would be sad if this zero sense nerfs were to a good killer, but, skull merchant? Nobody cares
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Why not? any nerfs tor her is well deserved
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@solarjin1 said:
Well u know what that mean. The complaints about nowhere to hide gonna Skyrocket.
Yes
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It’s 5%, it saves 4 seconds, and you have to chase the survivor for 90 seconds without getting a hit, its not that crazy…
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@NotVerySuss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811853#Comment_3811853
wdy? Its a straight up buff for the ptb version.. it used to have 1 token basically.. now it has 2
Yeah but the ptb version it was easier to get tokens, since tou only needed to start the chase, now it has 2 tokens but requires to get chased for 30 seconds for just 1 token
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@Seraphor said:
Without knowing what the charge time is it's impossible to say. 30 seconds of chase can be quite a lot.
Yes, thats why I’m asking, cuz if the perk requires you to be chased for 30 seconds for just one token, then will be bad
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It's only good for spirit to counter iron will, but, they are buffing genetic limits which make survivors exausted when you hit them.
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She can only get nerfs
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Chucky’s 180 got removed after 2 week
Bhvr has their favorite killers…
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@MissiCiv said:
there should be a tome!! i think it's bugged too?? cause in the description it says that
I think they just copied the old description that had a tome lol
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@CountOfTheFog said:
Is there no event Tome this time either?
Yes, its just the chaos shuffle.
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Bruh, I haven't seen anyone using this perk unless doing Aestri adept.
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Why there are people defending skull merchant now?
I thought it was a common sense that she is a problem for the game and her power design is awful.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3804597#Comment_3804597
Are there not simpler ways to "bully" new killers?
I love when people show us examples that will never happen because they are basically impossible to replicate without swf.
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If you stop running and continue walking, your character will still make a running noise, as if it were fatigued. To avoid this, you need to stop running and stay still for half a second, then your character won't make the fatigued noise.
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@Royval said:
For years I’ve always said ds should deactivate for protection hits but I will say it isn’t as game changing as back then.
Terrible idea, what will happen, you hit the person that is saving, after that, you hit the unhooked survivor, since the unhooked is injured, your hit on the unhooked survivor will count as a protection hit, and he didn’t even tried to take a protection hit.
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Honestly, there is no map reworks or a killer rework this midchapter so I’m not excited at all, just a perks reworks/changes and an execution to skull merchant.
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Did you forgot that legion received the same treatment some years ago as well?
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The diference between Scamper and Ds is that Ds only last 1 minute, and scamper you could use the whole match.
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It's because this mode is trash and no one wanna play this mode.
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quick gambit.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798591#Comment_3798591
Maybe its time to go against this practice then? I dont want another Freddy to happen to be honest. I personally dont enjoy facing or playing the Skull merchant, but I feel bad for the people that do.
Well, the same conversation happened when both nerfs for legion and freddy were announced, so this isn’t new.
People that playted with this characters became sad and made several posts to bhvr to not nerf them into the ground, but they did.
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I would agree with this if all of his forms were equally usefull, now that the wolf lost his hug tech, I don’t even try to use the wolf form, it is so satisfying switching bat form and vampire form very quickly tho.
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Guys, this is not the first time they nerf a character to the ground, they already did this with legion and freddy.
Legion, Freddy and Skull merchant shares the same idea, these three characters on realease, or reworked (Freddy) were to boring to go against and it takes no skill to play with them, legion was too strong on realease, nerfed to the ground and barely buffed some years ago, Freddy had slowdown addons and combined with old thanato and sloppy made the match too boring to do gens, freddy has not received a buff yet, the same thing will happen with skull merchant, they will nerf her to the ground until they dicide to change of buff her, nothing new.
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bhvr should just give up on the idea of this game mode, it's very boring both in survivor and killer, survivor because there won't be many chases, it's not fun when the killer comes at you out of nowhere, and in the killer part, the survivors received many buffs in the basekit that makes it impossible to play with killer, this mode for me is the worst ever made, I did the missions to get the rewards and I will never play this mode again, I will not finish the challenges, I refuse
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Finally
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If he try to infect a survivor near a hooked survivor, the progress of the infection will be significant slow, so he cannot use the biopods for camping purposes.
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If wasn’t an exploit then why it got removed?
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@Ohyakno said:
Eruption is one of many perks that got absolutely butchered for no good reason along with ultimate weapon and call of brine.
The incap effect was terrible and probably the worst time I've ever had in the game. Even worse than DH/unbreakable/DS/iron will on every survivor every match. There's many common sense ways to buff eruption without making it overbearing. Honestly the 3 gen blocking thing needs to only be one event with it. It's basically unusable as it is.
“No good reason” 💀
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I already said what they need to do, the need to make the perk only recharge tokens in a chase, so people have to be chased to recharge tokens instead of hiding all game
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No, both modes are just mid compared to 2v8
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I have a better ideia for distortion
Instead of recovering tokens while in the killers terror radius or in a chase, you can only recover a token in a chase, this will incentive rat players to take chases to recover some tokens and stop playing like a rat.
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this change will come in a minor patch later.
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@KatsuhxP said:
I saw 2 deliverance in the last 3 months I think, so it seems more to be on your matches for some reason xD
At least on SA servers there is a bunch of deliverance now.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785544#Comment_3785544
That’s not true at all. Distortion is definitely insane and overpowered but Object can be better if you are at least decent at the game
Anytime the killer sees your aura you see theirs? That means if they are running Weave attunement and Franklins you’ll have wall hacks on each other and they’ll never catch you.
If they see you with BBQ you can run one way and then when the aura read ends you can double back and fool them completely. It’s an absolute insane perk if the killer has one Aura perk and it gives a Gen speed boost.
I don’t think so, is way better to hide my aura than see the killer’s aura with the cost that he also can ser me.
How can object help me? If a nurse for example sees my aura I’m just dead, it doesn’t matter if I can se her as well, there is no reason to use object than distortion in the current version of the perks.
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Do not use Object bro, this perk is useless, use distortion, it's better.
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Nobody plays hag because she is boring to play
My proof for this is singularity, even with the buffs that he received, I still do not see him being played
Why? Because he is boring to play, and people like to play the killers that are fun, remember when wesker was released? Everyone was playing him because he was fun.
Even with the buffs that Hag got one time ago, still nobody plays her because her playstyle is boring, of course there are players that like the character, but, it’s not a considerable number of people that like her.
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I like how when they tried to rework garden of joy, they failed drastically and the map still is survivor sided
And when it was haddonfield's turn, they completly killed the map for survivors
i don't think it is the same team that did both of this changes, because the results were different af
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They already exist
Forgotten ruins is the same offering as knight's map
Greenville square is the same offering as garden of joy
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there
Is
No
Way
This has to be a bait.