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Yrakaz4

Yrakaz4

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Yrakaz4
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  • Dont think this is a bug issue...

  • @CantDeadHarder said:

    https://forum.deadbydaylight.com/en/discussion/comment/1269244#Comment_1269244

    To be expected honestly, I don't even know why I put my energy into posting this.

    Ive noticed the same thing. I came on to the forums hoping to make a difference for the solo survivors and ive made a few posts in accordance to that. All of them ended quickly with many many killer mains shoving it back down my throat.

    I play both sides equally so I have also thrown encouraging suggestions to killers having struggles or commenting on difficulties in the killer side. Not one bad comment back. Killer mains seem to be killer mains because their personality matches the role. "I'm the power role and so i get the say."

    This fact is sad to see as the survivors come on the forums to be shamed.

    Ultimately, yes your post is useless and my comment is useless. Just keep gaming and hope you get lucky.

  • I appreciate you asking! I'm not very creative which is why I enjoy reading everyone else's ideas but i think maybe the time between switches would need to be experiemented with for sure. I usually play survivor but i feel this killer would be weak becauase of all the time he/she would lose in transformation.

    I hope this discussion becomes more popular because i would love to see the Black Mirror in Dead by Daylight!

  • Interesting. I feel the killer might be hard to play but it opens opportunity for adjustment if you feel another killer might be abetter set against specific survivors.

  • @IamFran said:

    https://forum.deadbydaylight.com/en/discussion/comment/1242991#Comment_1242991

    And what do you do if the 4 survivors are a bit good (no necessary to be a pro)? They can stay in a chase enough time for 2 gens to be done and popping at the start on the game even if you drop a chase every 10-15 seconds and kick the most advanced gen, what do you do? Just Kicking gens all the time?

    Genrush is a problem in the game, anybody who don't notice this is survivor sided. Even if you see main killer streamers with 4k+ hours in twitch they say genrush is a problem.

    BuT ThIs Is OuR ObJeTiVe, WhAt dO YoU SuPoSe We HaVe To Do?

    Break dull totems, you can disable an endgame NOED and you get 1000 boldness points for each which is very good. Unhook survivors an heal them, tank them a Hit if the killer is a tunneler, this a lot of Altruism points.

    Some survivor think the only things are Objetives and Survival (specially Objetives), Boldness and Altruism don't exist for them. You get more BP and even get better emblems at the end of the game and pip more. I personally prefer to get chased, search for totem and rescue team mates than just holding M1. I prefer to do that things even if I die than just hold M1 for X minutes and scaping, it's way more amusing and you get more point than just holding M1.

    A lot of survivor have the obsesion of only do gens, they even repair while they are hurt without Resilience equiped or Stay in a generator to do this at all cost even if you are coming despite getting hit or downed due that risk OMG, that's so stupid.

    I understand that i can get a 4k easier than i can escape. I have 13 4ks in a row as killer. I played 5 games as survivor last night and escaped 1 through the hatch as last survivor and im rank 1.

    You must be killer sided based on your complaints. Which means you don't understand how much we prefer to get out then get a totem. Thats like survivors telling you to try and get hooks in the basement every time. It's not necessary for you to win, but it gives a bigger accomplishment.

    I play am down to rank 10 killer and continuing to work down. 13 4ks in a row proves gen rushing isn't that bad. Oh by the way, i play killer now because its easier.

  • @obamagaming99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1242991#Comment_1242991

    if you leave them they do gens it's a double edged sword

    Keep in mind tour sword is deadlier. Thats why i brought up the story of the trapper. He was so good about calling his shots and spent a lot of patient time waiting till he could down a survivor.

  • @OhHelloThere said:

    shut up you idiot are you literally saying clown needs a nerf? do you even know that he is literally the worst killer? are you dying to a ######### clown?

    you sound like rank 20

    Bro. Calm down. Your reaction is rank 20 man.

    I agree that the clown is not the most powerful killer, but with this add-on he becomes op from my experience. Luckily there arent a lot of killers that use clown, but the ones that do wreck with that.

  • @OhHelloThere said:

    shut up you idiot are you literally saying clown needs a nerf? do you even know that he is literally the worst killer? are you dying to a ######### clown?

    you sound like rank 20

    Bro. Calm down. Your reaction is rank 20 man.

    I agree that the clown is not the most powerful killer, but with this add-on he becomes op from my experience. Luckily there arent a lot of killers that use clown, but the ones that do wreck with that.

  • Anti tunnel would be nice.

