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Witchubtet

Witchubtet

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Witchubtet
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  • @Vampwire said:

    Why do people complain about the meta and how it needs to change, yet when it does everyone freaks out?

    It’s more I think people want the current meta to be nerfed do some of the old builds can come back. Not making a new meta that is stronger than the last.


    As a killer main i think Dead Hard and Borrowed Time are a little to powerful, but my time talking to Survivors it seems they really hate NOED, but NOED is essential if you want to break the Survivor meta easily.

  • My friend convinced me not to delete it because we still do custom games for his streams, but I did stop playing online for awhile. I do appreciate you guys giving me your opinion on the current state of the game. (Even those who clearly sick of Killers doing this thread) And I hope that one day the Devs will try and figure out how to make the killers scary again. I do have a sub question however for the Survivor mains:


    Who is the worse killer in your opinion. As a Xbox Player I find Nurse and Blight to be the hardest to use so I figured they probably are the worst?

  • Damn I didn’t k ow it was 4 seconds. That’s worse than I thought

  • @Mr_K said:

    Legion mains would love a 2s stun over what they have.

    Did it get worse? I stopped using them after that first huge nerf a month after they came out.

  • @Feyd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2603946#Comment_2603946

    You say that, but considering that the average game still ends up with 2+ dead, I'd say overall killers still have it too easy. Gens definitely can be done too quickly, but until you can't just camp someone out of the game within three minutes, I don't see a way to fix it.

    It exists like that because otherwise you could just camp everyone out of the game every game and guarantee the 4k. Pause the hook timer if the killer is within 32m and we can talk about what to do about gen speeds to slow the game down as a whole.

    I think the Hook Timer should be slowed when the killer is near. Kinda like the EGC

  • @illusion said:

    Might carry a little more weight if you posted that on a main account rather than creating a new scrub account.

    Literally made this today. Just to see if anyone agreed or had ideas on a reason to keep playing.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2603921#Comment_2603921

    Then why don't you play survivor? Because you know soloQ is pure hell and it's a thousand times worse experience than playing killer, right? Solo survivors are much weaker than this "killer side".

    I did before. Got Nea to like level 40 something and got bored of it. Since all the killers I met were Michael or Ghostface

  • @Feyd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2603927#Comment_2603927

    Yup. Survivors haven't been nerfed at all in all these years. They haven't made numerous changes that drastically affect looping or just add more killers that have abilities to just shoot right over a pallet or through walls. Nope. Kill rates weren't in the ballpark of "most people die horribly every game." Nope. Not at all.

    Different year, same garbage. "I can't 4k every game with every killer while afk. Plez nrf survs."

    If you read my post it clearly says I don’t care for 4Ks. I just think Killers aren’t being given the love they need.

  • @Maxwell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2603933#Comment_2603933

    Your thinking of doctor's Overwhelming Presence. Trapper's useless one is Unnerving Presence, which decreases the skill check zone

    Thanks for the correction

  • @Feyd said:

    The boon totems take a long time to apply and can be snuffed in an instant. They do more harm than good. The amount of time it takes you to get up and maintain a totem, you could have a gen done.

    They aren't worth running. In fact, I can't think of a single top tier perk to come out for survivors in years. Unless you count Mettle of Man, which was nerfed right after they collected their money for it.

    All the best perks come from the first few rows of survivors. Now, if you have given up on enjoying the game itself and just want to be a jerk, Headon, Quick and quiet, blast mine, and flashbang makes for a fun build. But that's far from helping you actually win.

    It’s more the fact that Survivors didn’t need the boons, plus yes it takes 2 seconds to disable the boom but the person running it can just go get another one with 16 seconds. Most killer perks have a cooldown or can be disabled (outside a select few)

  • @DorkianBae said:

    https://forum.deadbydaylight.com/en/discussion/comment/2603927#Comment_2603927

    I like agitation depending on the killer I am playing. Brutal strength can be okay-ish if you are playing Wraith with his break pallet/vault window addon's but other than that a pretty weak perk. And his 3rd perk I completely forget the name because it's absolute #########.

    It’s Chilling Presence I believe. Causes item usage to increase while in the killers TR.

  • @DorkianBae said:

    Personally mostly salty that they nerfed mid tier killers that didn't remotely need nerfs... Deathslinger, Wraith, Pig.

    People will claim Pig's new addon's are a buff, meanwhile her older addon's that were removed were actually stronger.

    Deathslinger is dead now, no point even talking him him anymore since he got TRIPLE nerfed and is just laughably bad now.

    Wraith was unfairly nerfed... It didn't killer him but why on earth would you nerf a low B or high C killer to begin with? Because of bad players?

    Like yeah I'm happy they finally gave trapper his basekit bag that we been asking for for 29299295 years and that keys finally got nerfed even though it should of happened at the same time as the Mori nerf...super survivor biased that they got theirs removed a year later... but let's be real, the game is grossly survivor sided and nothing

    Tell me one thing, why does Deadhard even have invunerbility frames to begin with? It's strong enough as a means to gain distance. This perk has been meta for ages and even though it was broken and not working correctly almost everyone ran it... that should say something. Now that it's actually working it's even more busted than it was before. Nerf the perk. I say this as someone that is also abusing Deadhard.

    Trappers peeks need a buff. Since he is supposed to be your introduction to the game you’d think all his perks would be B tier at best.

  • @ThiccBudhha said:

    I have a bit of whiplash, fam. I already knew the game was heavily survivor sided when getting into it, but to see all of the recent changes, I am just like, "damn, homie!" I underestimated their commitment to the cause, but they have proven to me that they can go even further beyond.

    I’m perfectly fine with Survivors having a edge but it seems like they don’t care for the killer side anymore.

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