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Yharwick

Yharwick

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Yharwick
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  • Might be an unpopular opinion but I personally think DBD isn't the type of game that needs the best possible graphics. They really just need to work on new game modes to make the game feel fresh again which they seem to be doing.

    You're also leaving out a massive asterisk which is nobodies cosmetics from SMITE are transferring to SMITE 2. When people have dropped hundreds of dollars of cosmetics on DBD that seems like a hard sell to tell people they wasted their money in return for slightly better graphics.

  • Yeah I like being creative with turrets and I generally don't have much problem with Xenos, they're one of the killers I escape against the most.

  • @humanbeing1704 said:

    lol it’s extremely dangerous against any one shot killer unless the person is complete garbage you are going down 100% of the time

    I mean yeah if say a billy goes there while you're down there that's very bad for you but my point is more that never actually happens in the first place.

  • tbf a lot of the old players that liked old billy are probably gone, these new players that never knew good billy are in for a rude awakening.

  • People should have dropped any idea of it being a mimic after we got confirmation it wasn't based on anything native american but in typical DBD community fashion they decided to be stubborn and double down instead. A straight mimic wouldn't have worked at best maybe an audio mimic but even that's dubious at best. Like in a sense it's kinda funny some people are upset we didn't get a WEAKER killer than what we actually got.

    In terms of BHVR being misleading well lets go through the teasers, the first one mentioned The Unknown's distorted body, many teeth (can be seen in it's mori) and it's mimicking voice lines. the second was just more voice lines, next was couple texting which gave us nothing new except it was a tall killer, then I believe it was the drawings in hindsight this was probably the alien looking grenade launcher in the drawing but nobody could have guessed that though, I knew I saw an eye and teeth but couldn't make sense of it otherwise. next was the movie crew and this is the only one I would say was very misleading because it looking like the thing had claws and was more monsterish than it actually appeared so that was a bad teaser in hindsight. The security cam footage is literally it's lobby animation although I feel like that's there just so they could throw it in a teaser cuz it doesn't do it anywhere else. Then the last teaser they did just show us the killer and it seems like it was doing the mori animation.

    In conclusion was it misleading, well we got everything we got teased for the most part but I do feel like it was teased to be more monsterish in a feral kinda way than what we actually got. I don't think it teases "mimic" as hard as some people suggest but people got stuck on it being a skinwalker or wendigo early on and refused to consider anything else.

    As for what did we actually get? I think we got a lovecraftian tentacle monster wearing a skin suit that in universe is responsible for every conspriracy theory and urban legend in the world, something that's truly supposed to represent "the unknown". Which is pretty grandiose for something that just spits goo and teleports. Don't get me wrong I get the idea of it, it's a killer that's not supposed to let survivors see them and question which husk is the real one if any challenging their perception of reality but it falls rather flat in actual gameplay when you're kinda just focused on getting hooks or escaping and not thinking about any of it on a deeper level. Our minds are built to simplify tasks and a reality warping noodle monster just turns into "he's just a silly little guy that lobs goo at me" in the average survivors mind when they're trying to escape.

    I do think we got a somewhat strong and fun to play killer out of it but in terms theming I don't think they quite nailed what they were going for (more or different types of illusions could have helped with this leaning more in the misdirection category but I get adding a skill shot power for gameplay reasons) although I still enjoy them all the same.

  • Ormond I actually think is quite balanced despite it's size it also has a decent amount of deadzones. I don't like the yamaoka maps personally on either side, they're not unbalanced I just think they're boring to look at and I find the tiles kinda weird.

    I don't know that there any maps I actually dread going to anymore besides Springwood which is absolutely dreadful to play on as killer. There's just a lot of little things I don't like about certain maps like the bush/log loops on Forest being east to get stuck on and swamps ridiculous totem spawns.

  • For Survivors: meme-y animations and voice lines, nothing uniquely scummy to them, allows for skill expression in dodging hits. Unless you're bad at dodging or looking at the killer while looping I think survivors won't mind going against them. Getting hit because you were dispelling a hallucination The Unknown teleported to might be frustrating for some people but I don't think it'll happen that often.

    For killers: Not super strong (I'm thinking high B tier), weird design to look at, complicated kit with a lot of mechanics although not as much as Singularity, high skill floor but also high skill ceiling. I don't think it will by as bad as singularity or artist but for sure gonna be a bottom 10 killer in terms of pick rate I think not lower because it's gonna be hard to dislodge hag, twins, singularity, artist, freddy from bottom 5 but I could see unknown being bottom 6 or 7. There will be a few people that will absolutely dominate with them and they'll be forgotten by everyone else. The only thing that might save them in terms of pick rate is they do have good mobility which is appealing to a lot of people.

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