    Even if this idea went through, killers would need justification for keys because they are the closest to comparison when comparing game changing elements. :/

  • If im not mistaken, it takes 80 seconds for one survivor to pop a gen without interruption. So chances of three survivors finding a gen with corrupt intervention going, and each spending 80 seconds on one, indicates to me that even if your chases are quick, you are applying no pressure on gens.

    What killer are you using?

  • Cool idea, but i feel the percentage would have to be lower. Similar to escaping a hook. Base would probalby be set to 4%.

    Also like hooks, would you only be able to escape it once? Or any time they tried to mori you throughout the match?

  • This is where a survivor main comes in and says "GIT GUD".

    If you cant catch the survivor , go patrol gens till you can. I admired a trapper last night that would not waste his time chasing me. He hit me and if he saw i would make it to a pallet, he left. He went to a gen.

    End of the trial im by myself slugged and only 2 gens done. All because he didnt waste time chasing a guy he wouldnt catch any time soon.

  • @luka2211 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1242311#Comment_1242311

    thank you for making that major change which will greatly improve my chases and how safe i feel when vaulting windows. Before I was just hoping it wasn't gonna pull me back lmao

    I haven't noticed a change at all in vaulting. I play ps4 and i wish I wouldn't get hit while I'm already running the other side of the window. Or when killer hits you after the pallet is already dropped. Or yesterday I dropped pallet and it sent me to the killers side and sent killer to my side. We completely switched. positions! But, of course, I got hit in the motion. Ill upload proof. Happened just last night

  • I let the last one go as long as they were a good teammate and weren't toxic to me.

    If they just hid all game, werent altruisitic, or gave me one teabag, they ended their own life.

    I do this out of respect to being a good survivor and submitting to my power. I ususally bring them to hatch or exit gate if they let me

  • @elvangulley said:

    well you see you 4 are a team and with being a team means you take the good and the bad your teammates cause in football a touchdown can get called back because 1 person held or lined up wrong or a play can get blown up because i person missed an assignment the other plays can't go hey why should his mistake hurt us no they have to live with it in the army if one person screws up people die in business one employee can cost a company millions the same has to hold true for dbd you reap the rewards for good teammates that can loop a killer for 4 gens or get flashlight saves or sabos so you have to deal with the potatoes to

    If this is true then no longer should killers complain about SWF. In football they have secret plays that the team doesn't know, in business companies compete to have the best product and keep it confidential, in war each side has tactics and specific plans towards victory.

    Unfortunately in soolo que you just have to realize you are likely to lose. Got it.

  • @Kebek said:

    Maybe go and read the description on how does BT actually work.

    Buddy, if you read the comments , ive already known how it works. That's why it says to FIX BT. To CHANGE it. And thats why I've brought up all the other killers without TR.

  • This game has already pushed survivors team work away this would just push it over the edge.

  • @elvangulley said:

    O no i couldn't unhook in the killers face

    Exactly. This has been an everlastic topic of how camping is too strong since even though it's 4 v 1 every single one of those 4 are crucial to progress. If one is camped, you've nearly lost especially as they slow gens more. Ive recently tried " just work on gens if they camp" and we are still lucky if one gets out. Especially if the camped survivor just suicides in second phase. Why should i be punished because the killer can't HUNT like they are encouraged to do and because teammates afk becaise of another camper?

    So the other option was BT. But that barely works either.

  • @MegaWaffle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1233932#Comment_1233932

    Uh....

    Ghostface can be broken out of stealth.

    Pig only loses her TR if she crouches.

    Wraith only loses his TR if he is invisible.

    Myers is all about having a low/no TR....that's pretty much his thing.

    It sounds like you either need to learn how to coax "facecampers" out of stealth before a save or learn when its safe/unsafe to unhook a teammate. All things that will come with practice as you play more.

    Yeah revealibg ghost face comes with a price, the pig gets a sprint coming out of stealth mode, as does the wraith. I get these are stealth killers and any could be with insidious. I just hate how killer mains always complain about BT being too strong when half the time it doesnt even work.

  • I get that he doesn't have a terror radius. This just goes to the point that borrowed time is not a counter to face camping. Its useless against pig, ghost face, wraith, Myers. That's almost half the killers. Then there's insidious for the others. So if yall want to complain about BT being too hard to go agaist, just "GIT GUD" as you all say. Oh wait, you don't have to get good. Just pick from one of the killers I've mentioned!

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1225830#Comment_1225830

    While 7 4Ks is pretty decent, the lower the rank, the easier it is to accomplish. Killers are easier to pick up than survivors, but the survivor skill cap is more powerful than the killer skill cap. At lower skill levels, the killer is going to do better on average, but at higher skill levels, the survivors know how to take advantage of all the things at their disposal (primarily time differences) while the killer has less at his disposal at that skill.

