XCieroX
XCieroX
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- XCieroX
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I've started going out of my way to be nice to the toxic shitheads after games. All I respond with is "gg", " wp" or "good luck" while they are spitting out their epic toxic rant to me lol.
Kill them with kindness gets on their nerves and pisses them off.
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Yeah thats fair, maybe 10-15 meters should be the limit and not the terror radius. I'm less talking about killers that patrol the hook rather the ones that literally face camp or stay super close.
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1375948#Comment_1375948
i mean, when you get caught, youre kind of in the killers playground at that point. If your team really wants to mess around and not do gens, thats on the team. Playing survivor means youre agreeing to be the victim. There should be no incentive for getting hooked as a survivor.
Its been explained several times and by several people so I don't know what's so hard for you to understand. I'm not asking for an incentive for being hooked. The incentive is for those that stick around while being camped rather that just suicide themselves and moving to the next game. At this point you would have to be intentionally obtuse to not understand the suggestion.
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@EntityNea said:
https://forum.deadbydaylight.com/en/discussion/comment/1374754#Comment_1374754
That sounds easily solved.
Give the killer a penalty while being nearby a hooked survivor, UNLESS he is in a chase with another survivor.
That way, if the survivors are being bad or bombing the hook, the killer doesn't get a penalty for being near it. But if the killer is blatantly camping, he gets punished.
I get where you're coming from but neither point is a reason not to do something. Again the point of this isn't to make it more fun, fix camping, or to apply anything negative to killers. Its just a simple way to try and keep new and low level players in the game when they are being camped. They should do something to fix face camping but that isnt likely to happen and it's just much easier to offer a bonus to survivors to keep them engaged.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1375703#Comment_1375703
No, I think you sorely dismiss the fundamental that the hook is the consequence for the survivor. Not the killer. The killer should never be negatively affected by a hook.
In no way have I advocated in the thread a negative effect for the killer. Read the thread
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1375744#Comment_1375744
Unless the survivor got on the hook on purpose, that's not true at all. But, if you wanna go there, struggling already gives points.
It doesn't matter if the survivor intentially gets themselves hooked if the killer isn't camping there is nothing to be gained. The entirety of this change hinges on the killer making the decision to actively camp the hook.
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1375420#Comment_1375420
dude they would still suicide. Do you really think a rage quitter would care to stick around to give their team points? No they wouldnt. They dont care if theyre ruining their teams experience already if theyre willing to quit because theyre getting camped
Of course people will still rage quit, killers will stil slug and face camp. But for those of us that enjoy playing giving us something to encourage sticking around will improve the games for a large amount of players and not hurt the killers at all.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1375473#Comment_1375473
They should do it while no other survivor is in the radius of the hook.
Problem is you don’t need to be 5 or 10 meters away from the hook to camp. You can be 30 meters away and still camp.
The idea that the OP offers is not a solution to the problem just alleviates the situation.
Its not intended to be a solution for camping but rather offer something to the survivor without taking anything from the killer.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1375663#Comment_1375663
It doesn't. But I'm going to feel less bothered about it if I don't depip because I got camped. And with the suggested bp multiplier I'll feel like it wasn't a complete waste of time.
That's the idea. It doesn't entirely make up for it but I'm more willing to play out a match being camped if my time and effort is being rewarded. Otherwise I can just kill myself on the hook and move on to the next game screwing over other survivors in the process.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1375703#Comment_1375703
The hooked survivor is doing nothing to keep the killer's attention. They're bait on a hook. I don't agree with adding a base mechanic that rewards failure just because someone beat you in a specific way.
The hooked survivor is LITERALLY keeping the killers attention if that killer is camping. This isn't rewarding failure, its compensating the players time and encouraging them to not quit and work together. This is only a thing in the event the killer is camping the hook, otherwise nothing changes in the game.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1375703#Comment_1375703
The hooked survivor is doing nothing to keep the killer's attention. They're bait on a hook. I don't agree with adding a base mechanic that rewards failure just because someone beat you in a specific way.
They are bait on a hook that IS literally keeping the killers attention if that killer is camping. You arent rewarding a "failure" you are compensating a player for their time. Time that is helping teammates complete the objective and work as a team. It encourages staying in the game even if you as the individual fail to make it out.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/163970/idea-to-compensate-players-for-camping
Literally, survivors empower camping. Survivors make it miserable.
Do gens.
Doing gens is what everyone else should do but the one on the hook should be able to benefit from keeping the killers attention as well. This idea doesn't penalize the killer at all it only gives the survivor more incentive to not quit while being camped.
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@Dead_by_Gadfly said:
Sounds good to me, though id say that they should be getting a percentage of the points that everyone else is earning too. Theyre a distraction afterall. Anything that lets players get more bps im good with
Yeah that makes sense, give something back to players that get hooked in general maybe not a modifier but just accumulate some more points for being a distraction. I just wanted to help incentivize low level/new player to not feel like they are getting nothing out of a match went they get hooked first or get camped.
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@Calabrum said:
https://forum.deadbydaylight.com/en/discussion/comment/1211618#Comment_1211618
Some people don't care about points. And prefer the number of kills as the metric for how well they did in a match.
I guess but i think it would be better for everyone (survivor and killer) if they stopped gauging how good they are based on kills or escapes. Its possible to play a perfect game on either side and still lose. So just enjoy a good game and move on with your life.
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See this is the stuff that irks me about killer mains. You get damn near a perfect score. Out score the entire team and yet complain that you didn't get a kill against a good team.
FFS, take the good game, move on and stop whining. Take solace in the fact that you played well and everyone had a good game. I'm sure you 4k'd a group after that (or before) that you could get you frustrations out on.
Every match is not designed to be winnable and be grateful you didn't get ######### on.
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There is any number of things they could have done. Made smarter decisions earlier in the game, used better perks, use an offering to get sent to a map they were strong on given the killer they were using.
All this whining from killers about how hard it is and how the Dev's dont care about them is tiresome. Some times you do your best and you just f#cking lose. Thats life get over it and ready up for the next match. For every killer on here whining there are ten or more new or low skill survivors get 4k'd on the regular and getting ######### on by deranked killers being brutally toxic sh#theads because they cant hang with legit red rank survivors.
I hate to break it to you, this games health and balance doesn't revolve entirely around your experience at red and purple ranks.
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Yeah I guess I just don't care about ranks, I just want to be able to play when i want without waiting forever. Its super annoying to wait 10 minutes and die 2 minutes into the game and then go back to waiting again. I can't imagine new players want to come back for more of this and its got to hurt new player retention when they spend more time wait than they do actually playing.
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I don't think it should matter if people want to smurf just to get their e-peen hard by flexing on casuals so be it. If they get nothing out of it aside from blood points i think they will lose interest real quick.