    I'm sure I've gotten 7 4Ks in a row myself at some point though I've never really measured any of my streaks. Hell, I've probly gotten over 10 in a row. That much requires some effort but isn't unusual to accomplish. However, 100 4Ks in a row at high ranks would be one hell of a feat unless you're using moris every single game.

    Yeah i don't usually count but i was doing it to examine if game is balanced. I probably could have fotten more but i stopped playing killer cuz i got bored. Haha. I agree that survivor skill is harder to come by but takes a lot more practice. Im rank 1 survivor but not a pro. I admire players like ayrun and true talent for their skill

  • @Dehitay said:

    If you can actually get 100 victories in a row with 3 or more kills at rank 1 with valid proof, I'll lobby alongside you. I'm surprised nobody picked up on this borderline impossible condition. I'm perfectly ok with saying if you can pull that off, let's nerf killers somehow. If survivors could get 100 4 man escapes in a row, I would definitely want them nerfed.

    I know it's not 100 or nearly close but I decided to jump on killer to see how easy it is. 2 days ago I went from rank 17 to rank 13 getting 7 4k in a row. I always appreciate when killers let me get the hatch or door if I was a good survivor so a few of the games i stood and watched survivor open the gate. Otherwise, 7 4k in a row WITHOUT MORI. I'm sure theres a curve when you get to red ranks, but a rank 15 jiller should be balanced with a rank 15 survivor.

  • @johnmwarner said:

    Seriously, stop with this nonsense that I wouldn't get hit with it if I didn't tunnel. Someone got unhooked I chased their HEALTHY savior, downed them with two hits, headed back to Pop a gen and see the person on the way so I down them, silly me I should have realized that it's literally easy enough to down survivors so quick that you still eat a DS.

    Leave the timer at a minute, heck make the timer two minutes if you want, make it FIVE minutes but it automatically deactivates once someone else is hooked and I would support that change from both sides.

    I want to point out the words "easy enough to down survivors so quickly"

    Well there you go devs, even a killer main has said it's too easy to be killer.

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1220780#Comment_1220780

    There Is a counter though, which is doing gens. The rest of the team does gens and escape. There's also borrowed time and decisive strike, which are direct counters if you want to go for the save.

    I The response is "doing gens is a counter" does not satisfy that survivor on first hook dying as soon as he gets in. And with gen speed being decreased, it will only encourage camping more, because they don't have to worry as much about gens. Losing 1 survivor means 1 less person on gens, getting totems, distracting, saving, body blocking, opening gates, healing . . . it's a huge deal when a teamate dies off first hook. So yes, a survivor will try to save him, often trading places or getting the unhooked moried.

    Gens are not a counter. Especially for that first person.

  • @Cheers said:

    For the last time people! Camping is a legitimate strategy!

    I get that. And just like any other strategy, this could be a counter. Like mad grit is a counter to body blocking survivors or sprint burst is a counter to killer lunges. I never said camping wasn't a strategy. :)

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1211507#Comment_1211507

    Then the same could be said for adrenaline then... There almost the same dude. You laying there bleeding out, then being able to instantly jump up and sprint to the gate like Usain bolt is fair though and takes SOOOO much skill.

    The difference is Adrenaline giving you THREE SECONDS vs. Unlimited time if the 5 totems aren't broken and 1 health state that is useless when I get instadowned by NOED no matter what state you're in

  • I like my sloppy butcher with Nurses Calling. They are constantly trying to heal because you get quick hits. This slows down gens and gives eyes to down someone.

    For the other two i use discordance and surveillance. Both of these counter their thoughts " h maybe i will just repair injured to avoid nurses or sloppy". Now im forcing them to heal or hide.

    Nurses

    Sloppy

    Discordance

    Surveillance

  • Similarly, on PS4 it will say Dead Hard on to indicate that it activated, give me exhaustion , but killer will still hit me down. Then when im down exhaustion goes away instantly. I will send in video but it has been causing a lot of deaths.

  • I ask myself that all the time. Unfortunately some survivors play just to pip to make better rank. So they will go into the game, get a couple saves, finish a gen and try for some chase points and not care about improving by completing the objective. You got a lucky easy won. Haha

  • @ice_Smuggla said:

    Go watch ShOwstopper's stream guarantee he will agree that alot of survivors out there, are toxxic as f... And i'm not saying killers aren't either, but if i'm not face camping you, or tunneling you, then you have no right to call me toxxic. And if you constantly loop me around the map, or use a key, you will get tunneled and mori'd. And that's called eye for an eye not toxxic. Toxxic is when you squat in front of killers by hooks. Learn what toxxic is before you bring your cup of haterade to me k, thanks.

    "Squatting in front of killers by hooks" ? Do you mean body blocking while survivor is beong carried? That is a way survivors can be a team. Toxic involves the t-bag or even a constant flashlight blind at every pallet. Taking a hit for a teamate so they don't get hung is just plain altruism.

  • @ice_Smuggla said:

    Thier is still insta heal with syringe, just seen it yesterday being used, so whoever said it aint in the game no more lied to you. See this is what i'm talking about Ppl tell me i know nothing, but ive been playing this since it droped. I'm telling you on Ps4 the syringe is still being used to insta heal Ppl. I'll get video of it next time, and anybody who wants to see it, i'll show it to you.

    The syringe heals a survivor in 8 seconds as long as they don't get hit in that time. "Instant" doesn't exist. If you actually saw that then they are cheating. Or they used FTP. But the syringe depletes a survivors medkit on use and takes 8 seconds to heal 1 health state. If you get hit in that time it is cancelled. Barely run it anymore because I end up wasting it pn a downed survivor that gets picked up 6 seconds later.

  • So this guy @ice_Smuggla that made this discussion decided to find me on PS4 and add me to talk trash. Lol 😂 Are you going to make a new post complaining about me?

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207978#Comment_1207978

    I'd take the old DS over the bs it is now, and I'm a killer main. It was a lot harder to land, and actually took skill. My cat could land ds the way it is now.

    I guess i don't notice a difference in difficulty of hitting the skill check so I will give that to you becaise i dont know any better. But other than that, I as a survivor prefer old DS. Its settled! Devs, Killer and survivor want old DS! Haha

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1206499#Comment_1206499

    DS was never nerfed, it got buffed dude. You used to not be able to use it instantly, and would get dribbled like a basketball. 🤦‍♂️

    DS was nerfed hard. As last survivor if killer hit you down you had another chance to get away. Now you HAVE to be hooked (the exact thing a survivor is supposed to avoid) and then you only have up to 60 seconds after being saved. It's way more conditional. And being dribbled wastes more time for killer so it still helped.

  • @ice_Smuggla said:

    Hears the thing. I hear alot of post about ebony mori's need to be taken out, but alot of killers. Myself included use them, cause were tired of looping Dstrike survivors, that only know how to bring adrenaline, speedburst, borrowed time,dead hard, and a insta heal needle with them to the game. Maybe - just Maybe if all you survivors didn't play so toxic all the time, we wouldn't mori the blank outta you. i'm pretty shure the devs are sick of hearing the constant change this change that. So you want ebony mori's gone, be carefull what you ask for. Cause you just might lose something to.

    They nerfed syringe so there is no insta heal, you can't run Sprint Burst and Dead Hard together. You wouldn't be able to use dead hard. This goes to show all the killers that don't have perspective.

  • @The_Bootie_Gorgon said:

    devs have said camping is a strategy, change the dev's minds

    And DS and Borrowed Time is a strategy. Especially jumping in a locker to activate DS. Glad we all agree

    @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1205571#Comment_1205571

    MYC is actually anti-tunnel because the killer will go for the off-hooker, not the off-hookie.

    https://forum.deadbydaylight.com/en/discussion/comment/1205642#Comment_1205642

    No, killers are not penalized for camping or tunneling unless, perhaps, it is a SWF team - which is not the majority of teams.

    https://forum.deadbydaylight.com/en/discussion/comment/1205587#Comment_1205587

    Isn't it a little ironic that the killer who provides and runs BBQ most, is the most renowned face camper? Go figure.

    I underatand your logic behind MYC being anti tunnel and i dont have a big issue with it because of the distance barrier, but it does prioritize the killers mission to get to that hook as soon as a save occurred. Thats strategy of killer with or without the perk but once they down the saver, the saved isn't far away. Usually.

  • Yeah just play killer. Its the easier win and the easier BP gain. :) Has been since i played back in 2017

  • @matchmakingworksfine said:

    https://forum.deadbydaylight.com/en/discussion/comment/1204406#Comment_1204406

    Slugging does not equal taking hostage of the game at all. Theres literally perks that encourage slugging and you have a bleed out timer. You will die eventually. At that point your the only person holding the game hostage.

    There are also perks that encourage camping and tunneling ( insidious, Make your Choice) yet those are frowned apon. And then killers will say that camping and tunneling is a legit strategy but then complain about an already nerfed DS to be outrageous. So whatever perk you're referring to encourage slugging doesn't make it any less annoying. I shouldn't have to wait for the bleed out timer if my teamate isn't coming for me. But you cant DC anymore without punishment. Just hang the survivor. That's your objective. True talent even says a 3k is all you need.

  • Can any attention be brought to this?

  • This hasn't made it to ps4 yet but id like to try it before they change it again. :)

  • On ps4 this last month body blocking stopped working.. I thought they just took it out of game. I used to do it a lot so i know how..

  • It's crazy how they created the EGC to minimize survivors taking hostage of the game wheb now, killers need their 4k that they will slug 1 survivor down ubtil they find the other so on and so forth until they either bleed out or get the 4k. IF 1 survives, killer gets hatch then like you said,gets to monitor the two exit gates that are ofteb close to eachother. What I've begun to do with my teamate instead of trying to finish last gen we just creep pn map until killer AFC or messages. If they want to take hostage of the game for a 4k then i will take hostage to survive.

  • @BillyAndStu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1199578#Comment_1199578

    Survivors are constantly getting new things to make the killers life a living hell. Survivors have more s tier perks, quick sabo, items that can break the game, etc. Ruin nerf was a damn survivor buff are you kidding me?

    That quick sabo was a hidden nerf. Before, survivors could 99% every hook in the map with 1 toolbox then pick and choose as needed to sabo. Now with the best toolbox you can only sabo 3 maybe 4 hooks and hooks are ofteb so close that you need to sabo 2 just to get survivior off shoulder. Toolboxes were a big nerf and everything with them.

  • I honestly like ruin more now as killer. They can't tap gen past the skill checks or the experienced players just hit the great skill checks anyway, not slowing them down at all. But now i apply pressure and they have to leave the gen which AUTOMATICALLY starts regressing at 200% and i dont have to take time to kick it. I prefer new Ruin. :)

  • @wolf2014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1196994#Comment_1196994

    Bowered time helps for killers that are trying to farm or facecampers

    Not if they are running insidious, which many facecamping killers do.

  • @ThisGuuy83 said:

    The ptb hasn't even dropped yet, and look at all the survivors whining about how unfair and op killer is. Wow.. We finally get some MUCH NEEDED attention and are getting brought up to somewhat of a FAIR playing field, and it's the end of the world. Get off your high horses man. Survivor had the power role for 3 years, bout time killers start to catch up... Thanks a million devs!

    Whiners man... How do you think killers got this buff? BECAUSE THEY WHINNED AND COMPLAINED! The only players on DBD are going to be loners that don't have a group to play with so killer is the only logical option. Why? Because playing survivor (especially solo que) is terrible. Thats all i do anymore is killer cuz my friends went to minecraft after we kept losing to rank 11 killers when we were rank 1's. Just posted a video of this today.

  • Yeah my group just said we're all going back to Minecraft. The balancing is terrible and playing killer is no fun cuz you can't play with friends for blood points.

  • @Thatbrownmonster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194018#Comment_1194018

    Sorry but what? I can down 2 other survivors in that time, and if by magic I happen to down the survivor that got unhooked I get punished for it?

    And why can survivors have an invisibility perk? By your logic I can waste 4 minutes in a match by leaving survivors alone

    If you can down 2 more survivors in 60 seconds then you shouldnt complain about anything. Sounds like you've got a win in the bag. They nerfed it once already. Go on to the other survivors if you can down them.

  • Yeah they took a decent killer and added a ton to him.

    He can: 1: Teleport like the Nurse /Spirit (kind of) but strait to a gen so it's precise.

    2: Place traps like the hag but has more effects like clown. (Blood pools)

    3: Fake Pallets which is kind of related to a Trapper in the sense that survivors tend to avoid them.

    4:Dream world with Oblivious rendering the anti camp perk Borrowed Time useless.

    5: the add on that allows him to see you within 12 meters. Comon, really? Why do i run iron will then? Or urban invasion?

    6 Now this is all killers but I feel like Freddy's claws can reach from center of the earth to the moon when he lunges.

    To put it simply, he's too op and i never play him cuz the 4k isn't even fun.



    .

  • @Peanits said:

    https://us.v-cdn.net/6030815/uploads/281/GHCD1URVAQ84.png

    Oops, I dropped my mid-chapter screenshot. Well shucks, so much for revealing it next week. Guess we'll have to reveal some other changes instead.

    Welp... There goes another thing towards the killers. I can play killer to have fun but i can't play a real match with friends. They don't want to play anymore cuz NOED+PGTW- already nerfed but nerfed again infinite loop= Find a new game.

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